Video summary
Elden Ring PRO finds out if the DARK SOULS 2 allegations are true
Main summary
Key takeaways
Storyline (Plot Context)
- The video is primarily a playthrough-through-DLC of Dark Souls 2, framed as the streamer confirming/reviewing “DS2 allegations”—claims that the game is unusually bad or overly hard.
- The streamer progresses through multiple DLCs, then returns to complete late-game/ending requirements, including:
- The Vendrick/Vendrich questline and the Crowns.
- The Shrine of Amana segment to obtain the final crown needed to fully complete the quest.
- The final “throne”/ending choice route, after which the streamer defeats the final boss Aldia (as implied by chat guidance after Vendrick is cleared).
- Key thematic framing discussed:
- Fire fading vs. dark taking over
- Endgame focus on succession/crowning, and resisting/controlling the cycle
Gameplay Highlights (Key Moments)
Overall Challenge Level / Deaths
- The streamer claims DS2 is likely the easiest DS game in their experience because:
- Most bosses were first-tried.
- They report dying to only a few bosses multiple times.
- Their ADP/Agility build helps provide more consistent survival windows.
- Many deaths are attributed to:
- Falls (often falling damage)
- Ganks and enemy over-placement rather than boss movesets
Build / Mechanics Focus
- The run heavily emphasizes ADP (Agility) and i-frames:
- The streamer argues 105 agility = 13 i-frames, using comparisons to DS1 / DS3 / Elden Ring i-frame values.
- They cite a source for i-frame/agility values (see “Sources” below).
- Progression approach:
- A shield/passive-stat emphasis is mentioned, though they note the Dark Brotherhood Shield is “trash.”
- Their effectiveness primarily comes from ADP + survivability.
- Movement is described as the biggest pain point:
- Turning/maneuvering while meleeing feels worse than in other Souls games.
- Lock-on is described as unreliable, depending on distance/lighting.
DLC Progression Order (and Confusion)
- The streamer admits doing DLCs in an unusual sequence:
- They beat the “last DLC” first (with Burnt Ivory King context appearing early).
- Then they go backward through other DLC areas (including segments with Sunken City / “Dragon Sanctum” vibes and Shrine/Amana-linked late quest content).
- They repeatedly encounter “key to get key” gating:
- Examples include Iron Key and other multi-key requirements.
- They often correct themselves after realizing they missed earlier items.
Boss / Area Takeaways
- Fume Knight
- Framed as one of the real “harder” or more memorable fights, but still beaten quickly (very few deaths).
- Sir Alonne
- Treated as a notable challenge, with chat referencing him as tougher/higher-skill.
- Smelter Demon / Blue Smelter Demon (and additional bosses)
- Generally framed as manageable with their setup.
- Shrine of Amana
- The streamer argues it’s overhyped and not as bad as its reputation.
- Claims zero deaths there.
- Broader DS2 design critique:
- Enemy density/aggro/placement creates much of the difficulty.
- Healing animations feel slow/long.
Final Progression and Endings
- They obtain the Crowns, complete Vendrick/Vendrich requirements, and proceed to the final sequence.
- The final boss fight is described as intense, but the streamer emphasizes survival through:
- Weapon/skill windows
- Staying aggressive during DPS openings (“crack” resources, as referenced)
- Ending choice is discussed, including a joke thematic comparison (including “copied Melina from Elden Ring”).
Strategies / Key Tips Mentioned
- ADP matters (i-frames)
- Aim for 105 agility / 13 i-frames for smoother defensive performance.
- Don’t assume i-frame arguments are “wrong”—they check data again after chat disputes.
- Boss difficulty vs. traversal difficulty
- The streamer repeatedly frames the real “hard part” as:
- getting through areas,
- surviving ganks/hordes,
- handling fall hazards,
- dealing with unreliable lock-on and slow turning.
- The streamer repeatedly frames the real “hard part” as:
- Resource usage
- “Crack” (their shorthand consumable) and repair powder are referenced as important for longevity and damage uptime.
- They suggest buying repair powder once reaching appropriate bonfires/merchants.
- Movement / turning
- Expect slow turning; plan spacing and commits, since re-orienting is harder than in some other Souls titles.
- Enemy handling
- Suggested approach in many areas:
- bait enemies one at a time
- avoid locking into ranges that cause frequent ganks.
- Suggested approach in many areas:
- Lock-on
- Lock-on distance/behavior is inconsistent.
- Sometimes it’s not possible to lock far away unless certain conditions are met (including mentions of brightness/lighting).
Gamers / Sources Featured (as Stated)
Primary Gameplay/Frame Data Source
- Gino Machino
- Mentioned as the source used for the ADP/agility → i-frames information.
Stream Community / Named Mentions
- Iron Mouse (referenced via “donated directly to Iron Mouse”)
- Jared (chat says “Jared has gone through the most” among characters)
- MegaZoic (mentioned as the streamer the audience will be sent to after the run)
- Scumnut / Scumnut would attack that…
- Appears as repeated chat prompts/phrasing, presented as stream culture rather than a formal single “source.”
- Donation/support mentions:
- Doxy
- Papa
- Ma Mika Saki
- Ludex
No other clearly distinct named gameplay creator/content source is cited as strongly as Gino Machino for the ADP/i-frame claim.