Video summary
The Exact Formula I Use to Price Every Commission
Main summary
Key takeaways
Business-focused summary (commission pricing strategy)
The presenter outlines a repeatable, math-based pricing “formula” to help artists avoid two common traps:
- Undercharging (which leads to burnout and income that’s too low)
- Overcharging without confidence (which creates negotiation anxiety)
The system treats pricing like an operations framework: set a measurable hourly floor, calculate per-commission labor cost, add overhead, validate against market pricing, and then dynamically adjust based on real demand.
Pricing playbook / framework (the “formula”)
Step 1: Set an hourly rate floor (income target → capacity)
- Calculate how much you need per month to feel “okay” (sustained living, not necessarily rich).
- Divide that monthly goal by realistic commission hours per week × 4.
Hourly rate floor = Monthly goal / (Hours/week available × 4)
Rule: Do not price below this hourly floor.
Example (given):
- Monthly need: $2,000
- Available hours/week: 20 → monthly hours: 80
- Hourly floor: $2,000 / 80 = $25/hour
Step 2: Track actual time per commission type (stop estimating)
- Choose common commission categories (e.g., headshot, half body, full body, VTuber model).
- Time yourself with a real timer to determine actual labor hours.
- Price per commission using:
Base price per commission = (Hours actually spent) × (Hourly rate from Step 1)
Recalibration rule: Re-run this time-tracking exercise about every 6 months, since skill improves and time-per-piece usually decreases.
Step 3: Add overhead / “sneaky extras” buffer
Include costs such as:
- Software/tools (e.g., Clip Studio, Procreate, Photoshop)
- Hardware + electricity
- Internet
- Platform fees (e.g., VGen/Ko-fi/PayPal cuts)
Add a buffer of 10%–15% over base price.
Example (given):
- Base price: $150
- With overhead: ~$170
Also, check your platform fee percentage and incorporate it into overhead.
Step 4: Market check (floor vs market reality)
Compare your prices to:
- Artists at a similar skill level (calibration)
- Artists you aspire to (ceiling/target)
Purpose:
- Detect if you’re charging too low (your market value may be higher)
- Detect if you’re charging too high (you may reduce demand)
This isn’t about copying—it’s about positioning and targeting.
Demand adjustment (dynamic pricing based on fill speed) — “secret ingredient”
Adjust prices based on how quickly commissions fill.
Trigger rules (described):
- If slots fill in under 24 hours, your prices are too low
- Increase the next round by ~10%–20% (not aggressively)
- Continue adjusting until slots fill in a few days to about a week
- Goal: increase earnings without creating overload you can’t handle
Concrete outcome described:
- The presenter previously had overwhelming demand and had to pause/close commissions to catch up.
- The fix was raising prices, not permanently closing commissions.
Conceptual goal: Move from “low price due to vibes” to “price aligned with demand,” enabling large long-term jumps (e.g., $20 → $300).
Key metrics / KPIs mentioned (and how they’re used)
- Income sustainability target (monthly goal)
- Available capacity (hours/week realistically usable)
- Actual time per offer type (hours)
- Base price = time × hourly floor
- Overhead rate: 10%–15%
- Market positioning: comparison to
- similar-skill artists (calibration)
- aspirational artists (growth target)
- Demand / throughput signal: commission slot fill time
- < 24 hours → raise prices
- Target: a few days to ~1 week to find balance
No explicit marketing metrics like CAC/LTV/churn are used. The core system relies on capacity, labor time, overhead, and demand fill-speed.
Concrete recommendations / actions to implement
- Replace “feelings-based” pricing with a repeatable calculation.
- For each commission type:
- run a timed trial with a real timer
- log hours and use them for pricing
- Re-time commission categories periodically (every ~6 months).
- Add overhead buffer instead of assuming tools/platforms are free.
- Do a quick competitor/market scan regularly to confirm where you sit.
- When demand is hot:
- raise prices in 10–20% increments each commission round
- until slot-fill timing matches your target range
- If someone says you’re “too expensive”:
- treat it as a market-fit signal, not personal failure
- your client base is the segment that can afford your value
Example scenario (why the system mattered)
- The presenter describes underpricing caused by poor time estimation:
- believing a complex piece would take ~5–6 hours
- but it actually took ~9 hours
- This led to commissions that were “basically for free,” causing financial instability and burnout.
- After implementing the formula, she reports increased confidence that raising prices won’t kill demand because there are people already waiting for commissions when slots reopen.
Presenters / sources
- Presenter: Athalie (named as “Athalie” in the subtitles)
- External sources: No specific external publications or third-party experts cited.
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