Video summary
Microsoft Flight Simulator 2024 Interview - Jorg Neumann Discusses the Future of the Sim at Gamescom
Main summary
Key takeaways
Overview
Microsoft Flight Simulator’s head, Jörg Neumann, used a Gamescom interview to outline upcoming content, explain the team’s approach to multi-platform support, and address community feedback on core simulation quality.
Gamescom announcements
- National Championship Air Races: The sim is bringing back the Reno-style race event on October 13.
- World/City updates: The featured update for this year is Italy (not Germany), focusing on Genoa, Messina, and other locations—with an emphasis on adding more places beyond major countries.
- New German aircraft: A Heinkel He 70 Blitz is announced as a “local legend,” historically noted as the fastest passenger plane of its time (1932).
- Lufthansa partnership: Lufthansa livery will be added to commemorate the airline’s 100th anniversary. Neumann describes partnership outreach as a long process, with dedicated livery teams contacting airlines.
Strategy and platform policy (leadership / exclusives)
- Neumann addresses questions about Microsoft leadership changes, reaffirming the team’s commitment and praising continued support for simulation.
- On exclusives pressure, he states Flight Simulator 2024 is not an exclusive and will be available on PS5, claiming the PlayStation community has been enthusiastic.
- He argues the franchise’s platform history supports this direction: rooted in PC, then expanding to Xbox (including cloud/XCloud) and now PlayStation, describing cross-ecosystem growth as “bright.”
- Nintendo Switch 2 is explicitly dismissed—described as “not discussed” / “not happening.”
Reno Air Races → more competitive “esports-like” racing
- Neumann says they believe you can’t force esports; competition emerges when gameplay and audience engagement support it.
- He criticizes the prior implementation as too accessible/easy, with insufficient penalties and weak competitiveness.
- For the renewed race, the team worked with pilots and the RARA organization to deepen realism, especially through:
- wear system
- engine management
- manifold
- He claims internal testers sometimes can’t even complete the race due to failures (e.g., engine breakdown), implying higher difficulty and stronger competitive tension.
- He cites similar efforts with Red Bull Air Racing—including support from real Red Bull pilots/test pilots and a successful community tournament—as evidence the concept can grow beyond a single event.
What players want: bug reduction + career mode focus
Neumann describes an ongoing feedback loop—reviewing criticisms, watching videos, and routing key issues to the team as “sticking points” to remove friction.
He reports:
- overall stability and error counts have improved
- development focus is now largely on career mode
Career mode issues mentioned include:
- players sometimes lose a lot of money
- sometimes flight/interactions are interrupted
He also notes that weather improvements are frequently requested and that work is underway, but he does not set deadlines, framing it as potentially part of a separate weather update later.
Photogrammetry / world coverage: data access and regulation delays
- Neumann reiterates that better world coverage depends on ground imaging data collected by partners like Vexel Imaging.
- He discusses geographic expansion (including Brazil) and progress in places like Japan and Australia, while avoiding announcing additional updates immediately.
- He explains that city/region scanning can be blocked by government regulation, but he believes repeated efforts eventually result in “yes.”
He also claims:
- China is not currently a “rejection” story—he says it hasn’t been rejected once
- South Korea recently changed laws (good news)
- India is moving toward scanning via a “100 Cities Initiative”, making him optimistic
- Africa may be possible, but he calls it technically difficult due to scale
Liveries: Lufthansa now, more outreach planned
- Neumann explains that liveries matter for realism and immersion—without correct liveries at airports, the experience can look wrong.
- He notes console players depend more on officially released liveries than PC players, who can often add/modify more freely.
- He says the team has a dedicated outreach model for airlines and that there are additional liveries not yet released.
- He hints that a livery update could be timed around planned city updates, potentially shifting the schedule.
He also explains livery integration effects:
- liveries for aircraft can apply to AI/passive aircraft traffic by painting matching models.
Other community-requested topics: CRJ and AI traffic
- Bombardier CRJ: Neumann says efforts continue. Bombardier is no longer simply saying “no,” but is asking for more detail (“tell us more”), and he suggests dialogue may be opening after Gamescom.
- AI traffic realism / “profound traffic upgrade”:
- he cites progress toward fixing incorrect traffic behavior
- he highlights a key limitation: after aircraft land, the sim may lose reliable tracking, since they may have good data in-flight (e.g., via FlightAware) but not fully after landing
- he references work involving Working Title and Asobo, expressing confidence that improvements are coming
- Pre-landing AI alignment is also discussed: he implies it’s difficult, though the team remains passionate.
Closing message to the community
Neumann thanks players for their patience and emphasizes that recent Sim Updates—notably Sim Update 5 and 6—delivered strong stability and productivity.
He encourages optimism, stating that more features are coming and describing the future of flight simulation as “bright.”
Presenters / contributors
- Jörg Neumann — Head of Microsoft Flight Simulator
- Giuseppe — interviewer (Simulation Daily / referred to throughout)
Partner contributors/teams mentioned:
- Asobo
- Working Title
- RARA organization (runs the Reno Air Races)
- Vexel Imaging
- Red Bull test pilots / Red Bull Air Racing team