Video summary
Can WINCTRL's Entry-Level Joysticks Compete with the Best? | WINCTRL Ursa Minor Review
Main summary
Key takeaways
Product reviewed
WINCTRL / Winwing “Ursa Minor” entry-level HOTAS/joystick(s) for flight & space sims (noted games: DCS, Elite Dangerous, Star Citizen), positioned as a budget competitor to higher-end sticks.
Key features mentioned
Control set / inputs
- 43 total buttons (implied overall total; explicitly stated: 29 buttons on the grip)
- Grip includes four 5-way hats
- Dual-stage trigger
- Second 2-way trigger
- Thumbstick with center click
- 6 axes total (pitch/roll/yaw/throttle/gimbal)
- 14 buttons on the base
Haptic feedback (built-in)
- Not force feedback (no force movement)
- Uses subtle vibrations/rumble tied to in-game events, such as:
- explosions, landings, firing weapons, taking damage
- Especially promising for DCS and Elite Dangerous
- Expected to be even better once Star Citizen support improves
Hall effect magnetic sensors
- Applied to all axes
- Claimed smooth/precise operation
- Reports of no noticeable lag or dead zones
Connectivity / setup
- USB-C plug-and-play
- Base includes anti-slip silicone pads
- Pre-drilled holes for cockpit mounting
Build quality & ergonomics (user experience)
Pros
- Durable, solid materials: ABS engineering-grade plastic with a “premium feel”
- Grip feels substantial (not too heavy)
- Good button placement: comfortable for long sessions; minimal awkward reach
- Dual-stage trigger feels great
- Gimbal smooth movement (glass fiber reinforced nylon + ball bearings), though not as advanced as higher-end systems
Cons
- Hats feel “mushy”
- Winwing uses 4-way nav switches (contrasted with VKB’s tactile “T switches” on the VKBC Gladiator NXT Evo)
- Damper strength/behavior is weak compared to VKB
Performance (precision / responsiveness)
- Hall effect sensors are a major highlight:
- Accurate and smooth response during dogfighting and fine adjustments
- No noticeable lag or dead zones reported
- Best suited to precision-oriented scenarios (e.g., DCS and Star Citizen combat)
Major functional drawback (throttle use)
- The damper issue is described as the biggest problem:
- If the reviewer uses the left stick as a throttle and removes the Y-axis spring, the damper doesn’t reliably hold the stick position
- Result: the stick falls forward/backward when setting a fixed throttle angle
- This is described as “serious” for precise throttle control
- Dampers are also described as generally less strong than those on VKB’s NXT Evo, producing a lighter feel (“not as planted”)
Software / settings experience
- Winwing Sim App Pro
- Straightforward for remapping buttons and adjusting haptic feedback settings
- Described as less feature-rich than some users may expect from VKB software or other advanced tooling
- Overall setup is simplified by plug-and-play design
Comparisons made
Compared against VKB Gladiator NXT Evo (main competitor)
- Internals described as similar or in the same class, with Winwing tweaks to reduce cost
- NXT Evo advantages called out:
- Better hat switch feel (“crisp and firm” vs Ursa Minor’s “mushy” hats)
- Stronger dampers
- Overall better build quality / button feel / planted feel
- Conclusion: NXT Evo wins if you’re willing to pay more
Mentions of other budget alternatives
- Thrustmaster T16000
- Logitech sticks
- Ursa Minor is framed as strong value vs these, mainly due to its:
- feature count
- hall effect precision
- haptics
Unique points mentioned (consolidated list)
- Budget price targeting premium features
- 43 buttons; 29 on grip plus 14 on base
- Six axes
- Dual-stage trigger + 2-way trigger
- Thumbstick with center click
- Four 5-way hats
- Built-in haptic feedback (vibration/rumble; not force feedback)
- Haptics improve immersion in DCS/Elite Dangerous and are expected to matter more for Star Citizen
- Hall effect sensors on all axes for smooth/precise control
- Anti-slip silicone pads
- Pre-drilled mounting holes for cockpits
- USB-C plug-and-play
- Similar internal components to VKB Gladiator NXT Evo, with Winwing lowering cost via tweaks
- Durable ABS engineering-grade plastic; premium feel
- Ergonomics suited to long sessions; comfortable reach
- Dual-stage trigger feels great
- Gimbal uses glass fiber reinforced nylon + ball bearings; smooth but not top-tier resistance
- Accuracy praised in dogfighting and fine trajectory adjustments; no lag/dead zones noted
- Damper problem when used as throttle if the Y spring is removed
- Mushy 4-way nav hats vs VKB’s crisper T-switch feel
- Dampers weaker overall than VKB; lighter feel
- Winwing Sim App Pro is easy to use but not as feature-rich as some users expect
- Recommendation depends on whether you prioritize strong dampers/throttle stability vs value/features
Speakers / multiple viewpoints
Only one main reviewer voice is present; no clearly separated multi-speaker perspectives are indicated.
Overall verdict / recommendation
Recommended for
Players who want an entry-level budget joystick with:
- Hall effect precision
- Built-in haptics
- Solid ergonomics
- Plug-and-play setup Especially for DCS / Elite / Star Citizen style inputs.
Not recommended for
Users planning to use it specifically as a throttle (e.g., left-stick throttle) and relying on stable throttle angles, due to:
- Damper reliability problems when the Y-axis spring is removed
- Generally weaker damper strength
Bottom line
Excellent value and performance for the price, but VKB Gladiator NXT Evo is the better choice if you prioritize button feel, hat crispness, and stronger dampers/throttle stability.