Video summary
Fither's Megami Tensei Power Tiers Chart Explained
Main summary
Key takeaways
Storyline / Lore Framework (how the tier chart is justified)
- The speaker builds a power-tier chart for Shin Megami Tensei (and some Megami Tensei) characters, explaining that it’s based less on consistent “game stats” and more on game/lore logic: who logically should be able to beat whom, and who they actually defeat in story.
- A major point is that SMT power scaling is inconsistent, so the chart relies on what feats are shown in specific fights, even if that makes some placements arguable.
How the chart assigns tiers
Many characters are placed into tiers based on:
- Alignment/faction “leaders” (e.g., archangels, major demon leaders)
- Boss matchup implications (e.g., secret bosses, endgame bosses)
- Whether a character can plausibly interact with or harm “God-level” entities
- Different versions/endings of certain characters and events
Gameplay / “Feats” Highlights referenced
- Nocturne comparisons are used heavily (e.g., where the chart places bosses encountered around similar story points).
Key “boss fight” anchors
- Lucifer
- A recurring major antagonist in the chart’s logic. He’s often not shown directly fighting “God,” so his tier relies on his boss fights and how others scale to him.
- Metatron and Beelzebub
- Treated as comparable “right-hand / opposite-side” major bosses in the chart’s reasoning.
- Demi-Fiend (SMT Nocturne)
- A crucial reference point because he defeats high-level threats including Lucifer, and later fights that imply closeness to “God-tier” categories.
- SMT IV / Apocalypse achievements (Flynn and/or Nanashi/Naoya depending on phrasing)
- Used to place characters extremely high due to major endgame outcomes, including conflicts involving entities near “God.”
Notes on mechanics and matchup availability
- The speaker notes that game mechanics and “who you get to fight” can skew conclusions (e.g., someone might be “stronger” but never gets a conclusive matchup).
Tier Structure (what each tier represents)
F Tier: “Normies”
- Ordinary humans
- SMT humans can range wildly, and “Megami Tensei” humans may not remain in a single fixed tier.
- Example: Pascal the dog is placed around D/E-ish, illustrating “between-tier” uncertainty.
E Tier: “Most Demons”
- The bulk of random-encounter demons
- Generally physically and magically stronger than humans
- Prominent demons may be moved up from this bucket
D Tier: Early SMT threats
- Used to fill the gap between weaker demons/humans and high-end threats like Metatron/Beelzebub
C Tier: High “human/top-tier” and major faction lieutenants
- Includes powerful entities that are not treated as true “God-busters.”
- Notable placements discussed:
- Beelzebub and Metatron grouped roughly together
- Cog/Itsuki / SMT1 protagonist-related entity scaling is debated but tends to land near this region
B Tier: Alignment leaders / Lucifer-adjacent
- Includes leaders implied to be able to contest major divine figures.
- Lucifer is treated as tricky to scale because of limited direct “God vs Lucifer” showings; scaling uses boss fights and how other beings react.
- Nakajima (SMT I)
- Argued to have beaten Lucifer, but placed conservatively (around B) since he’s described as a “normal dude” type whose feats vary by game logic.
- Demiurge
- Placed in B because Lucifer appears impressed by Flynn’s victory over the Demiurge, and because Demiurge clashes with major divine powers elsewhere (Strange Journey context).
A Tier: “God-tier close”
- Core logic: Demi-Fiend and Rei/Raito are placed here because they can defeat Lucifer, and “God-as-a-final-target” scaling is treated as more plausible than some alternatives.
- Debate mentioned: Demi-Fiend could arguably fit lower (even B), but A is chosen for safety.
- Brahman / Cognate Suc(s)i are also discussed as near this high level, with placement shifting depending on comfort with “can fight God” implications.
S Tier: “Near/at cosmic rulers”
- Non’s friends (from SMT / Persona crossover context in the subtitles) are placed extremely high (explicitly noted as controversial).
- Serph (Digital Devil Saga rep via Serph)
- Placed here due to endgame transformation/assistance and because he defeats Brahman, becoming an even higher entity.
- Satan-linked scaling
- Satan (and related entities like Vishnu/Flynn variants) serve as anchors that imply threat to divine-level entities.
SS Tier: World/planet/system-level “God-fighting” threats
- Includes characters like Flynn/Visnu/Flynn variants and groups/versions tied to the highest outcomes.
- Core idea: characters placed here show confidence/intent to fight God and/or achieve major “God vs party” resolutions.
S+ Tier (or very top tiers listed): “Supreme controllers”
- Damaged God appears in a high tier below full God, with reasoning that some characters defeat God only after weakening/damaging God’s state.
- “Space Marine” placement
- Justified mainly by in-game actions (the speaker notes it “doesn’t make sense by logic,” but keeps him there due to feats shown).
Quadruple S Tier: God (prime)
- Described as the strongest consistent ruler
- Angels take orders from him; demons generally avoid direct conflict
Quintuple S Tier / Topmost: Steven (from “Steven universe” / action tie-in)
- Treated as effectively above SMT God in the chart’s logic
- The speaker frames Steven as transcending ordinary understanding, and God is treated as irrelevant to Steven’s overarching existence
Key Strategies / Tips (how to “reason” with this chart)
- Don’t over-trust dialogue; the speaker prefers actual fight outcomes.
- Compare characters by what they defeat, especially:
- Whether they can defeat Lucifer / Metatron / major archangels
- Whether they can reach and harm “God” (often via “damaged God” versions)
- Accept uncertainty
- Some characters could fit between tiers, but placements follow the speaker’s best-fit logic.
- Beware “opportunity” bias
- A character’s tier is influenced by what matchups the games allow, not necessarily raw power.
Gamers / Sources Mentioned (at the end)
- “Fither” (the speaker who made the SMT power chart)
- Feather (referenced as the creator inspired to make the chart)
- Persona (series context)
- Shin Megami Tensei / Megami Tensei (series context)
- Devil Survivor 2 (game context; character names referenced)
- Digital Devil Saga (game context; character Serph referenced)
- Steven Universe (cross-franchise source referenced for the top tier)
Characters explicitly referenced by name
- Pascal, Pascal the dog, Metatron, Beelzebub, Lilith (mentioned as example), Lucifer, Merkabah, Nakajima, Demiurge, Demi-Fiend, Raito, Dante, Cognate Suc(c)hi, Brahman, Non’s “friends,” Serph, Satan, Flynn, Mana, Krishna, Vishnu, Canopus, Aleph (name given), and “Space Marine” (name as spoken).
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