Video summary
Maxon Declares WAR on After Effects!?!? | Motion Mondays
Main summary
Key takeaways
Key technological announcements & product feature breakdowns
1) Maxon: Autograph compositing app becomes free
- Price change / licensing: Originally $299. After Maxon’s acquisition (from Left Angle), it’s free for individual artists (including commercial use). Studios require a team license (pricing TBD).
- Core workflow concept: Think After Effects, but centered on generators and modifiers instead of traditional effects applied to layers.
- Notable capabilities:
- Full 3D environment using Pixar Open USD
- Responsive design tools: render one composition into multiple formats
- 2D + planar tracking
- Color pipeline support: ACES and OpenColorIO
- Plugin compatibility: if you’re a Maxon subscriber, Red Giant and Universe plugins work inside it
- Learning support: Maxon created a Quick Start series on Cineversity.
Analysis: The host argues Autograph being free helps close the gap, but AE’s advantage is described as a “cultural moat” built from decades of tutorials, plugins, and user muscle memory. Expect tighter competition by 2026 (AE, Cavalry, Rive, Autograph).
2) Maxon: Cinema 4D 2026.2 updates (MoGraph/materials + workflow automation)
- Fabric brush / cloth sculpting: Sculpt cloth simulation directly on meshes with actions like drag/swirl/wrinkle/drape, plus gravity shortcut and collision detection.
- Materials direction: Open PBR becomes the Redshift default, replacing the old standard material.
- Includes a converter; results are said to be nearly identical, with improved long-term compatibility with open standards.
- Deformer improvements:
- Bend deformer handles mirrored bends and S curves from a single deformer
- Target effector loops correctly on closed chains
- Automation/workflow: New Espresso command-line argument node to drive scene variations without opening Cinema 4D (use case: broadcast templates / automated versioning at scale).
- Mobile roadmap: Cinema 4D for iPad beta signup; claimed full compatibility and seamless switching, framed as an onboarding path for younger artists.
3) Adobe: Premiere “Color Mode” aims to reduce reliance on Resolve
- Premiere beta adds a dedicated color workspace:
- Three-panel layout, color monitor, clip grid, and color controls
- Key UI/feature shift: LUTs replaced by “styles”
- Styles are editable sets of color modules (tweakable rather than “baked”)
- Contrast tooling: Contrast Kit for film-density contrast that previously required a dedicated colorist or more work in Lumetri.
- Scopes UX: scopes behave like a HUD/contextual display, tied to the control you’re adjusting.
- Performance: GPU accelerated
- Positioning: Built for editors who want more color capability without being full colorists.
- Availability: Beta for subscribers now; full release “later this year.”
Analysis: The host frames this as Adobe attempting to close the historical Resolve gap, calling it potentially the “largest Premiere release” in Adobe history.
4) Blackmagic: DaVinci Resolve 21 adds a full photo editor inside the video editor
- Big product scope change: Resolve now includes raw image editing and a Lightroom-style photo workflow.
- Still image features:
- Node-based color on stills
- Tethered camera support
- Multi-user photo editing
- AI tools highlighted:
- Intelli Search: search footage by face/object/dialogue
- Cine Focus: post shallow depth of field
- Face tools: face age transformer, face refiner, blemish remover
- AI slate detector: reads clappers and pulls scene/take metadata automatically (time-saving)
- Ecosystem integration via acquisition: Crocodove acquisition means Fusion generators/effects are built in.
- Fusion gets audio-driven animation
- Drag Lottie files into the edit timeline (access to the Lottie ecosystem for Resolve editors)
- Workflow improvements: Background rendering and proxy generation reduce friction (fewer blocking pop-ups).
- Pricing: Free update for studio owners; free version stays free.
Analysis: The host questions whether Resolve is “still an editor” or “everything now,” emphasizing the unexpected breadth.
App / platform updates and tutorials/courses the channel promoted
5) School of Motion: new All Access courses + free resource
- Cinema 4D Insider (EJ Hassenfratz): advanced/pro workflow, custom workspaces, scene organization, timeline shortcuts, animation layers, Redshift workflows, and take system for client variations.
- Cavalry Kickstart (Greg Stewart): 2D procedural animation
- ~13 hours with 4 projects for critique and a verified credential
- Mentions the “Cavalry Brain” mindset shift and “procedural superpower” framing
- Free book: 500 Studios
- 504 pages, 500 studios from 41 countries, with curated write-ups and links
Community notes included:
- MoGraph meetup at NAB
- Increased community size
- Possible All Access discount
- Upcoming anniversary-related announcement
After Effects (and related ecosystem) feature coverage
6) After Effects: AE 26.2 / beta updates
- New effect: Curl Noise
- GPU only (fast)
- Generates organic animated 2D noise and effects like smoke, water, swirling ink, luma mats, displacement maps
- Performance claim: ~300 fps on M3 Ultra @ 1080p
- Comparison: “like a modular synthesizer” (parameter changes cascade)
- Quick Apply (public release in AE 26.2):
- Keyboard-driven launcher for effects, presets, and commands (built-in “Effects Console”-style)
- Copy frame to clipboard (beta):
- Copies the current frame for quick paste into apps like Photoshop/Figma/Discord
- Anchor point tool fixed:
- Moving anchor on animated layers now correctly offsets motion path instead of breaking animation
- Other additions: variable font filter in font picker; SVG import as footage
- Coverage: Jake Bartlett livestreamed coverage; linked in description
7) Insidium: Nexus running inside Blender
- Nexus described as real-time GPU-driven particle system handling “hundreds of thousands of particles.”
- Not a direct port: rebuilt for Blender from scratch.
- Weekly previews every Thursday until release.
- Community reactions: Blender users considering migration because Nexus was a key C4D ecosystem tool.
Timing analysis: Nexus announcement coincides with Maxon releasing a free compositing app; the host frames it as pulling different ecosystems in opposite directions.
8) Cavalry ecosystem: procedural plugins and tooling
- Mentioned plugin directory: scenery.io
- ~13 plugins so far (VFX/generative/color tools)
- Emphasis that Cavalry architecture supports plugins beyond pixel effects (e.g., affecting shapes, duplicators, etc.)
- Plugin ecosystem includes independent developers (example mentioned: essential deformers, path visualizer).
9) AE plugin: Easy torn paper
- Generates torn paper edges via masking (mask-based; animatable).
- Pricing: $20 until April 25th (aescripts.com)
10) Photoshop: Retro Tone replaces old halftone approach
- New “grown-up” halftone-style filter simulating ink behavior on real surfaces:
- stacking, opacity, analog color mixing
- Non-destructive live filter with ink plate separation for printing
- Includes 100 presets and an opaque white underbase option for dark garments
- Launch pricing mentioned: $45
Review-style / product “launch” features & tooling stories
11) Frame.io: Mounted Storage
- Solves waiting to download large files before starting revisions.
- Frame.io Drive mounts projects directly into Finder/File Explorer like a local drive.
- Streaming behavior: files stream on demand (no pre-download).
- Maintains version stacks and permissions (important for NDAs/security).
- Built on Sweet Studios tech (storage used by School of Motion).
- Availability: enterprise first; higher tiers include mounted storage by default.
12) Frame Rate (Frame.io platform mentioned in subtitles): review platform features
- Standout capability: synced multi-user playback
- clients open review link; playback stays perfectly in sync
- shared cursors visible to each participant
- Includes integrations (fabric IO, Behance) and publishing changes for free users.
- Not fully launched yet; more coming.
13) Drive update notes (separate product section)
- Incremental improvements mentioned such as:
- file sharing link (inviting collaborators via link entry)
- timeline graph editor zoom
- better drag/drop
- state machine transition tools
Creative showcase links (examples of work highlighted)
- Frame Rate post: Escape (dense flat + 3D visuals; readable composition; uses spot color structure)
- Another artist: Anxiety, Chocolate, and Keyframes (stop-motion-esque timing; chocolate realism)
- Google Cloud partnership work by Andrew Vucolo: process motion studies/explorations
- New studio Sword and Shield: hand-animated short (Jessica Roudon + Cody Ors)
- Student spotlight: Melissa Chan (Taipei), completing a VFX-focused motion challenge with a strong compositing result
Main speakers / sources mentioned
- Host / narrator: School of Motion’s Justin Cone (frequently referenced; also tied to Frame Rate context)
- Maxon: product info provided by the host; Autograph originally built by Left Angle
- Blackmagic Design / DaVinci Resolve: discussed by the host
- Cinema 4D Insider / Cavalry Kickstart instructors: EJ Hassenfratz, Greg Stewart
- After Effects updates / comparisons referenced: Jake Bartlett, Andrew Kramer (as analogy for Photoshop texture work), Brady Erickson
- Insidium: Nexus announcement referenced (company otherwise not voiced)
- Frame.io / Frame Rate founders mentioned: Tyler Williams, Justin Cone
- Artists/studios/work referenced: Vitor Cervi, Victor Vergugo, Andrew Vucolo, Audrey Havey, Justin (Havey’s husband), Jessica Roudon, Cody Ors, Melissa Chan
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