Video summary
how to make good keybinds in world of warcraft
Main summary
Key takeaways
Storyline
The video does not present a narrative storyline. Instead, it’s a practical guide on improving World of Warcraft (WoW) performance by setting up more effective keybindings.
Gameplay / Gameplay-Systems Highlights (Core Ideas)
- Custom keybinds are generally recommended if your goal is better in-game performance or faster reaction time.
- Keybind changes should depend on:
- Your goals (faster execution, better reactivity, smoother combat rotations)
- Personal preference (whether you already do well with default binds)
- The video categorizes keybinds into three types:
- Action bar keybinds (spells/items on the action bar)
- Movement keybinds (character/camera movement)
- UI keybinds (bags, character pane, etc.)
Default Keybinds: Pros and Cons
Pros
- A familiar layout and muscle memory benefits.
- Mnemonics for some UI keys (examples mentioned):
- C = character pane
- B = bags
- M = map
Cons
- Main limitation: by default, only one action bar is naturally tied to keyboard keys.
- Extra action bars exist, but typically require manual clicking unless you bind them.
- Default setups can be slower for situational/reactive abilities, since dedicated keys often improve response time.
- A major issue for many players: keyboard turning vs movement keys
- Using A/D for turning can reduce or remove other uses of those keys (like strafing).
- Mouse turning is framed as faster/more precise for camera adjustment, while keyboard turning is framed as more convenient for passive tasks (the video humorously references “watching Instagram reels”).
- A common first improvement:
- Move strafing to A/D (e.g., from Q/E down to A/D)
- This keeps strafing available for positioning needs such as:
- Kiting at full speed
- Stepping out of AoE while casters maintain max range
Two Keybind Philosophies
1) Mnemonics (Comfort/Rememberability)
- Emphasizes keybinds that are easy to remember, not necessarily minimizing hand travel.
- Uses associations like:
- 1–4 = early/priority abilities in rotation
- R = range pull
- X = execute
- C = crowd control
- B = buffs
- H = heal
- Trade-offs:
- Pros: easier to learn consistently
- Cons: can feel cluttered and may require awkward hand movement for some actions
2) Speed-Based Keybinds (Minimize Travel)
- Goal: reduce how far the hand moves by clustering important combat/movement keys.
- Approach described:
- Keep combat + movement on the left side of the keyboard
- Put most other functions on the right side
- Example setup highlights:
- Keep default main bar keys 1–4
- Place additional combat abilities near movement keys such as: Q, E, R, F, Z, X, C, V
- Example assignments mentioned:
- 1 = most common ability (often a builder)
- 2 = second most common ability
- 3 = spender / longer cooldown
- 4 = execute or missing rotation component
- Q/E = instant-cast AoEs or instant ranged abilities
- R = initiator/pull (charge or ranged pull)
- F = taunt or threat reduction
- V = stuns / CC
- C = situational AoE (cast/channel/longer cooldown)
- X = interrupt
- Z = offensive big buffs
- Drawbacks highlighted:
- The mapping can feel arbitrary
- Misinputs can waste resources or disrupt rotations because important keys are physically close together
Practical Technique: “Flex Buttons”
- Problem addressed: some classes/specs don’t use the same abilities in the same way.
- Example:
- Q is normally for instant-cast AoEs, but if you play a class/spec that lacks that ability (e.g., certain rogue setups), Q becomes a flex key.
- Flex key concept:
- Let Q (or another key spot) serve different abilities depending on what you’re playing (e.g., put Stealth on Q when applicable).
- Trade-off:
- Pros: keeps key abilities in optimal physical positions
- Cons: reduces strict consistency
Managing “Not Enough Keys”: Modifier Keys
- The video’s main expansion method: use modifier keys (Shift, Control, Alt).
- Benefit:
- Holding a modifier turns keys into a “fresh slate,” effectively multiplying available binds (e.g., “shift E,” “control E,” “alt E,” and even combinations like “shift control E”).
- The creator uses modifiers to mirror multiple bars:
- One bar is an exact mirror of the main bar but with the Shift modifier
- Other bars support situational categories, such as:
- Healing / potions / self-healing (with tilde key variations)
- Long-term buffs (using minus/equal style keys)
- Cleanses, racials, trinkets, slows (placed on another bar, described using number keys like 5/6/7/8/9/0)
- Note:
- The video mentions healers may use click casting on player portraits (treated as outside the core scope).
Hardware Assistance Mentioned
- The creator primarily uses standard keyboard positioning, but also uses an MMO mouse for extra binds:
- Logitech G600 is explicitly mentioned (noted as discontinued).
- Concept:
- Mouse macro buttons can act like copies of convenient keyboard keys, but in better physical locations.
- Additional binds are assigned via scroll wheel and mouse buttons (including variants like shift + middle mouse).
How to Start Changing Your Keybinds
Two options are presented:
-
Slow and steady
- Don’t overhaul everything at once.
- Start with 1–2 small changes.
- Example from the creator:
- They initially only changed strafe binds to A/D
- Later expanded to additional movement-related key changes
-
Brute force
- Completely switch to a drastically different keybinding system.
- Warning:
- Can be frustrating if you’re not already a keybind “aficionado,” because you must retrain muscle memory from scratch.
Sources / Gamers Featured
- No specific gamers/streamers are credited as sources in the subtitles.
- The video creator references their own setup and experience, and names the hardware:
- Logitech G600 (MMO mouse; discontinued)