Summary of "🤴 Crusader Kings III: ФЕОДАЛИЗМ #20 [прохождение 2023]"
Storyline and campaign goals
- Playing as a rising Meshchera/Russian tribal realm (Nikodimovich dynasty). The player (Nikodim) has already created the Volga‑Ural Empire and is pushing to form the Great Baltic Empire before the ruler dies.
- The old ruler ages and dies near the episode’s end; leadership passes to a son (Mikor, later Supreme Shaman) who continues the campaign.
- Major mid/late‑game goals shown:
- Hold on to territory and avoid disastrous inheritance splits.
- Switch from tribal to feudal government at the right time.
- Create a hybrid culture (Nikodimskaya).
- Found a new sacred order.
- Upgrade armies to professional regiments (Druzhinniks).
- Create the Baltic Empire title.
Gameplay highlights, events and decisions
Economy & development
- Invested in markets, economic and military tribal buildings to raise monthly income before switching to feudalism.
- Chose a discovered cash reward over an artifact at one event to speed up the feudal transition.
- Bought artifacts and court items (e.g., a miniature chest that gives −10% building time) to reduce construction time and speed development.
- Used the management lifestyle (payment for influence, extortion) to raise income after succession.
Diplomacy, vassals & factions
- Frequently bribed powerful vassals to pacify factions (gifts for opinion).
- Avoided creating too many duchy‑level titles to prevent empowering vassals.
- Used marriages and strategic title grants to bind relatives and reduce the chance of realm splits on succession.
- Handled troublesome vassals by ransom/release or by granting titles to loyal family members.
Warfare & conquest
- Could not holy‑war whole kingdoms (casus limitations had been used already), so conquest proceeded duchy/county‑by‑duchy (Pomerania, Norway, Denmark, etc.) to build the Baltic Empire.
- Split armies into halves for quick sieges and to seize multiple targets rapidly.
- Faced multi‑front fighting (northerners, peasants/rebels) and appointed competent commanders and marshals to improve outcomes.
- Created professional regiments (Druzhinniks) after switching to feudalism to modernize the army.
Culture & institutions
- Created a hybrid culture “Nikodimskaya” (Russian + Meshchera) to combine innovation and bonuses (construction cost/time, military traditions, cultural perks).
- Selected traditions carefully (e.g., Druzhinniks, construction/mercenary/heritage bonuses) to suit the realm’s needs.
- Switched to feudalism only after preparing domains and finances; then founded a new sacred order and converted tribal holdings into castles.
Court & artifacts
- Installed multiple court artifacts to boost prestige and bonuses; swapped or rearranged items when space ran out.
- Managed council roles and appointments (chancellor, marshal, etc.), and used receptions and events to influence vassal opinions.
Strategies and practical tips demonstrated
Don’t switch to feudalism too early
- Tribal→feudal reduces troop sizes (domain change) and can create administrative problems if domains and army are not ready.
- Prepare by upgrading tribal holdings, building markets and military buildings, and collecting gold beforehand.
Economy & gold management
- Prioritize building economic infrastructure in domains before switching government.
- Use raids and the “raid troop” trick (gather, then split) to accumulate loot.
- Bribe dangerous factions when necessary, but prioritize saving gold to afford the feudal transition and empire creation costs.
Raid army trick (concise) - Rally raiding troops at one point so they group. - Split the combined stack into separate armies to avoid the “troops for a raid cannot be combined” limitation and to move large raiding forces efficiently.
Vassal control
- Avoid handing out too many high‑tier titles (duchies/kingdoms) to individual vassals.
- Use gifts, council positions, and marriages to increase opinion and lower rebellion risk.
Culture creation
- Create a hybrid culture when you control mixed territories and need faster innovation/access.
- Pick traditions and bonuses that match priorities (construction time, troop traditions, tolerance).
- Pay the culture creation cost and become the culture’s head for prestige and specific bonuses.
Military modernization
- After feudalization, create professional regiments (Druzhinniks) to replace weaker militia.
- Balance unit composition: Druzhinniks (heavy/elite), archers, light cavalry and spearmen depending on terrain and enemies.
Step‑by‑step mini‑guides (from the video)
-
Preparing to switch to feudalism
- Upgrade domain holdings (markets, forts, military buildings).
- Accumulate gold (raids, ransom, events); spend carefully.
- Reduce faction risk by bribing or placating vassals.
- Acquire artifacts or upgrades that reduce building time.
- Accept feudalism only when you can pay the costs and reorganize titles.
-
Creating a hybrid culture
- Control enough territory of both source cultures and have some tolerance.
- Open the culture creation UI, select traditions and bonuses (within limits), and pay the cost.
- Use the new culture for faster innovation and culture‑specific bonuses.
-
Founding a sacred order (post‑feudalism workflow)
- Accept feudalism (convert possessions to castles).
- Reclaim or take control of the sacred order’s lands if needed.
- Spend piety and gold to found a new order aligned with realm goals; use it for military and pious influence.
Bugs and glitches noticed
- Raid troops sometimes cannot combine unless gathered and then split as described.
- A spouse did not appear on the council or was listed as belonging to another ruler (possible marriage/title bug); the player rebooted the game to try to fix it.
- Oddities with artifact durability, placement of chests at court, and court appointments were reported.
Notable in‑game characters and events
- Mikor — son who becomes Supreme Shaman and later ruler.
- Mladchenkov — chosen heir/son.
- Vladislav — mentioned in court/event.
- Various vassals and counts (Turovsky, Kivdor, Tuna, etc.).
- Artifacts/events: miniature chest (artifact), Guardian of the Lands of Heaven (sacred order).
Final outcomes at episode end
- Created the Nikodim hybrid culture.
- Accepted feudalism and founded a new sacred order.
- Recruited and created new professional regiments (Druzhinniks).
- Captured multiple northern capitals and progressed toward creating the Baltic Empire title (paid 1,000 gold).
- The old ruler died; the dynasty continues under the successor with a shift in focus toward management and finance.
Featured gamer / source
- Nikodim (video author / player in this walkthrough)
Category
Gaming
Share this summary
Is the summary off?
If you think the summary is inaccurate, you can reprocess it with the latest model.
Preparing reprocess...