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The psychology of video games: What motivates gamers | Jeff Kaplan and Lex Fridman
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Jeff Kaplan and Lex Fridman discuss how game designers can understand what motivates players and create enjoyable gameplay loops for different kinds of people.
Designing Satisfying Gameplay Loops
Even a simple cycle—accept a quest, defeat enemies, turn it in, and level up—requires careful tuning. Players vary, and what they say they enjoy may not match how they actually play.
Learning from Other Games
Kaplan recommends playing widely and learning from both successful and flawed games. A weaker game may still contain a promising system that was undermined by poor tuning, interface design, or presentation. Designers should pay attention to what feels frustrating as well as what feels fun, including how other people play.
Sources of Motivation and Enjoyment
Motivation can be intrinsic or extrinsic. Loot is an obvious external reward, but the experience of opening a chest—the sound, visuals, and animation—can also be part of its appeal. Players may also enjoy evaluating whether the items they receive are useful.
Kaplan describes several sources of enjoyment:
- Progression and investment: Leveling up, accumulating gold, and seeing the game recognize a player’s effort.
- Mastery and skill: Improving and overcoming challenges.
- Creativity and customization: Designing a character’s appearance or experimenting with a distinctive build.
- Exploration and content: Discovering what a game world has to offer.
- Rewards: Pursuing loot and upgrades.
How Motivations Change During Play
A player focused on exploration may temporarily grind for better equipment to defeat a powerful enemy. A difficult boss might also prompt them to rethink their abilities or build. These shifting goals connect different sources of fun into ongoing gameplay cycles.
People and Games Mentioned
Jeff Kaplan and Lex Fridman are featured in the discussion. Kaplan also refers to his wife and children as examples of players he observes, and discusses Overwatch’s loot-box design.
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