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Smash Your FIRST STORMLANDS! Beginner Guide! Age of Empires Mobile
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Stormlands Beginner Guide
Stormlands is a long, activity-heavy alliance event. Players advance from their starting zone into contested territory, eventually fighting for access to the central Oblivion realm and the Temple of Zeus. The guide’s main advice is to keep up with daily tasks: missing activity can leave your Storm Power and rewards behind those of other players.
Event progression
- Day 1: Players begin in Zone 1.
- Day 2: Zone 2 opens, along with access to key buildings and Storm Altars.
- Day 3: Storm Erosion begins. Players teleport to a Basic Storm Altar and clear waves of PvE enemies. Faster clears and more waves mean better rewards.
- Day 4: Basic Storm Strongholds open. Alliances can awaken a Storm Hydra, and players can send troops through forbidden zones to damage it.
- Day 5: Energy Cities become available.
- Around Day 6: Zone 3 opens, leading to fights between empires.
- Day 8: War declarations at the passes become available.
- Around Day 10: The passes open toward the final area. The closing days are described as a recovery period.
Daily tasks and Storm Power
Storm Power affects how well players perform against event PvE. A large disadvantage can make enemies hit much harder while taking less damage, and can also cause ongoing damage to troops and the Citadel.
- Kill Storm Wolves daily to earn Storm Fragments and upgrade Storm Weapons. The guide says players can earn up to 2,000 fragments per day.
- Rally Storm Rhinos with your alliance. Four kills per day are enough to reach the stated daily maximum of 200 Storm Crystals. Crystals are needed at weapon upgrade breakpoints.
- Use your stamina carefully. Reaching the daily monster-elimination point cap may require many wolf kills—especially early on—and can use most or all of your stamina. Exploration may leave you with less stamina for earning those points.
- Check Storm Power requirements before entering events. The guide gives examples of an altar requiring 300 Storm Power and another requiring 1,200, so check the requirements before committing troops.
Weapons, points, and alliance strategy
Storm Weapons provide attack and defense bonuses, and each has different abilities. The presenter recommends the Storm Buckler and Storm Dagger, highlighting the Dagger’s bonus damage against stronger monsters. Weapons can be switched, with a 30-second cooldown.
Gathering resources and defeating monsters contribute points. The guide also recommends aiming for the daily monster-elimination cap, though the required wolf count varies by zone.
Claiming a Basic Storm Stronghold can serve as an alliance stronghold, helping the alliance connect buildings with fewer flags and remove unnecessary preparation builds. Energy buildings provide buffs such as attack, defense, or health, and contribute Storm Energy and Storm Points. Alliance Storm Energy is needed for flags and the event’s war machines.
Stormlands adds two alliance war machines:
- Storm Trebuchet: Used to attack enemy areas and potentially break walls.
- Storm Cannon: Fires into an area and deals damage over time, making it dangerous for enemies who cluster together. Lower-power players may still help by operating one.
Fighting for the central area and rewards
Sacred Towers around the Temple of Zeus provide unit or rally buffs. Prioritize the towers that best support your alliance’s formations, and contest them to gain an advantage in the temple fight.
Completing activities earns Dynasty Contribution points for the Stella Dynasty Store, which includes Storm Weapons. The guide says activity can help players work toward level 20 weapons.
Alliance achievements also depend on occupying buildings and accumulating Storm Points. PvP contributes points as the fighting intensifies.
The presenter considers the personal and alliance rewards relatively modest for the event’s length and resource costs, and suggests that the developers improve them.
Featured gamer/source: MrSneakyy AOEM, the video’s presenter and guide creator.
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