Video summary
BEST Perks to get the most out of your Tanks and Planes
Main summary
Key takeaways
Storyline
- The subtitles don’t describe a narrative storyline. The video is a gameplay/perks guide focused on how to set up tanker and pilot classes in Enlisted for maximum effectiveness.
Gameplay highlights & key tips
Core philosophy (vehicles)
- The creator’s approach is to treat a tank/plane as your intended combat asset, and if it’s destroyed:
- they typically don’t continue with the rest of the squad they spawned with
- they cycle to the next squad using quick controls (e.g., “Kill the Soldier”), then repeat with the next vehicle or infantry spawn.
- For pilots, it can feel inefficient because the pilot is only one soldier with a weaker weapon and fewer combat perks—so the emphasis is on making pilot perks count while you’re flying.
Tank gameplay: best perk setups (tanker crew roles)
Assumptions
- Perk recommendations assume max-rolled soldiers (max perk points indicated by stars next to their points).
- The creator says tank perk choices are influenced by playstyle, but then gives a “philosophy” setup.
General tanker structure
- Tanks can have multiple crew with different roles.
- The guide uses IS-21 1944 as an example (noted as having one crew per roll on that specific configuration).
- If a tank has fewer crew roles, one crew member may do multiple jobs—so perk allocation should be adapted accordingly.
1) Driver (most important role to specialize)
Goal: make the driver the best possible at driving and surviving.
Vitality tree (first step for every tanker crew member)
- Take the first 6 points in Vitality:
- Health regen (regen up to 6 health instead of 3; faster recovery)
- (Stamina regen is considered less important for tankers, but included in the same 6-point grab.)
Mobility tree (driving-focused)
- Core mobility perks:
- Speed of boarding/leaving/switching seats
- primarily for exiting safely when the tank is on fire
- Minus 100% speed loss after gear shift
- tank accelerates more effectively
- Speed of using brake
- helps stop quicker so the gun can aim faster
- Speed of gear shift
- accelerates faster; synergizes with the “45% gear shift speed” idea
- Speed of boarding/leaving/switching seats
Weaponry tree
- 1 point: “down chance” (taken by default, though it’s unclear if it applies inside the tank)
- 10 points: module durability restored after repair
- repairs recover more efficiently
- Extra repair kit capacity (more uses)
- Remaining points: flexibility (examples mentioned: weapon changing speed, dispersion/spread, etc.)
Equipment loadout (typical approach)
- Give the driver:
- Large backpack
- 1 medkit
- 3 tool kits
- Smoke grenade (for smoke cover after exiting to repair)
- Weapon choice suggestion:
- any low/appropriate-tier SMG that doesn’t up-tier the tank
- examples mentioned: PPS 42/43 / PPSH box
Key survival idea
- Even if the driver is the last survivor, the driver “never leaves his seat,” so specializing the driver pays off.
2) Gunner (accuracy + turret responsiveness)
Choice: typically Tanker 1 for the gunner.
Vitality tree
- Similar idea: spend enough to maximize access to perk points in other trees.
Weaponry tree (main gunner perk)
- Improve targeting skills of a tank gun
- better dispersion/accuracy
- enables more responsive aiming behavior:
- gunner can influence aiming across turret axes more effectively (horizontal + vertical coordination)
Other gunner perk ideas
- “Down chance” taken again
- A situational perk (possibly useful when solo/near-death):
- Change ammo type without losing reload progress
- intended benefit: swap shell types during long reloads (e.g., switch to an anti-tank round to finish a threat)
- Speed of extinguishing the fire: mentioned as a 1-point option
Main takeaway: seat changing speed + gun targeting responsiveness are the critical points.
3) Loaders (reload speed + ammo type switching)
Core principle
- Loaders inherit/cover any seat when other crew die.
Vitality tree
- Set up similarly (focus on Vitality to unlock points for other trees).
Weaponry tree (primary)
- 20% tank gun reload speed
- highlighted as “absolutely amazing” and one of the only truly essential perks for loaders.
Other perks
- “Down chance”
- Mobility:
- speed of boarding/leaving/switching seats
- change ammo type without losing reload progress
- lets you swap shell type mid-reload to respond faster to emerging threats (anti-tank vs HE/AP context described)
4) Commander (repair-focused role)
The commander is handled differently than other crew.
Choice
- Tanker 2
- Reason: gives 7.5% speed of vehicle repair.
Motivation
- Some damage (engine/tracks/external damage) may require exiting the tank to repair, so the commander becomes a dedicated repair specialist.
Commander setup
- Smoke grenade + tool kits + repair-focused perks such as:
- faster vehicle repair speed
- module durability restored after repair
- more repair kit uses
- speed of boarding/leaving/switching seats
- speed of extinguishing the vehicle
Tactics described
- If tracks are lost or external damage happens:
- switch to commander
- use the “jump out” control to exit as the commander
- subtitles describe two exit methods:
- one exits with whole crew
- another exits only the currently controlled soldier
- subtitles describe two exit methods:
- repair the tank while keeping the rest of the crew safer inside
- re-enter once repaired
Alternative note
- Some tanks may warrant treating commander like a loader (e.g., tanks where commander is effectively also loader due to crew layout).
Pilot gameplay: best perk setups
Pilot types
Two classes are discussed:
- Fighter pilots
- Attacker pilots
Perks differ and you must level them individually (leveling can be slow).
Vitality tree is “mandatory” for pilots
Mobility tree
- Speed of leaving the vehicle
- helps parachute out faster if shot down
- Minus 60% damage when hard landing with a parachute
- described as potentially preventing damage on parachute landing (and possibly fall damage reduction, though uncertain)
Mobility tree additional picks
- Run speed, climbing speed, speed of changing perks
- considered not very important compared to flight mechanics
“Wasted perk” claim
- The subtitles suggest:
- “minus 100% effect of head swinging during sharp maneuvers” is a waste
- recommended approach: use free look since it overrides those effects
Vitality tree (key flight stamina + blackout resistance)
Essential perks stressed by the guide:
- Flight stamina regeneration speed
- Flight stamina amount (21% mentioned)
- Minus power of control loss after blackout (20% mentioned)
What this means in gameplay
- Flight stamina drains during hard G maneuvers
- When stamina runs out you “black out,” causing reduced control/turning speed
- These perks:
- make it less likely you blackout
- help you regain control sooner
Weaponry tree (most important pilot perk)
Essential
- 50% enemy aircraft detection range
- improves spotting indicator range for enemy/allied planes
- described as “insanely important” because detection can happen beyond render distance
- enemy pilots may detect you even when you can’t visually see them
Additional
- Angle of focused and peripheral vision
- widens the detection cone so planes are detected more easily even if not directly ahead
Choosing fighter vs attacker perks (selection logic)
- Fighter and attacker options differ in relevant perks:
- Fighter: includes more power loss after blackout (per subtitles) and flight stamina-related perks
- Attacker: includes “angle focus/peripheral vision” and flight stamina options
- Creator’s decision rule:
- If you still blackout often even with stamina perks, choose the fighter option
- If you need “just a little extra” maneuver capability, choose attacker flight stamina perks
- No definitive “best”—pick the one matching how often you black out or how much extra stamina you need.
Pilot equipment note
- The guide says they often don’t equip pilots much beyond the parachute (sometimes only adding a gun).
Fun/specific vehicle tactic (Axis)
- Mentions JU 188 A2
- Because it can have five crew members, you can:
- drop bombs,
- exit as a crew,
- parachute down to create a “budget paratrooper squad” with weapons/equipment.
Strategies / key tips recap
Tanks
- Specialize the driver heavily:
- best driving + better survivability via early Vitality healing
- Prioritize perk focus by crew role:
- Driver: Vitality health regen, gear shift/acceleration + brake control, module durability repair synergy
- Gunner: improved gun targeting (accuracy + more responsive turret/aim behavior)
- Loaders: 20% tank reload speed + ammo-type switching without losing reload progress
- Commander: tanker tier that increases vehicle repair speed, plus repair/exiting tools for external damage situations
- Use smoke/tools/medkit setups so when the tank is destroyed or on fire you can:
- exit
- cover repair
- return if possible
Planes
- “Mandatory-feel” perks focus on:
- flight stamina (more + faster regen)
- blackout control loss reduction
- Take the key detection perk:
- 50% enemy aircraft detection range
- Pair it with:
- wider peripheral detection cone (“angle of focus and peripheral vision”)
- Consider free look instead of spending points on head-swing resistance.
Gamers or sources featured
- No specific other gamers/channels/sources are named in the subtitles.
- The guide is presented as the speaker’s own philosophy/approach (no referenced external creators included).
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