Video summary
日本建築学会東海支部設計計画委員会 話題提供07|𣘺本雅好先生(椙山女学園大学)
Main summary
Key takeaways
Main ideas, concepts, and lessons
1) Speaker background and focus
Hashimoto (𣘺本雅好 / “Hashimoto” in the subtitles) explains his career path and teaching background:
- He teaches:
- Architecture / interior / interior design
- Product design
- (Students originally began in industrial design.)
- After completing graduate school (master’s + doctorate), his research focus shifted toward ancient architecture.
- Teaching timeline:
- Began university teaching in 2002 (interior design field) at Heianjo University
- Joined Sugiyama University in 2005, where he now teaches interior + product design
- He notes he teaches at multiple universities and is often asked what his “specialty” is—yet he positions himself as working across fields rather than staying in a single niche.
2) Core approach: signage and public-building design rooted in the local community
The talk centers on work for community/public facilities (e.g., integrating an elementary school with a community center). Hashimoto emphasizes that design here is not just “putting predetermined letters” in place.
Key principles:
- Design should reflect what local people feel attached to.
- Signage/marks must be earned, not simply applied at the end—through research, negotiation, and community activity.
- The process requires early discussion (more than a year before completion) and ongoing collaboration with students and stakeholders.
Methodology/process for signage & iconography (as described)
Stakeholder involvement & timing
- Collaborate with relevant parties well before completion.
- Work with community partners who already planned zoning and usage, including checks related to agricultural law.
Community immersion through workshops
- Participate in farming-related activities:
- Visit farmers’ homes
- Help plant seeds and do hands-on work from the beginning
- Share meals/lunch during the process
- Join other community activities:
- BBQs with locally grown vegetables
- Walk through and observe wetlands and local ecosystems
- Visit local history museums; study folktales and local crafts/tools
Motif research
- Collect motifs connected to everyday life and local stories, including examples such as:
- “Ryu (flow)” linked to grades/characters and folktales about love becoming “Ryu”
- “Tengu” linked to specific grade-level storytelling
- Learning/knowledge symbols tied to names or families in stories
- Also observe local plants/animals and seasonal/habitat elements (e.g., egret orchid, crested toads, reeds/grass).
Design decisions with constraints
- Convert motifs into signage components/icons that must fit specific locations and sizes:
- Entrances
- Classroom spaces
- Fire doors
- Toilet signs
- Ceiling/ceiling-adjacent areas
- Add “hidden” features:
- Arrange symbols/icons so close observation reveals them.
Student participation
- Students create characters/icons and adapt ideas so the design fits:
- Physical constraints
- Community expectations
Output intent The resulting signage/marks aim to:
- Build attachment and local pride
- Transform “wayfinding” into a discovery experience
- Make visitors feel something special when they “find” hidden characters or patterns
3) Example projects illustrating the “living” and collaborative design philosophy
A) Integrated school/community facilities (signage, toilets, nature-themed rooms)
Hashimoto describes designing/curating elements including:
- A multipurpose hall used like a school gym and for local events
- Branding for a lunchroom/media center/“principal’s office”
- Toilet signage with a theme (straw hat + boots), based on local character/visual logic
- Collision-prevention markings and reused-material-based graphic elements (including “cocoa glass” / reused glass motif references)
Design elements are tied to:
- Local ecology and folktales
- Community learning “maps”
- Grade-level identities and the educational/experiential layout of rooms
B) “Living room on a tray” concept (community-used installation/event)
Concept:
- Create a portable “living room” placed on a molded tray and moved around community spaces.
Process described:
- Put effort into moving and freezing/positioning it at gates and multiple locations.
- Use it as a gathering place in courtyards of:
- An elementary school
- A community center
- Build it with a repeating “fair-like cycle” (a project that returns repeatedly).
Outcome:
- Used like a playground; Hashimoto estimates repeated involvement many times (hundreds), emphasizing ongoing connection rather than one-off participation.
C) Nishiyama Shopping Street: “Mikan Museum” (adaptive reuse, student collaboration, patchwork wall)
Collaboration details:
- Working with local architect/partners (including Kohei Uemura)
- Mention of students working part-time
Approach:
- Use an existing nagaya-style structure with a warehouse-like atmosphere.
- Aim to “awaken” the space by creating a community-rooted micro “art museum.”
Build concept:
- “Mikan Museum” theme philosophy:
- Different wall treatments on each side (white cube idea + plaster/leaves embedded)
- Leaves/materials patchworked onto walls (referenced in the subtitles with imagery like “happy mouth”)
COVID impact:
- Final naming becomes “3-Museum” due to constraints.
- The keyword is “completed as it is made” (gradual construction).
D) Student housing interiors (guest design role; wallpaper + furniture coordination)
Hashimoto describes interior design coordination for rooms in an APA Mansion project focused on female university student housing:
- Students create concept proposals.
- Hashimoto coordinates:
- Marker work/signage
- Interior layout decisions
Key constraints:
- Must fit budgets
- Furniture must be part of the “rental experience”
Creative wallpaper strategy:
- Trial-and-error experimentation with:
- Bold color changes
- Reversing patterns
- Visual transformation of room elements (curtains/walls/pattern interactions)
Emphasis:
- Student-driven concepts, implemented with professional coordination.
E) Overwintering architectural art project in Kiso Village (temporary hut + photo display)
A project linking architecture and art:
- A graduate student studied how “Kiso Village Effect Painting” could translate architecturally, but COVID disrupted the plan.
- Instead, they built a small hut using discarded local materials.
Method:
- Workshops with local people
- Measure and fabricate parts in the university context (rig/testing), then assemble/joinery on site
- Design the structure for assembly/disassembly and transport to galleries
Artistic concept:
- Related to a specific “light time” (“3 o’clock light”) and photo symbolism
- The exhibit traveled and was dismantled afterward
4) Discussion/Q&A themes: collaboration, local listening, student involvement, and continuity
Participants reinforce themes aligned with Hashimoto’s approach:
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Collaboration vs. “just doing what you’re told”
- Designers must listen to local thinking.
- But designers should not force locals to accept the plan exactly as-is.
- The result should feel created for the community, not merely smoothly delivered.
-
Underscoring process
- The core work is in negotiation and relationship-building—not only the final artifact.
-
Educational significance of field involvement
- Student involvement is educational.
- It’s also framed as an “escape/quality” experience: less rigid, more exploratory.
-
“Meaning of being in the place”
- Run experiments and also “give back,” from a position not constrained by “capital” (i.e., outside purely top-down institutional logic).
-
Sustainability and handover
- Concern: if designers are always central, projects may not persist.
- Hope: community members later maintain/operate the outcomes.
- Use local fixtures/resources so people can protect and continue them.
-
University role
- Universities shouldn’t only “teach classes.”
- University networks can support long-term regional revitalization through practical design research and engagement.
Speaker(s) / sources featured (as identifiable in subtitles)
- Hashimoto (𣘺本雅好先生 / “Hashimoto here.”)
- Mr. Kubo (“Fujihata” appears; “Mr. Kubo from Fujihata”)
- Mr. Horibe Stan (Horibe / Horibe-san)
- Mr. Okibe (Okibe-san)
- Mr. Ashimo (Ashimo-san)
- Nagae-san
- Uemura Kohei (上村 / “Kohei Uemura”)
- Yonemura (also mentioned as designing; “Mr. Yonemura”)
- Ebura (mentioned as “Mr. Ebura” in the subtitles)
- Marsh (mentioned as wondering about the light/art)
- Buber (referenced in participant reflection; likely Martin Buber)
- The participants / panel audience (multiple Q&A voices; not individually named in subtitles)
- EVA Air (mentioned as a collaboration example; referenced as a company/organization, not a person)