Video summary

Crash NST: Super powers mod on Switch and some oddities

Main summary

Key takeaways

Gaming

Storyline (High-Level)

  • The video is not focused on Crash Bandicoot’s original narrative. Instead, it discusses a mod that changes gameplay (referred to as “Super Powers” / “Supercharged” features) across:
    • Crash Bandicoot: Warped / Crash 3
    • and an attempt to make those powers work in Crash 1 and Crash 2 as well.
  • It briefly references Road to Ruin as the specific level tied to a required progress item for completion in Crash 2.
  • A “good ending” is mentioned as achievable, with a note for Coco players that they may miss some cutscenes.

Gameplay Highlights & What the Mod Changes

Goal of the Creator

  • Update and expand Crash 3 superpowers so they function in:
    • Crash 1
    • Crash 2
  • Including support for the Nintendo Switch port, using custom firmware/emulation workflows similar to PC.

Installation Notes / Limitations

  • On Switch/PC, installation is treated as similar to prior instructions from the creator’s earlier video.
  • You cannot have both Crash 1 and Crash 2 superpower mods active at the same time.
  • Back up your save data first—the creator warns modding will “probably completely ruin your save data.”
  • The creator claims all levels are playable, though not perfectly.

Key Issues & Findings (By Game)

Crash 1 (Superpowers in Crash 3 Mode)

Bonus Rounds Fail to Unlock Bonus Content

  • The mod still shows the three special tokens in levels, but the game doesn’t track them in Crash 1’s “Crash 3 mode.”
  • As a result:
    • Bonus rounds that normally lead to extra levels can’t be accessed properly.
    • 100% completion is not straightforward and may be impossible under normal expectations.

Workaround Attempts (Mentioned)

  • Dump bonus round crates into the main path (or remove bonus rounds entirely).
  • Move/collect keys outside the intended bonus round challenges.
  • However, keys are described as glitchy in Crash 3 mode (or not handled correctly).
  • Even if gems can be collected, the creator reports inconsistent color gem registration, which impacts access to:
    • hidden areas
    • secret boxes needed for full completion.

Crash 2 (Superpowers in Crash 3 Mode) — Main Success Case

Much Closer to Full Completion

  • The creator streamed Switch testing on Twitch.
  • Reported progress:
    • up to ~99%
    • and after an update, potentially 100% / possibly 102%

What Works Well

  • Every bonus level is accessible.
  • Color gems store correctly, enabling the gem platforms they’re supposed to power.
  • Time trials still work, which Crash 1 reportedly lacks under this mod’s behavior.

Why Crash 2 Is More Compatible (Creator’s Theory)

  • In Crash 2, color gems behave more like standard collectibles inside levels.
  • In Crash 1, color gems act more like an alternative to the normal clear-box gem logic—leading to behavior that shows like a color gem but acts like a clear gem.

The One Blocker for 100% in Crash 2

Missing 1% Tied to Road to Ruin

  • The final +1% is tied to a required secret in Road to Ruin.
  • Sequence:
    • If you body slam a specific fly-trap plant, it teleports you to a secret portal.
    • That portal starts an alternative entry to a different level path progression.
  • This is required if relics/gold relic extra % are ignored.

Why It Breaks Under Superpowers

  • The plant is immune to the mod’s Supercharged attack.
  • Because of that, the teleport sequence can’t be triggered in superpowered mode.

Fix Implemented

  • The creator removed that single plant instance from the level mod.
  • This allows players to still jump/land on the relevant area and trigger the needed 1% sequence.

Alternative Solutions Considered

  • Exclude “Digging it” (the superpower level interaction) from the mod for one level to revert to normal body slam behavior.
  • Or exclude the object/sequence in another way.
  • The creator says removing the plant instance is simpler and preserves the superpowers in that level.

Download / Update Notes

  • The PC and Switch versions of the Crash 2 superpower mod were updated.
  • An updated download link is mentioned.
  • The updated Crash 2 mod is expected to allow:
    • 100%
    • and possibly full 102% (not personally confirmed beyond the creator’s testing)

Good Ending

  • The creator states the good ending is now accessible.
  • If playing as Coco, some cutscenes might be missed.

Key Tips (As Stated / Implied)

  • Before modding:
    • Back up save data.
    • Don’t use both Crash 1 and Crash 2 superpower mods simultaneously.
  • For Crash 2 completion:
    • With the updated mod, the relevant area in Road to Ruin should be unobstructed so you can access the spot needed for the required 1%.
  • Expect differences by character:
    • Coco players may encounter cutscene differences.

Gamers / Sources Featured

  • Aku Aku (mentioned by name as a viewer suggestion/help attempt; no specific channel/source is provided).
  • The creator references streaming on Twitch, but no Twitch handle is explicitly given in the subtitles.
  • No other named gamers, channels, or external sources are clearly identified beyond Aku Aku.

Original video