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[FRENCH ONLY] Résumé de la Méthode Losfeld (Air Roll Directionnel)
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Summary
This training guide to directional air roll in Rocket League, presented by Losfeld, focuses on understanding and controlling the car’s movement in the air—not on ball touches or flashy mechanics. Losfeld emphasizes that progress takes patience and repeated practice, much like learning a musical instrument. Directional air roll may feel difficult until you become comfortable with it.
Core Ideas
- Directional air roll offers more steering options than free air roll. Losfeld describes free air roll as having roughly two useful joystick directions, while directional air roll makes all eight directions available.
- The goal is comfort and car control, not spinning for its own sake. Better control can make aerial actions feel more manageable, but the benefits require substantial practice.
- Analyze every action using three questions:
- What input do you make?
- When in the car’s rotation do you make it?
- How long do you hold it?
- A revolution is one complete rotation of the car. A neutral revolution is the reference point for timing: with the car horizontal, the hood faces the sky; when vertical, it faces the camera.
- Rather than memorizing every joystick input at every angle, learn from the repeatable neutral-revolution point. In Losfeld’s terminology, tempo is the timing of that reference point, while rhythm is how long inputs are held within the rotation.
Learning Exercises
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Alternate left and right
- Start an air roll and alternate left and right inputs at each neutral revolution.
- This uses tornado and reverse-tornado inputs, which Losfeld describes as non-directional, so the car should travel relatively straight.
- Focus on changing inputs at the neutral revolution.
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Practice up-and-down inputs in three stages
- Begin with a very short input at the neutral revolution.
- Next, hold the input for about half a revolution, then release it.
- Finally, hold it for a full revolution.
- Tap boost alongside each input so the car’s direction is easier to read. Up-and-down inputs turn the car, so watch its nose and manage its orientation.
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Learn clocks
- A clock is a repeating joystick pattern that balances its own inputs. It helps the car travel straight while you develop a feel for its movement and a steadier rhythm.
- Start the pattern with a tornado spin and keep the inputs evenly timed. Losfeld warns that rushing the first input can make the car veer off course.
- Double clocks are another option, but Losfeld considers them less challenging.
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Practice lock and clock
- Combine an up-or-down directional input with a clock pattern.
- This is primarily a training drill, not a complete way to fly. It reinforces the earlier up-and-down exercise and clock timing.
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Learn reversed clocks
- Unlike regular clocks, which compensate for inputs and help maintain a straight path, reversed clocks accentuate the car’s movement.
- The result depends on the rhythm: changing how quickly you perform the same sequence can produce a different direction or orientation.
- Practice reversed-clock turns, then build toward larger changes in orientation, such as roughly 90-degree and 180-degree turns.
Practice Plan and Tips
- Practise for about 30 minutes a day in total, spending roughly five minutes on each exercise, rather than doing 30 minutes per exercise.
- Spend the first four or five days in freeplay before moving to ring maps. Ring maps are for applying and developing skills, not learning the basics from scratch.
- Start ring-map practice with the up-and-down exercise, then gradually add clocks, lock-and-clock patterns, and reversed clocks. Treat each ring as if it represents a touch on the ball, and adjust the car’s direction and speed accordingly.
- Begin with simpler ring maps, such as Neon High Rings, Medieval Rings, Orbital Rings, and Speed Jump Rings 2. Losfeld advises against starting with more difficult maps.
- Avoid rushing into air dribbles. Build car control first; Losfeld suggests trying redirects before progressing to more complex ball-control practice.
- Expect the process to take weeks or months. The goal is to understand the inputs well enough that their effects become intuitive.
Gamers and Sources Featured
- Losfeld (LosfeldRL), the instructor and creator of the method.
- Fury, mentioned as a learner Losfeld coached.
- Amine, to whom Losfeld says the video is dedicated; Losfeld identifies Amine as being from TikTok.
- Losfeld also refers to an unnamed online diagram of joystick inputs and uses The Karate Kid and Mr. Miyagi as an analogy for practising foundational skills. He discusses unnamed professional players and content creators in general; no other individual names are given.
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