Video summary
Are The Resident Evil Remakes Actually Good?
Main summary
Key takeaways
Recap / Main Plot
The video is a first-time Resident Evil remake “mainline gauntlet” discussion from the perspective of a newer fan who binge-played the remakes (and the RE1 remaster) with no nostalgia. The creator compares what each remake gets right/wrong—then ranks them—while constantly linking gameplay choices to what kind of fear the game is trying to deliver.
Highlights & Key Points by Game
Resident Evil (2002) Remake
- Big selling point: atmosphere + dread. The narrator calls it the series’ best by far for tension and fear that doesn’t rely on cheap jump scares.
- Jokes / bits:
- Multiple expletive-laced reactions to horror sounds (clock, footsteps, crows).
- A recurring “headcanon” style explanation (e.g., Wesker as a creepy stalker tracking you through the mansion).
- Why it scares (their explanation):
- tension from what might happen (silent hallways, wasting bullets on threats that won’t die),
- plus fear escalation when enemies do suddenly attack.
- Fixed camera angles explained as “charm.” Even if they disorient new players, the creator treats the jank as part of the horror “DNA.”
- Crimson Heads love: They’re described as horrifying because they turn the zombie formula into a resource-management nightmare—forcing panic decisions like: should I kill this thing… or will it come back angrier?
- Main criticism: early game doesn’t hold your hand.
- They disliked the deduction/exploration burden at first (limited map guidance).
- They rant about backtracking—especially a ring puzzle that leads to an “I missed a thing in this room” moment.
- Conclusion: They consider RE1 basically near-flawless and put it in S tier.
Resident Evil 2 (Remake)
- Main praise: accessible but still “Resident Evil.” The creator says it takes the franchise’s dread mechanisms and makes them work cleanly for modern audiences.
- Standout enemy: stalker tension. Mr. X is the centerpiece—unpredictable, always forcing you to move, and making the RPD feel alive.
- Protagonists praised for characterization:
- Leon: cool, brave, “dogooder” cop on his first day of hell.
- Claire: younger, less trained, but tough enough to solo her campaign.
- Story & pacing: tight, escalatory, and well-written—gas station → RPD → sewers → lab feel distinct and build emotion/mechanics.
- Jokes / reactions:
- Mr. X “surprise” moments,
- “line is canonically” type bragging about beating scenarios,
- “7-foot tall linebacker” imagery for Mr. X.
- Main complaints:
- Late-game becomes action-heavy (ammo/herb abundance reduces survival fear).
- A/B story continuity timeline issues (Mr. X appears when they shouldn’t, and boss/environment repeats feel like padding).
- Sewers dislike (gunkier/annoying enemies, repetitive “padding” puzzles).
- Conclusion: Still their favorite modern remake, placed in A tier.
Resident Evil 3 (Remake)
- Premise framed as frantic “pursuit fear.” Jill’s PTSD/burnout is treated as part of the horror—everything is about being chased.
- What’s good:
- great opening tone (Nemesis arrival),
- Jill and Carlos chemistry,
- dodge/evade moves that feel like character expression (Jill dodges, Carlos short-charges),
- some nice retellings/setpiece additions from RE2 spaces (Kendo shop, RPD connective tissue).
- Carlos spotlight: described as charismatic and campy/fun—sometimes even stealing attention.
- Major criticisms:
- Nemesis mishandled: Nemesis becomes too scripted/less threatening than Mr. X’s unpredictability; instead of constant pursuit fear, he feels like a setpiece.
- Too short + cut content (clock tower removal is cited as painful).
- Exploration is limited/“on rails” with fewer discovery loops than RE2.
- Survival horror tension missing (resources feel generous; the game rarely asks, “do I have enough?”).
- Nikolai underwhelming—treated as forgettable and more obstacle than true threat.
- Biggest meme/complaint moment: Jill’s iconic “stars” line is said too early and can be missed; they feel it should have been used at the finale for maximum payoff.
- Conclusion: Called the weakest of the modern remakes and placed in C tier.
Resident Evil 4 (Remake)
- Big picture: the series shifts from survival horror dread → action/cinema.
- What’s praised:
- iconic opener and Leon’s evolution from “young cop” to “battle-ready,”
- the village section as a tonal/gameplay turning point (combat becomes more “cathartic” with Leon’s kicking and direct player agency),
- tight combat, flashy interactions, crafting/customization,
- escort mechanics with actual control (order Ashley to hide),
- merchant + side characters described as memorable,
- Luis praised for humanizing Umbrella and being genuinely likable,
- boss variety highlighted (including the “knife fight” and Salazar as camp villain energy).
- Jokes / reactions:
- merchant line “having a rough day, stranger,”
- “canceled immersion” but it’s funny enough to not matter,
- repeated comparisons/analogies to modern culture (e.g., Last of Us).
- Main complaints:
- Not scary like the earlier games (leans hard into action).
- They challenge fan reception/hate toward later entries, claiming RE5 hate is weird since RE4 is similar.
- Mendez and Sadler criticized as less compelling/less threatening than earlier bosses (more scripted/required than personal).
- Ada voice acting criticized as flat/stilted compared to RE2 remake.
- Overall: the creator feels the “magic” for older fans may be partly missing without nostalgia for the original.
- Conclusion: Despite reservations, they like it a lot and put it in B tier.
Overall Ranking (as stated/implied)
- S tier: Resident Evil 1 Remake/Remaster
- A tier: Resident Evil 2 Remake
- C tier: Resident Evil 3 Remake
- B tier: Resident Evil 4 Remake
Standout Jokes / Tone
- Frequent comedic emphasis on horror sounds/awkward moments.
- “Headcanon” theories (e.g., Wesker as a stalker explanation).
- Random pop-culture comparisons and profanity-heavy reactions to pacing and bosses.
- The “stars” line complaint in RE3 is treated like a major missed-payoff moment.
- Running theme: Resident Evil games differ by what they’re trying to scare you with—unknown → tension → pursuit → action/cinema.
Main Personalities Mentioned (at end)
- Resident Evil creator / narrator (video speaker): “Never Not June”
- Other YouTuber referenced: Spear Hunter
- Character callbacks used as references: Wesker, Leon, Jill, Chris, Ada Wong, Nemesis, Mr. X, Carlos, Luis, Krower/Krauser, Salazar, Nikolai, Ashley, the Merchant, etc.
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