Video summary
I have been permanently banned from Tarkov
Main summary
Key takeaways
Storyline (what the video “narrates”)
- The creator admits they were hardware banned from Escape from Tarkov after years of streaming/Tarkov content, allegedly for using cheating software.
- They explain they previously saw a popular “cheating severity” analysis video they didn’t trust (it claimed many raids had cheaters).
- To verify the issue themselves, they planned a test:
- Use an alt account
- Install cheats
- Run raids and identify high-KD players by observing them
- After their account (and even a friend’s account) was instantly permanently banned, they decide to publish their findings anyway, including what they observed while using cheats.
- The final “arc” is regret + a warning:
- Their 7-year account is effectively gone
- The future of playing is uncertain
Gameplay / experiment highlights (how the “cheats” were used and what happened)
- The creator frames Tarkov cheating as removing the game’s core challenge, likening it to bypassing a brutal endurance race.
- Their planned “method” while in raids:
- Download and install cheats
- “Turn off” certain PC settings (described as feeling like removing locks / installing a virus)
- Enter raids and use wall/visibility-style advantages to stalk players and wait for clean shots
- Watch for suspicious behavior—especially focusing on players with very high KD (e.g., 23)
- They claim many raids looked “legit” even with the cheats:
- Early raids showed no clear evidence
- Later, a very high-KD player appeared suspicious, and they confronted them
- They depict (in the suspicious encounter) a forced “warning”:
- They tell the player that “the guy over there is legitimately hacking” and urge them to leave the raid
- They also describe something disturbing beyond cheating:
- Seeing players abandon friends’ loot without even trying to hide it
- They report the cheat-assisted ability to know threats removed the danger/fun so strongly that after many raids it felt like a glorified walking simulator
Key strategies and takeaways discussed (implied/observed)
- Evidence threshold matters: they only count a “definite” cheater when they have enough confidence/evidence.
- Sample size caution:
- They argue results may be unreliable because they didn’t reach a large enough number of raids.
- Possible reasons their results differ from other creators:
- Cheating may have improved since earlier videos
- Cheating rates may differ by region/server (NA vs EU mentioned)
- They may have been killed before locating definite cheaters
- They may not have played enough maps or raids
Results they claim to have found
- After roughly 50 raids:
- 1 definite cheater
- 2–3 “maybe” cheaters
- They estimate this corresponds to about 2–3% of raids containing cheaters, based on their criteria and uncertainty.
Key tips / warnings emphasized
- Don’t cheat (even on alt accounts):
- They warn it can permanently ban you
- They claim their main was nuked and that alts/friends were instantly banned too
- Cheating is framed as:
- Removing the game’s core enjoyment (“challenge gone”)
- Not worth the risk (accounts get “nuked” permanently)
- If interpreting cheating-rate claims:
- Treat single-video results cautiously due to method differences and sample size
Gamers or sources featured
- “Goat” (referenced as a prior video/creator whose cheating analysis is discussed)
- Battle State Games (named as the developer/publisher context for improvements)