Video summary
Crash NST: Super powers mod on Switch and some oddities
Main summary
Key takeaways
Storyline (High-Level)
- The video is not focused on Crash Bandicoot’s original narrative. Instead, it discusses a mod that changes gameplay (referred to as “Super Powers” / “Supercharged” features) across:
- Crash Bandicoot: Warped / Crash 3
- and an attempt to make those powers work in Crash 1 and Crash 2 as well.
- It briefly references Road to Ruin as the specific level tied to a required progress item for completion in Crash 2.
- A “good ending” is mentioned as achievable, with a note for Coco players that they may miss some cutscenes.
Gameplay Highlights & What the Mod Changes
Goal of the Creator
- Update and expand Crash 3 superpowers so they function in:
- Crash 1
- Crash 2
- Including support for the Nintendo Switch port, using custom firmware/emulation workflows similar to PC.
Installation Notes / Limitations
- On Switch/PC, installation is treated as similar to prior instructions from the creator’s earlier video.
- You cannot have both Crash 1 and Crash 2 superpower mods active at the same time.
- Back up your save data first—the creator warns modding will “probably completely ruin your save data.”
- The creator claims all levels are playable, though not perfectly.
Key Issues & Findings (By Game)
Crash 1 (Superpowers in Crash 3 Mode)
Bonus Rounds Fail to Unlock Bonus Content
- The mod still shows the three special tokens in levels, but the game doesn’t track them in Crash 1’s “Crash 3 mode.”
- As a result:
- Bonus rounds that normally lead to extra levels can’t be accessed properly.
- 100% completion is not straightforward and may be impossible under normal expectations.
Workaround Attempts (Mentioned)
- Dump bonus round crates into the main path (or remove bonus rounds entirely).
- Move/collect keys outside the intended bonus round challenges.
- However, keys are described as glitchy in Crash 3 mode (or not handled correctly).
- Even if gems can be collected, the creator reports inconsistent color gem registration, which impacts access to:
- hidden areas
- secret boxes needed for full completion.
Crash 2 (Superpowers in Crash 3 Mode) — Main Success Case
Much Closer to Full Completion
- The creator streamed Switch testing on Twitch.
- Reported progress:
- up to ~99%
- and after an update, potentially 100% / possibly 102%
What Works Well
- Every bonus level is accessible.
- Color gems store correctly, enabling the gem platforms they’re supposed to power.
- Time trials still work, which Crash 1 reportedly lacks under this mod’s behavior.
Why Crash 2 Is More Compatible (Creator’s Theory)
- In Crash 2, color gems behave more like standard collectibles inside levels.
- In Crash 1, color gems act more like an alternative to the normal clear-box gem logic—leading to behavior that shows like a color gem but acts like a clear gem.
The One Blocker for 100% in Crash 2
Missing 1% Tied to Road to Ruin
- The final +1% is tied to a required secret in Road to Ruin.
- Sequence:
- If you body slam a specific fly-trap plant, it teleports you to a secret portal.
- That portal starts an alternative entry to a different level path progression.
- This is required if relics/gold relic extra % are ignored.
Why It Breaks Under Superpowers
- The plant is immune to the mod’s Supercharged attack.
- Because of that, the teleport sequence can’t be triggered in superpowered mode.
Fix Implemented
- The creator removed that single plant instance from the level mod.
- This allows players to still jump/land on the relevant area and trigger the needed 1% sequence.
Alternative Solutions Considered
- Exclude “Digging it” (the superpower level interaction) from the mod for one level to revert to normal body slam behavior.
- Or exclude the object/sequence in another way.
- The creator says removing the plant instance is simpler and preserves the superpowers in that level.
Download / Update Notes
- The PC and Switch versions of the Crash 2 superpower mod were updated.
- An updated download link is mentioned.
- The updated Crash 2 mod is expected to allow:
- 100%
- and possibly full 102% (not personally confirmed beyond the creator’s testing)
Good Ending
- The creator states the good ending is now accessible.
- If playing as Coco, some cutscenes might be missed.
Key Tips (As Stated / Implied)
- Before modding:
- Back up save data.
- Don’t use both Crash 1 and Crash 2 superpower mods simultaneously.
- For Crash 2 completion:
- With the updated mod, the relevant area in Road to Ruin should be unobstructed so you can access the spot needed for the required 1%.
- Expect differences by character:
- Coco players may encounter cutscene differences.
Gamers / Sources Featured
- Aku Aku (mentioned by name as a viewer suggestion/help attempt; no specific channel/source is provided).
- The creator references streaming on Twitch, but no Twitch handle is explicitly given in the subtitles.
- No other named gamers, channels, or external sources are clearly identified beyond Aku Aku.