Video summary
11th EDITION IS HERE! What comes next?! Rumour time!
Main summary
Key takeaways
Storyline / “What’s next” context
- The video is mostly a Warhammer 40,000 11th edition launch discussion, with the host confirming Space Marines won “11th edition” in the context of a tournament/event their group was playing/recording.
- The host then shifts into rumors and upcoming releases, including speculation about:
- Additional Space Marine and Ork refresh/release waves in the coming months.
- Firstborn models moving to Legends status (with exceptions rumored).
- Potential new Dreadnought variants (including “Venerable Dreadnought” rumors) and additional character/Dreadnought coverage.
Gameplay highlights & key changes discussed (11th edition)
What feels different
- The host argues 11th edition is “10th edition with extra things”, but stresses that the big practical change was the app/mission system rather than core rules alone.
- They repeatedly note that how “fun” the game feels often depends on:
- The opponent
- How well objectives and terrain interactions line up
App-driven missions (War Journal / mission parameters)
- The host praises the app feature where:
- Players generate/choose a scenario narrative based on what armies/units they’re bringing
- Example: if you field lots of assault units, the mission may favor objective alignment and points-style fit
- The host also criticizes the app:
- They mention bugs, including an example where another player’s mission parameters didn’t display correctly
- They believe it was rushed out and “shouldn’t have launched in this state”
Randomized mission effects / terrain rules
- The host highlights that you can select or randomize mission parameters that significantly alter play, including:
- Terrain line-of-fire direction changes (shots can come from more angles)
- Vehicle interactions like smash-through terrain (tanks plowing through buildings/obstacles more directly)
Charge system feel
- The host discusses a simplified/streamlined charge procedure:
- Instead of selecting a specific target/intent in the same way as older systems, you roll dice to determine where you go
- Then you commit within that framework
- They debate whether this:
- Makes interception/effects easier
- Or changes player agency
Unit/army advice and meta talk
Space Marines performance & “good matchups”
- The host consistently frames Space Marines as strong/winning in their group and tournaments.
- They note enjoyment with early games, attributing most changes to missions/terrain/app rather than only list-building.
Defilers / Obliterators / other Chaos units
- Defiler: discussed as potentially OP-ish, but outcomes depended on tactical moments—survive shooting, then charge and clean up Terminators.
- Obliterators: the host admits they don’t personally run them, so they can’t speak from firsthand experience.
Are Defilers still OP?
- The host doesn’t answer with a strict yes/no. Instead, they describe a specific match:
- Defilers shot at their Terminators; they survived
- Then a charge swing occurred and changed the outcome
“Which army should I buy?” (buying advice)
- General advice for new 11th edition buyers:
- If you don’t want to play Space Marines + Orks, the host suggests waiting for smaller dedicated box sets.
- If you do want both factions, buying the launch box can make sense.
- They discourage buying older/unchanged kits at modern prices:
- Specifically calling out models they believe are overdue for refresh and might become Legends
Painting / hobby strategies (in-video tips)
Terrain presentation
- They feel terrain looks “a bit bare” and want to add:
- Gravel/flock
- Better mat choices—more gray tones to blend
Yellow Space Marine scheme
- They recommend their own spray option (“Varac yellow” from Color Forge), or alternatives like:
- Citadel Contrast used as a thin base to approximate a “yellow glaze”
- For finish matching:
- Use AK super matte afterward to get the matte look rather than a shinier glaze finish
Assembly/painting approach
- Preference for sub-assembly:
- Paint helmets, backpacks, and bodies/pouldrons separately in batches
- They advise against permanently gluing bases first if it makes hard-to-reach areas difficult for airbrush/brush work
- For push-fit kits:
- Trim/adjust pegs to avoid gaps
- Re-glue after painting
Strategies/mini-tactics explicitly mentioned
- Tanking/charging scenarios
- Example where a key character (Lysander/Lzando—spelled inconsistently in subtitles) survived double charging
- Then wiped the opposing unit due to a high attack profile (described as Strength 10 with AP and multi-damage)
- Counterplay on charge turns
- They mention using a strategem that lets a unit strike back if a model dies, swinging momentum before the next activation
- Objective/mission planning
- They emphasize that the app-selected/random mission parameters should influence:
- Which units you bring
- What/where you prioritize
- They emphasize that the app-selected/random mission parameters should influence:
Rumors & upcoming plans (non-story “What’s next”)
- The host expects/speculates:
- More Space Marine releases, plus separate Ork/SW refresh-related releases soon
- Dreadnought character options, including Chaplain Dreadnought-style ideas and “apothecary dreadnought” rumors
- Old World (discussion of Age of Sigmar/Old World split):
- Rumor that Old World gets a “1.5” update with new Bretonnia content and specific releases (including Kislev mentioned)
Featured gamers / sources (mentioned at the end)
The subtitles include many chatters and creators, but the clearly identifiable named sources/gamers repeatedly referenced are:
- Florida Eccentric
- Toxic (gifted memberships)
- Augustine
- Woodimp
- Dhaka / Daka
- Dudex
- Chris Jones
- Stow
- Walker
- Jed(e)l
- Mortis
- Mike H775
- Deart (Deart guy)
- Bob
- Cuba
- Varra / Varak / Val (the host; identity appears to be “Val”/“Varra” style)
- Grot Pit (Instagram account referenced for Nurgle-style conversions)