Video summary
Every Martial Art Ranked By Jesse Enkamp
Main summary
Key takeaways
Main ideas and lessons (ranked around “self-defense effectiveness”)
- Ranking basis: Jesse Enkamp ranks martial arts primarily for effectiveness in real self-defense—i.e., what helps if someone attacks you in real life.
- Central theme: It’s not what you practice, but how you practice it (especially whether it’s pressure-tested/realistic versus only formal drills).
Key self-defense criteria repeated throughout
- Pressure testing / realism: whether training includes live grappling/sparring and realistic responses.
- Avoiding “deadly” training gaps: many styles lack training for common self-defense scenarios (grabs, chokes, wall/corner situations, etc.).
- Context matters: rulesets and sport constraints can make a style less reliable off the mat.
- Law-of-results concern: more power/overkill can cause permanent harm or legal trouble (jail).
- If you get taken down: the ability to escape/stand up matters; specializing in ground control alone can be a mismatch for self-defense.
- Situational awareness and hostile-environment skills are necessary but often missing.
Methodology / scoring approach (explicit + implied)
How Jesse evaluates each martial art
- Start from “self-defense reality”:
- What does the style prepare you to do during an actual attack?
- Would the style’s training survive “pressure” (unpredictability, force, resistance)?
- Check whether training matches common real scenarios:
- Striking under stress (timing, defense)
- Grappling/wrestling when someone grabs or takes you down
- Clinch/control near obstacles (walls/cars/corners)
- Defense against chokes/grabs/holds
- Identify limitations from sport rules or traditional context:
- If techniques are allowed only under sport rules, they may fail in real fights.
- If sparring excludes major threats (e.g., no face punching), the student may be unprepared.
- Old weapon-focused training may not transfer well to modern life.
- Reward forms of training that translate:
- Live drilling and sparring
- Proper breakfalls and mobility
- Grip fighting / distance management
- Adaptation of tools/weapons principles to real tools or empty-hand use
- Penalize mismatches and “dead”/non-pressure methods:
- Heavy reliance on kata/air strikes without application
- Lack of rolling/grappling under resistance
- Lack of standup escape (for arts focused on finishing on the ground)
- Apply a rough tier style:
- Lower ratings for styles that are mostly historical, theatrical, spiritual hobby, or not pressure-tested.
- Higher ratings for those with broader, realistic tools and strong pressure testing.
- S-tier is reserved for arts that include weapons + situational awareness + hostile-environment negotiation (not reached in this video).
Detailed rankings and why (main points by martial art)
Sumo — B-
- Strengths:
- Stability, low center of gravity, strong stance
- Helps if you end up in certain physical clinch/charge-like situations
- Limitations:
- Comparisons to other arts are difficult because you’re not dealing with “the same kind” of attacker.
- If you end up on the ground, it’s extremely bad (“dead meat” framing).
- Limited use of:
- Groin strikes
- Joint locks common in other systems
- Standard classical self-defense scenario training
- Often mostly about charging/takedown attempts rather than broader attack types.
- Extra nuance:
- If “self-defense” is defined more broadly (e.g., lifestyle harm prevention), a healthier “sumo wrestler” might score higher.
Judo — B (or A- with additional context)
- Strengths for self-defense:
- Breakfalls (ukemi) = critical if you get thrown
- Grip fighting: described as a dominant part of top-level judo (~90% claim from an Olympic champion)
- Throws can be devastating if done properly (“hit with the earth” metaphor)
- Old-school judo includes self-defense vibe, weapons defense, and more
- Limitations:
- Sport context vs. full spectrum self-defense; depends on whether you include old-school, real-defense material and striking.
Ninjutsu — C-
- Useful concepts:
- Targets anatomical weak spots and uses ideas other arts may not emphasize
- Less reliance on gloves enables more realistic weak-spot manipulation
- Limitations:
- Heavy emphasis on weapons that are impractical today (e.g., sword), though principles can apply to modern tools (e.g., broom)
- Biggest stated issue: lack of pressure testing in modern forms
Japanese Jiu-Jitsu — C
- Strengths:
- Mix of judo + ninjutsu overlap
- Historical battlefield context: techniques assumed pulling a blade, etc.
- Uses two-person kata/kumi kata to teach principles and reversals
- Limitations:
- Often lacks live rolling/grappling emphasis found in Brazilian jiu-jitsu
- Pressure testing is limited; translation from drills to live use is often weak
Filipino Martial Arts / Kali / Escrima / Arnis — B
- Strengths:
- Weapon-era origin: concepts can map to empty-hand usage
- Includes more than just striking—includes grappling, joint locks, and takedowns
- Many practitioners do live sparring with gear and even weapons
- Limitations:
- Modern applicability depends on whether training is truly pressure-tested rather than drill-based
Silat — grouped similarly with Filipino arts
- Rated in the same category/category grouping (details brief; treated as comparable).
Aikido — D
- Strengths (as practice/hobby):
- Biomechanics, flowing movement, holistic style; health/longevity/spiritual hobby value
- Self-defense failure points:
- Compared to Japanese jiu-jitsu but less realism
- Main issue: not pressure-tested for realistic self-defense needs
- Clarification:
- It can be used defensively in some way, but it’s only one part of the puzzle and other factors must be handled too.
Karate (overall umbrella) — B- (or C range discussed)
- Main point:
- Karate’s origin was self-defense, but it splintered into sports, hobbies, business models, etc.
- Effectiveness varies widely by dojo/instructor.
Karate-style breakdown
Shotokan (Shōtōkan) — C
- Strengths:
- “Decisiveness / going in for the kill” mentality (1 strike / 1 kill ethos)
- Example referenced: Leoto Machida (UFC, Shotokan base)
- Free-form sparring (kumite) is most relevant; not stopping after set sequences
- Limitations:
- Overemphasis on:
- Kihon (basic straight-line punching/kicking in deep stances)
- Kata without practical applications (bunkai)—JKA reportedly doesn’t focus enough on bunkai
- Lots of “thin air” movement may not transfer to real timing under stress
- Overemphasis on:
Kyokushin — B-
- Strengths:
- Considered more realistic/practical in origin because the founder studied Shotokan then felt it lacked realism
- Low kicks emphasized
- Teaches head movement/tai sabaki adjustments to compensate for rules
- Limitations:
- Sparring often does not include face punching, creating a big gap for real fights
- Many dojos don’t adequately cover grappling situations like chokes/grabs (focus is limited)
“American Karate” — B
- Framing:
- Treated as closely related to kickboxing/full contact karate
- Strengths:
- More pressure testing and sparring of punches/kicks
- Contains some techniques less common in classic karate due to cross-training influences
- Limitations:
- Broad “American karate” label: quality varies
- Authenticity matters less than what works (even if it’s less “traditional”)
“Okinawan / birthplace of karate” (specific style mentioned as best for self-defense) — A-
- Strengths:
- More appropriate fighting stance (“fence” hands open implies readiness to engage)
- More “dirty techniques” (e.g., knees/elbows) and less glove reliance
- More aligned with real self-defense rather than just sport contest rules
- Limitations:
- Expressed as style-dependent, but this specific one was rated A- for practicality.
Taido — F
- Strengths:
- Very fun; athletic; biomechanics and acrobatics; self-development elements
- Self-defense mismatch:
- Not designed for self-defense as a primary purpose; movements may fit parkour-like contexts better
- Clarification:
- You can use some techniques (e.g., shrimp kick) to surprise people, but it’s not smart as a first move in a real bar/punch scenario.
Modern striking / hybrid progressions
Boxing — B-
- Strengths:
- Punching is foundational; teaches spotting cues and defensive movement
- Defensive awareness: slip/dodge; “hard to hit” effect
- Risks/limitations:
- Overkill risk (knockout → head impact → death → legal trouble)
- Boxers may be unprepared for grappling/wrestling transitions (e.g., double-leg takedowns)
Kickboxing — B
- Strengths:
- More realistic than boxing for distance and kicking threats
- Low kicks can be fight-ending while being less likely to cause lethal skull damage
- Better distance management; may help against close-range knife scenarios
Muay Thai — A-
- Strengths:
- Adds more “weapons” to the toolbox, especially clinch capability
- Natural progression from kickboxing
Ground / grappling arts
Brazilian Jiu-Jitsu (BJJ) — B-
- Strengths:
- Works and is proven; also good as training/workout
- Major self-defense critique:
- Too specialized in “last resort” ground engagement (go to ground should be avoided first)
- Many schools focus on competition/“win,” sometimes with ego and injuries; students may not know when to tap/release
- Extra point:
- If on the ground, the first goal should be escape/stand up; grapple only if escape fails
Wrestling — B
- Strengths:
- “Control the distance controls the fight” idea
- Wrestlers can decide whether the fight stays standing or goes to ground
- Effective up close: takedowns, leverage, control
- Can control without necessarily relying on submissions
- Disengaging matters because there may be “buddies”
MMA — A
- Why it ranks highest (in this video’s set):
- Versatility: connects striking + grappling + wrestling
- Teaches unique skills like controlling someone against a wall/cage (described as crucial because real incidents involve obstacles)
- Pressure testing from early training
- Also includes “sprinkles” of dirty self-defense realism (as referenced)
Less typical / rules-based hybrid systems
Kudo — A+ (very close to S)
- Strengths:
- Helmet enables drilling dangerous techniques (e.g., eye jabs) and supports safer headbutt practice
- Rules allow dangerous acts (e.g., groin kicks in certain situations), plus gripping/clothing tactics
- Includes joint locks/takedowns/groundwork
- Limitations:
- Helmet can create a false sense of security
- S-level would require overcoming that gap
Taekwondo — C- (conceptually tied below Shotokan)
- Strengths:
- Amazing kicks; Taekwondo origins include Japanese influence (noted by the speaker)
- Limitations:
- Became sport; scoring discourages some self-defense-relevant targets (e.g., spine)
- Poor emphasis on low kicks; jeans complicate execution
- Often lacks realistic striking context compared to more complete systems
Kung Fu and related systems
Kung Fu (broad) — B- or C (speaker lands around C)
- Big picture:
- Distinguishes between:
- Kung fu (old school) vs
- Wu shu (modern watered-down sport/theatrical/exercise focus)
- Distinguishes between:
- Why mid:
- Too many styles to generalize
- Many practices preserve culture/health and include some self-defense material, but not consistently pressure-tested
Specific substyles discussed
- Wing Chun — B (or B-)
- Strength: distance trapping/bridging concept; open-hand strikes; knee/elbow ideas in broader framing; wooden dummy conditioning for forearms
- Weakness: originally intended for paired swords; some moves become less practical without props
- Limitation: weapons usage (e.g., long pole)
- Shaolin Kung Fu — C-
- Surviving modern versions are more theatrical/sporty
- Some conditioning/breathing elements help, but overall not very practical for self-defense
Jeet Kune Do — B
- Strengths:
- Historically linked to Bruce Lee; described as an early MMA-like blend (kicks/boxing/footwork/head movement + wrestling principles)
- Pressure testing and sparring present in many programs
- Strength/calisthenics support fitness and self-defense capacity
- Limitations:
- Dogma/cult-like preservation of “fixed style” conflicts with Bruce Lee’s evolving philosophy
HEMA / “Hea” (sword/weapon hobby style) — D
- Strength:
- Pressure testing exists, and some practitioners pressure test weapons execution
- Limitation:
- Too focused on weapon scenarios (sledgehammer/sword/axe idea) rather than typical real-life self-defense incidents
Capoeira — C
- Strength:
- Extremely violent potential street-violence described (razor blades hidden; dangerous spinning forces)
- Requires intense space, flexibility, balance—hard for beginners
- Limitation:
- Real self-defense usability depends heavily on training level and physical readiness
Systema — C
- Strength:
- Useful theory of mechanics/softness/timing for martial artists broadly
- Limitation:
- For pure self-defense, you likely need to add elements from higher-rated categories
Late-stage comparison / final tier concept
Lethwei (Lethwe) — A-
- Similar to Muay Thai but includes headbutt
- Strength:
- Headbutts can end fights instantly; arms don’t need to be raised
- Less gloved “bare-knuckle” feel makes it seem more practical
- Limitation:
- You must know safe headbutt technique to avoid breaking your own nose
Krav Maga — M (near-mid/very conditional)
- Main controversy:
- Lack of quality control (“McDojo epidemic” framing)
- Core claim:
- Krav Maga can be effective if taught correctly, but many places teach watered-down versions that don’t handle real-world violence
- Ranking logic:
- If taught in its “original” deadly form, it could be extremely effective (though modern standards and laws apply)
- Placed lower mainly due to inconsistency across schools
Why nothing is rated “S”
- S-tier would require:
- More weapons training
- Situational awareness (body language cues, violence cues)
- Hostile-environment negotiation (knowing where to go/not go before any fight)
- Conclusion:
- “Almost any martial art can work” in the right hands, but S-tier should include pre-fight survival skills—not just fighting techniques.
Speakers / sources featured (and referenced)
- Primary speaker: Jesse Enkamp (also shown in subtitles as “Jesse Enam/Enkamp”)
- Secondary references:
- Leoto Machida (UFC fighter referenced for Shotokan effectiveness)
- Jon Jones (referenced in a “ballet vs martial arts” analogy)
- Helio Gracie (referenced regarding long ground grappling sessions in classic BJJ)
- Bruce Lee (referenced via Jeet Kune Do and Wing Chun origins)
- Jigoro Kano / Jigoro do taught (referenced as the source of old-school judo/self-defense approach)
- Olympic judo champion (unnamed): claims grip fighting is ~90% at the highest level
- Bosha ruden (name unclear due to subtitle errors; likely referenced in hand/striking context)
- Dagistanis (likely “Daghestani”; name unclear due to subtitle errors)
- Video/show mentioned:
- Ultimate Self-Defense Championship (U.S.D.C.; MMA winners all three seasons referenced)
- UFC (referenced multiple times)
- Sponsor/brand: AG1
- Sponsor mention: AG1 sponsorship (supplement brand; not a martial arts source but cited)