Video summary

Let's break some WCAG rules - Elise Kristiansen - NDC Copenhagen 2026

Main summary

Key takeaways

Educational

Main ideas, concepts, and lessons

  • Accessibility is a developer responsibility: When accessibility is ignored, developers effectively exclude people from using products that could otherwise be inclusive.
  • WCAG is the framework: The talk uses WCAG (Web Content Accessibility Guidelines) to explain what “accessible” means for different kinds of users.
  • Accessibility benefits everyone: The speaker emphasizes that issues like contrast, clear headings/labels, keyboard navigation, and visible focus improve usability not only for people with disabilities, but for many users in real-world conditions.
  • Common mistakes come from incorrect implementation choices:
    • Using the wrong HTML elements (often overusing div and onclick)
    • Missing or incorrect semantics (headings, labels, roles)
    • Poor contrast or relying on color alone
    • Missing language metadata
    • Motion/distraction problems (timing, blinking, scrolling, flashing)
    • Form labeling problems
    • Using icons without text context
    • Video accessibility omissions (captions, sign language)

Methodologies / instructions presented

WCAG basics and goals (what to target)

  • Use WCAG levels as a guide
    • Level A: Avoid complete barriers (e.g., keyboard navigation support, alt text, not relying only on color)
    • Level AA: Legal requirement in the EU Accessibility Act (aim for this at minimum)
    • Level AAA: Highest target (e.g., sign-language interpretation, simpler language, stricter contrast)
  • Aim to meet contrast requirements
    • The speaker notes:
      • AA is “good enough” for many cases
      • AAA requires stronger contrast, especially for small text
    • Practical guidance given:
      • Increase contrast (example mentioned: background/contrast tuned from a ~6.27:1 style toward ~9.4x+:1) to reach higher accessibility targets.

Non-text content (images/icons)

  • All meaningful images must have appropriate alternative text
    • Provide alt text so screen reader users don’t experience an “empty/black box.”
  • Alt text must include context, not just description
    • Don’t just say “a cat and a bird”; describe why the image is there (e.g., “a cat hunting a bird” depending on the article topic).
  • Icons must not be used without text context
    • Don’t rely on the icon alone to communicate destination/purpose.
    • Include visible text (or an accessible label) describing what the icon link does (not just what the icon depicts).
    • Rationale: users can have different associations with icons.

Structure with headings and correct HTML semantics

  • Use correct HTML tags instead of generic containers
    • Instruction repeated throughout: avoid using div for everything; use proper semantic elements.
  • Heading rules (structure for screen readers)
    • Every page should have:
      • At least one H1
      • Only one H1 as the main page title
    • Heading progression:
      • Use H2 for new sections/themes under the H1
      • Use H3 for subsections under H2
      • Continue logically as needed (H4/H5/H6 if truly appropriate)
    • Don’t use heading number changes for styling; the numbering should reflect document structure.

Color and contrast

  • Meet contrast ratios (AA first, then consider AAA)
    • The talk contrasts requirements:
      • AA: about 3:1 for large text and 4.5:1 for small text
      • AAA: about 4.5:1 for large text and 7:1 for small text
  • Do not use color as the only way to convey meaning
    • Color perception varies (including color blindness), and grayscale can reduce readability.
    • Therefore:
      • Ensure information is available through text/structure, not color alone.

Language metadata

  • Set the correct language for the page
    • Use the lang attribute so screen readers read with correct pronunciation/voice.
  • Support language changes within the same page
    • For sections in another language/region, set lang on those sections too.
    • This enables screen readers to switch language appropriately.

Keyboard accessibility and motor impairments

  • Ensure full keyboard operability
    • Keyboard users should be able to navigate to interactive elements (no mouse-only controls).
  • Use correct focus order
    • The speaker’s instruction: ensure “back then next” (example), meaning DOM order/semantics must match intended navigation order.
    • Warns against hacks like absolute positioning and “visual order ≠ tab order.”
  • Avoid keyboard traps
    • Users must not become stuck inside a component when navigating with a keyboard.
  • Provide visible focus
    • Keyboard users must be able to see where focus is on the page.
    • Visible focus helps prevent accidental actions and supports users with low vision and some screen-reader users who still visually orient.

Attention, distraction, and timing

  • Let users control time limits
    • Users must be able to extend/adjust/disable time limits to reduce stress and prevent loss of progress.
  • Pause/stop/hide motion and distractions
    • Provide controls to pause/stop/hide:
      • blinking
      • scrolling
      • auto-updating content
  • Avoid flashing content
    • Keep flashing content under the threshold to reduce risk of migraines, dizziness, nausea, and seizures.

Forms and input usability (memory/orientation support)

  • Every input needs a clear, visible label
    • Don’t rely on placeholder text only.
    • Reason given: users with attention/memory challenges may forget what the placeholder refers to.
  • Checkboxes and radio buttons must be real form controls
    • They must be actual input elements (not styled divs).
    • Ensure:
      • usable by mouse and keyboard
      • readable by screen readers
      • accessible name/label is correctly connected (via ID/for associations)
      • the question/instructions are properly presented so users know what they’re selecting.

Video accessibility (hearing impairments)

  • For pre-recorded videos
    • Provide captions (VTT format)
    • Captions must be:
      • visible and optionally user-selectable
      • include both speech and important sounds
      • have the correct language marked
    • Add caption tracks for the relevant language(s).
    • The talk highlights testing by ensuring the caption text aligns with timestamps.
  • For live videos
    • Captions must be:
      • real time
      • accurate enough to follow the event
      • include speech and important sounds
    • Examples mentioned:
      • real-time captioning services (e.g., broadcast-style)
      • CART/real-time translation captions (including benefits for both remote and in-person contexts).

Ongoing workflow and team practices

  • Use scanners/tools during development
    • Run automated checks (speaker mentions a tool named “PI” and “pa lci/polyci” style as used by them).
    • Add scanners to CI/pipeline where possible.
  • Learn and test with a screen reader
    • Don’t assume users are experts.
    • Test your own site with a screen reader to catch issues.
  • Take accessible courses
    • The speaker recommends short courses as practical investments.
  • Keep design simple
    • The speaker argues that accessibility doesn’t have to be “expensive” or “no design.”
    • A simple accessible design is better than a visually designed but inaccessible one.
  • Don’t treat accessibility as optional
    • Accessibility must be prioritized; otherwise you actively discriminate by excluding users.

Speakers / sources featured (identified at end)

  • Elise/Elisa Kristiansen / Elisa Christensen (primary speaker; front-end developer; also references “Elisa Christensen” as her contact name)
  • Mat Stan / Mutz (Norwegian gamer; described as also known as “Eblyn/Ebnelin” in World of Warcraft; the story discussed to illustrate the importance of accessible games and community)
  • Gabrielle Zevin (author referenced for a quoted passage from Tomorrow, and Tomorrow, and Tomorrow)
  • NDC Copenhagen 2026 (event context mentioned in the talk title)

Original video