Video summary
DF Direct Weekly #273: The Future of Fallout + Elder Scrolls, Xbox Account Deletion, Switch 2 OLED?
Main summary
Key takeaways
DF Direct Weekly #273 — Key tech/product/news analysis
1) Bethesda franchise plans (Fallout/Elder Scrolls) + Creation Engine details
- Bethesda Game Studios posted a long “plans for key franchises” statement on X/Twitter, outlining future work for major franchises after industry turmoil.
Fallout
- Rumor confirmation
- Fallout 3 remake
- Fallout: New Vegas remake
- Confirmation
- Obsidian is working on a new Fallout project, discussed as potentially separate from a hypothetical “Fallout 5.”
Elder Scrolls
- Elder Scrolls 6 is confirmed.
- It’s suggested to be in active development, but likely not imminent.
Engine/tooling
- Both Elder Scrolls 6 and Fallout 5 are said to use a new iteration of Creation Engine (Creation Engine 3).
- The hosts debate whether it might blend Creation Engine with Unreal Engine 5, but the discussion points to a “Creation Engine first” approach.
Review/analysis angle
- The hosts criticize:
- the timing of the announcement,
- the lack of gamer-facing excitement (no media/screenshots),
- and speculate it may be more about Xbox/Microsoft investor confidence after layoffs and restructuring.
- They also raise a potential logic issue: requesting more output from studios with fewer people.
2) id Software / idTech layoffs: “nerfed into the ground” response
- During an id Software live playthrough about DOOM: The Dark Ages DLC, creative director Hugo Martin addressed claims that the studio was “nerfed into the ground” and “gutted.”
Martin’s statements
- idTech remains active and teams still exist (including engineers in Frankfurt and MachineGames).
- They plan to share more later when appropriate/approved.
Host take
- Interpreted as damage control.
- Even if operations continue, staff reductions likely reduced capacity and development impact.
- Discussion includes possible mitigations like shifting workloads via co-development/code development models.
3) Xbox account deletion incident (consumer “digital ownership” protections)
- Twitch streamer Joshua Khan had a Microsoft account permanently suspended after compromise, losing access to:
- purchases (thousands of euros),
- OneDrive data,
- and personal photos.
- Microsoft initially claimed restoration/security changes were impossible due to terms/protocols and an irreversible suspension.
What the hosts say
- It was later resolved—raising broader concerns:
- For most users, such “irreversible” situations likely remain unresolved.
- Digital purchases should not be so easily removed/locked.
- They want regulatory/consumer protection changes.
- Core argument:
- Digital goods function like revocable licenses.
- Account termination can effectively erase access to years/decades of purchases—hosts argue this should be illegal or at least tightly constrained.
- They compare similar patterns across platforms (including PlayStation/Nintendo incidents), noting backlash can pressure companies—though unevenly.
4) Capcom: Dragon’s Dogma 2 port to Switch 2 + performance targets
- Eurogamer interview quotes Nayoto Ayama (Capcom):
- Capcom has been optimizing engines/games for Switch 2, while also improving current-gen base versions.
- Targeting a console performance mode update in late August.
- Switch 2 targets:
- minimum ~30 FPS in performance mode,
- “often higher” in many scenes,
- improvements expected to come from work already done for PS5/Xbox Series X|S.
Host review/concern
- Concern that “often higher” and published footage suggest unlocked/variable frame pacing, similar to other Capcom Switch 2 ports.
- They would prefer a proper locked 30 FPS cap with stable pacing.
- They note earlier Capcom Switch releases sometimes used unlocked behavior with visual tradeoffs (e.g., textures, shadows, and effects like clutter/foliage complexity).
Additional practical concern
- Whether CPU/RAM-heavy titles (e.g., dense NPC cities) could still struggle on Switch 2 even after engine work.
5) Techland cancels Dying Light: The Beast on PS4/Xbox One
- Techland announced Dying Light: The Beast will no longer be released on PS4 and Xbox One.
- Rationale:
- The game was built for full current-gen hardware (processing power/memory for open-world visuals, combat, traversal).
- Last-gen would require compromises that prevent delivering the intended experience.
- Refund eligibility is mentioned for those expecting the older-platform release.
Host analysis
- Framed as “mathing things out” (ROI not worth the engineering cost).
- Likely constraints discussed: RAM/GPU compute/CPU.
- They hope Techland continues strong with its in-house tech/engine direction, especially amid talk of potential shifts (e.g., Unreal Engine), which the hosts oppose.
6) Hardware: AMD Ryzen 7700 X3D review + X3D product lineup pricing/value
Main hardware story
- Ryzen 7700 X3D is described as effectively similar to prior-gen 7800 X3D, with minor changes.
- It keeps X3D cache and the same core/thread configuration (8 cores / 16 threads).
- Positioned as more mainstream.
Digital Foundry benchmarks (1080p CPU stress)
- Benchmarks at 1080p focusing on CPU stress scenarios, including:
- Baldur’s Gate 3 automated city traversal
- Crimson Desert manual CPU test
- Reported hierarchy:
- 7700 X3D: modest uplift over 5800 X3D
- 7800 X3D: slightly ahead of 7700 X3D
- 9800 X3D: more meaningful step up
Price/value critique
- 5800 X3D at $350 called poor value (re-release pricing).
- 7700 X3D pricing criticized due to limited advantage over 7800 X3D.
- Hosts note retailer-channel variance (e.g., AliExpress) and argue price corrections are what truly improve consumer value.
Hosts’ conclusion
- 7700 X3D is “okay/solid,” but not transformative vs 7800 X3D.
- X3D benefits matter most in CPU-limited games (contrasted with more GPU-limited scenarios).
7) Nintendo Switch 2 OLED rumor: supplier evaluation (Samsung OLED)
- A ZDNet Career report claims Nintendo is evaluating an OLED revision for Switch 2.
Discussed details
- Supposed 1920×1080 OLED panel (resolution intended to match).
- Supplier: Samsung (suggested as likely provider).
- Expected benefits:
- less perceived blur / improved response,
- real HDR in handheld mode rather than “fake HDR.”
Host requirements/spec wishes
- Oliver wants meaningful HDR performance targets (e.g., hundreds to ~1000 nits class), not just “OLED” branding.
Pricing expectations
- Expected premium roughly $50–$150, depending on how much the current LCD harms handheld usage.
Nintendo strategy discussion
- OLED refresh likely fits mid-generation timing cycles rather than matching Sony handheld timing directly.
8) Techland/Capcom/Console-era retros + DF time machine
- In the “Digital Foundry time machine” segment:
- They revisit older performance targets and console analyses (including earlier FPS modes and historic Switch One hardware speculation).
- They discuss why earlier Switch One hardware concerns ended up okay, attributing success mainly to dedicated platform APIs and strong developer optimization—even on relatively modest hardware.
Main speakers / sources
Speakers (Digital Foundry): Rich Leadbetter, John Linneman, Oliver Mackenzie, Will Jud.
External sources referenced:
- Bethesda Game Studios (X/Twitter statement about franchise plans)
- Hugo Martin (id Software / comments on DOOM: The Dark Ages)
- Microsoft (account suspension/restoration policy response in the Joshua Khan case)
- Nayoto Ayama / Capcom (Eurogamer interview about Dragon’s Dogma 2 Switch 2 performance)
- Techland (announcement tweet about canceling Dying Light: The Beast on PS4/Xbox One)
- ZDNet (Switch 2 OLED evaluation report)
- Digital Foundry review/bench team coverage for 7700 X3D on digitalfoundry.net