Video summary
HOLOLIVE DREAMS TEAM BUILDING BASICS for NOOBS | 【 holodori tips for beginners 】
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Summary
The video explains how to build stronger teams in Hololive Dreams (Holodori). Team building can improve a unit’s score, helping players earn an S rank or place higher in events. The creator presents the advice as their current understanding, noting that some details may change or be mistaken.
Key Tips
- Raise unused cards to level 20: Members upgraded to level 20 or above contribute an upgrade bonus to the unit’s score. The gain from a few cards may seem small, but it can add up over time.
- Choose a leader outfit that fits your team: Outfit abilities often require particular generations, members, or card types. Check that your team meets the outfit’s conditions; an ability that cannot activate offers little benefit.
- Check card types and generations: Card-type icons and generation affiliations determine whether outfit and card abilities apply.
- Build around compatible skills: Cards can provide healing, score boosts, or stat boosts. Aim for abilities that work together rather than selecting cards in isolation.
The Three Skill Types
- Special skills: Activate once per concert, with timing determined by a card’s position in the unit. Blooming duplicate cards can strengthen these skills. The creator suggests placing strong score-support cards where they are likely to benefit from more notes and positioning conditional skills with their activation requirements in mind.
- Active skills: Trigger randomly during a concert, regardless of formation. Check whether they boost score, heal, or have requirements such as a specific member, generation, or card type.
- Passive skills: Activate only when their conditions are met and, as the creator understands it, affect only members who satisfy those conditions.
Example Team-Building Process
The demonstration keeps Muna as leader and uses cards chosen to meet her outfit and passive-skill requirements. It then adds cards to activate compatible effects—for example, pairing pure-type members for Lofi’s passive and happy-type members for Roboco’s and Flare’s effects. Finally, the cards are arranged with their special-skill timing and score-support conditions in mind.
The same approach can be used to make teams focused on healing or other goals.
Featured creator/player: Lumobyte In-game members used in examples: Muna, Lofi, Marine, Roboco, and Flare.
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