Video summary
Rise of the New Court - Session 5
Main summary
Key takeaways
Storyline (what happened and where the party is now)
- The party recaps prior events, including an ominous visit by Rasalade (a woman tied to bigger threats) after a long rest.
- Rasalade leaves behind a wanted poster and a pouch-related incident:
- A gnome is released, causes chaos, runs off, is slain, but its “loot” is empty and vanishes; its clothes also “deflate” into nothing afterward.
- Rasalade later reveals the wanted warrant is from Baba Yaga and disappears. The party tries to follow, but it becomes scary/unclear.
- The next day, the party heads toward Fay Crossing, a destination shown on Mammud’s map (explicitly “one day” away).
- They reach a portal area guarded by a two-headed humanoid “door” creature:
- The two gatekeepers share one body and enforce a biased/beauty-gated crossing.
- They insult the party’s appearance and refuse entry to the “uglier” characters.
- A chaotic workaround happens:
- Crunk (part of the party / acting as the gatekeeper’s agent) gets through first by tricking/forcing the situation.
- The rest of the party gets pulled into a short fight with the portal-guards, escalating the tension.
- After the fight, the party enters the pool/portal:
- Maro and at least some others pass.
- Some characters fail the charisma gate while jumping in, leading to confusion about who can see what in the next area.
- Inside the “in-between” space beyond the portal, they meet followers/contacts:
- The gatekeepers effectively allow through Maro + others.
- A key NPC identifies the realm and who they serve.
- Crunk Whittenber reveals allegiance to Miss Nevin and disputes Baba Yaga’s authority.
- The group learns about the local power structure:
- They learn about the Mistress of Midnight Teeth, her “in-between” realm, and her servants: the Blue Beards (gnome-like espionage agents).
- Final cliffhanger:
- A small puddle of oil (linked to a small crawling creature) moves and attacks/harms the nearest party member, Crunk, who collapses badly.
- The session ends immediately after Crunk is incapacitated/dies (or is critically threatened), with players scrambling to explain how the damage happened.
Gameplay highlights / notable mechanics
Campaign XP / encounter logic
- The DM distinguishes between “slaughter XP” and encounter XP.
- Even non-killing outcomes can award XP.
- Session XP and encounter XP are both referenced during play.
Combat chaos and DM rulings
- Several turns involve confusion about:
- whether attacks are crits,
- rerolls,
- advantage/disadvantage,
- and action ordering.
- Initiative is rolled for everyone (with an exception noted for Zer).
- During the portal encounter, the group is forced into a strict turn order.
Social checks used to bypass/resolve
- Attempts are made to persuade the portal gatekeepers during combat.
- Later, charisma/perception gating determines who can cross.
Portal “beauty” puzzle
- Fay Crossing requires Charisma checks to enter successfully.
- The gatekeepers judge “jaw lines,” insult characters as too ugly, and block entry accordingly.
- Once the right characters figure out the method, they can enter without triggering the big splash/portal violence.
Vision/candle mishaps
- The environment is dark/gray, causing visibility problems.
- Players try to equip/activate candle + tinderbox-style lighting.
- Multiple assumptions about bright vs dim light ranges lead to missteps (effectively remaining blind in dark areas).
Stolen identity / roleplay mechanics
- A gag “mimic” of the “mogg” jawline maneuver is performed.
- Another two-headed NPC then copies the maneuver.
Encounter escalation
- A “non-lethal solution” is proposed repeatedly.
- Despite that, the party still gets drawn into fighting before being allowed through.
Strategies / key tips mentioned or demonstrated
- Use social checks to avoid combat
- Persuasion/intimidation guidance is repeatedly attempted during the portal confrontation.
- Expect encounter XP even without full slaughter
- The DM explicitly rewards encounter behavior rather than only kills.
- If the portal is charisma-gated, retry grooming/appearance actions
- The jawline/“mogg” method is treated like a way to satisfy the portal’s beauty requirement.
- Don’t assume lighting works automatically
- Equip the correct item and confirm bright vs dim radius; otherwise you may remain effectively blind.
- Be careful with environmental hazards
- The oil puddle’s movement and attack demonstrate that “in-between” space can contain instant-danger hazards.
Named gamers / sources featured
Gamers (players/voice participants)
- Crunk (including Crunk Whittenber)
- Maro
- Russell
- Mera/Lydia (mentioned as the jawline gatekeeper pair names)
- Zer
- Hop Dodge
- Cast 3 (name used)
- Mammud
- Additional in-session referenced characters:
- Baba Yaga, Rasalade, Miss Nevin, Mistress of Midnight Teeth, Blue Beards
Media/source references mentioned in dialogue
- Poké bowls / Wonder Burger (food delivery reference)
- Call of Duty (instant-kill comparison)
- Undertale (dialogue joke)
- Breaking Bad (visual comparison)
- YouTube Shorts (someone was watching)