Summary of we should probably talk.

Lanna, a former Community Manager at Bungie, shares her thoughts on the layoffs at the company and emphasizes the importance of addressing toxic work cultures in the gaming industry. She highlights the hard work of developers at Bungie, especially in creating the "final shape" expansion for Destiny, and urges for support and recognition of their efforts. Lanna also discusses her personal contributions to the game and accessibility efforts at Bungie, stressing the need for positive change in the industry. She encourages speaking up for better work conditions and unity among gamers and developers to create a healthier industry. ### Methodology - Addressing toxic work cultures in the gaming industry - Advocating for better working conditions - Supporting and recognizing developers - Promoting positive change in the industry - Speaking up for better work conditions - Encouraging unity among gamers and developers ### Speakers - Lanna

Notable Quotes

03:24 — « "Crunch was absolutely a leading factor for the final shape, and I'm so glad it was delayed because there were so many things that the devs did not feel super great about." »
03:43 — « "I want you to be able to understand why we're talking about this, why we care. It's important, and I want you to understand that anything I've ever said about Bungie was never to hurt the company's people." »
05:02 — « "Because a lot of people moved to relocate to one of the most expensive places in America for this, only to get laid off. Myself included, I had to sell my house that was halfway paid off." »

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