Video summary
AJSN WK25B- SUPERGIRL BOMBS!, XBOX INCREASES Prices AGAIN?, GTA Price, A24 A.I., Sea of Thieves Film
Main summary
Key takeaways
Summary of key points and arguments
Sponsorship / setup
- The video opens with a Helix Sleep ad, highlighting cooling pillows, a sleep quiz to match mattress firmness, a sleep trial, and a July sale—framed as helpful for recharging between gaming sessions.
- The hosts then shift into the rest of the show as “even more bad news,” arguing that gaming had a rough week with multiple interconnected stories about pricing and industry cutbacks.
Sea of Thieves movie announced (good news)
- A Sea of Thieves video game adaptation is reportedly in the works.
- The production is attributed to a major studio figure associated with films such as Shang-Chi and Spider-Man: Brand New Day.
- The hosts debate the tone and style:
- They prefer animation or at least something that doesn’t feel too “kids-cartoony.”
- They express skepticism because the IP is often handled for a younger, family-oriented audience.
- They speculate about whether Jack Black might be involved (not presented as confirmed).
- Wishlist-style hopes include more pirate/monster visuals and a more fitting aesthetic.
A24 signs a $75M Google AI deal (bad news)
- The hosts criticize A24 over a reported $75 million partnership with Google AI.
- Main complaints include:
- Fans and Hollywood creatives worry it indicates AI involvement in production workflows.
- The concern isn’t just tools—it’s the fear AI diminishes the role of human talent in art-making.
- They claim A24 has already used AI for posters and marketing assets, and is now “going deeper” into AI research/production.
- A24’s defense is quoted in spirit: “We’d rather have a seat at the table than on the sidelines.”
- The hosts respond sarcastically/negatively, framing it as betraying A24’s reputation for auteur-driven work.
- They also reference comments attributed to an A24-associated filmmaker (paraphrased), warning that AI resources shouldn’t be used for “their” projects/sequels—suggesting directors fear losing creative control.
DC’s Supergirl performance and “flop” analysis
- The hosts focus heavily on Supergirl (DC Studios), treating it as likely to be a financial failure despite reasonably strong numbers.
- Reported opening and projections (as cited by subtitles/host estimates):
- $38M opening weekend estimated domestic.
- ~$68M worldwide opening weekend emphasized.
- They contrast overseas performance vs expectations, arguing the film lacks the international draw of prior Superman branding.
- Budget and break-even logic:
- Budget cited as about $170M.
- They argue it likely needs $300–350M total to break even.
- They mention Warner Bros’ alleged “happier” threshold being lower when factoring HBO Max value, though they frame this as unclear/rumor-like.
- They predict it won’t reach the needed total and will likely lose significant money.
- Why they think it underperformed:
- They argue Supergirl is less culturally relevant than Batman/Superman.
- They criticize the decision to introduce her as a major early character in the DCU.
- They claim adaptation choices missed key elements of the source material.
- They argue competition will worsen decline: Minions is coming the following week, and word of mouth/character popularity will matter more than the film’s quality.
- Rotten Tomatoes discussion:
- They cite critic/audience scores in the mid-50% range.
- They discuss “review-bombing” and online culture-war dynamics, while insisting the core issue is that the film “failed to be entertaining,” not only controversy.
GTA 6 pricing + “download-only” framing
- The hosts discuss GTA 6 launching at $79.99, including:
- Download-only delivery even if a physical box is sold (a code is provided).
- The code is tied to the country of purchase, aimed at stopping cheaper cross-region code buying.
- They stress how this:
- Improves control over ownership/access.
- Reduces or eliminates the usefulness of the secondary market (used game resales).
- Speculation about online:
- They say Rockstar/communication emphasizes single-player, and theorize GTA Online may not be included at launch and could cost extra later.
- They mention potential microtransaction bait (e.g., shark card incentives).
- They express anger that the approach blocks “wait for used copy” behavior and could raise the effective entry cost to play GTA.
- Final take:
- It’s framed as potentially worth it for GTA’s long play value.
- But it’s also treated as a major industry precedent that could pressure other publishers to follow.
Microsoft/Xbox increases prices again (major industry focus)
- The biggest non-movie story: Xbox system prices rose significantly.
- No longer offering a certain lower model.
- Pricing for remaining models increases by hundreds overall.
- Examples cited from subtitles/estimates include:
- Series X up to about $800.
- Series S in the $500–$600 range.
- Explanations offered by the hosts (citing Microsoft statements):
- Component shortages, especially memory/storage chips, worsened by AI-driven demand for data center hardware.
- Tariffs (roughly 10–40%, with higher rates on some Chinese imports) impacting manufacturing and supply chains.
- Corporate greed, arguing companies pass costs to consumers rather than absorbing them.
- They also argue pricing won’t necessarily drop after shortages because companies can keep higher prices once consumers adjust.
Xbox Game Pass deal pause (industry consequences)
- The hosts mention reports that Xbox paused third-party Game Pass deals, with studios uncertain whether funding/agreements are truly over or merely delayed.
- This is framed as part of broader pressure on Game Pass, including criticism that Xbox pays studios upfront and then receives rushed or lower-quality output.
Possible layoffs / studio survival window at Xbox
- They argue Microsoft’s fiscal timing (end-of-year around June 30) means more studio closures or layoffs could be announced within the “next 48 hours.”
- They list studios described as at risk (e.g., Compulsion Studios, Ninja Theory, Double Fine mentioned), while noting studios could also be spun off or acquired.
“One good news” game: Star Wars Outlaws? / Star Wars “Zero Company” at $50
- As a counterbalance to rising costs, the hosts mention a Star Wars tactical/strategy-style game (named in subtitles as “Star Wars Zero Company”) launching for $50.
- They view it as refreshing because it’s less aggressively priced than the $80 trend for major releases.
- They mention:
- Strong production and cutscenes for the genre.
- A concern that it may have limited replayability/duration, but they argue a shorter game can still be worth the price if the quality is high.
Presenters / contributors
- Joe (co-host; also referred to as Angry Joe / “Joe” in subtitles)
- OJ (co-host)
- Alex (co-host)