Video summary
Baldur's Gate 3 - Part 72 - Technically Not Infidelity
Main summary
Key takeaways
Storyline (what’s happening)
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Raphael’s brothel plot continues in the background: The group is still working toward potentially breaking into Raphael’s house in Hell to steal the Orphic Hammer, but they postpone it for nearby priorities.
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Hunting the missing librarian (Fon) leads to a “flophouse” investigation:
- The team searches for Fon (the missing stern librarian).
- They find her goods/money and learn she’s been killed.
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A bigger conspiracy: the “Dread Tribunal” / cult framing scheme
- In Fon’s/related rooms, they discover a bloodstained parchment describing a ritual entry into the dreadlords tribunal and instructions to:
- kill listed targets,
- frame corpses as murder by the Cult of the Absolute,
- bring proof (victim hand) and walk in blood.
- This reveals that the Cult of the Absolute is being blamed, but the murders are part of a larger scheme.
- In Fon’s/related rooms, they discover a bloodstained parchment describing a ritual entry into the dreadlords tribunal and instructions to:
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Open Hand Temple murder mystery (to help refugees + clear blame)
- The group returns to the Open Hand Temple, where worship/aid has been suspended due to the murder of Father Logan.
- A detective character (“flying elephant” investigator) pushes a narrative blaming a politically convenient refugee target (Brilgore).
- By investigating crime scenes, corpse testimonies, and poison evidence, the group finds Brilgore was not the murderer.
- They learn the killings were likely connected to the cult/hand-based access system: Father Logan’s hand was removed as part of enabling entry/credentials.
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Shira’s crypt and the amulet spirit’s granddaughter twist
- The group uncovers Sister Shira Clawwin in the temple crypt.
- She’s tied to an amulet spirit’s curse (not just a simple murder).
- The grave indicates Shira’s body is an empty husk and her spirit has fled.
- The group fights and defeats a resurrected/possessed threat tied to the curse: a cursed “laughing monk” plot to pass on Tasha’s Hideous Laughter at great cost.
Gameplay highlights & key strategies / tactics used
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Detecting vampires/spawn and using character knowledge
- The team discusses how to verify whether someone is a vampire spawn (eyes/teeth vs. character sheet checks).
- They identify meaningful NPCs quickly using “narrative importance” cues (names/titles/stat weight and dialogue behavior).
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Stealth/thievery optimized to avoid detection
- Uses minor illusion to draw attention, then switches to turn-based mode.
- Recommends/action economy tactics:
- Hide with bonus action, then lockpick with main action so both chests can be handled in a single round.
- Uses Thieves’ tools and leverages success via high bonus/rolling discipline.
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“Secret room” access and interrogation/corpse clues
- Lock-breaking leads to a secret room containing books, poisons, and the key parchment.
- Corpses can be interacted with using “talk to dead”-style evidence to extract:
- how someone died,
- who killed them (often by disguise description),
- where the body was taken,
- links to underground tunnels.
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Cult access plan logic (hand-based “proof” concept)
- The parchment implies entry requires killing/hand collection and corpse framing.
- The group pivots strategy from “needless murder” to:
- identify which targets are dead,
- possibly use existing bodies/hand proofs,
- and later investigate tunnels/weapons so they can prove the real story.
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Combat: extreme power stacking vs. cursed/reanimated enemies
- Against the cursed monk’s undead/possessed allies, they lean into AOE/stacking effects:
- Rage to enable “giant lightning cleaver” style output,
- Radiating orb stacking via Stunning Strike + bonus punches,
- using radiant debuffs to reduce enemy effectiveness (“radiating orbs” cause lots of missed attacks).
- Uses tactical positioning and utility movement:
- considers escape tools (force tunnel), but picks the option that actually affects enemy threat.
- focuses targets down until the main threat is eliminated.
- Against the cursed monk’s undead/possessed allies, they lean into AOE/stacking effects:
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Risk management with powerful cursed items
- They repeatedly note the need to equip/unequip the “elemental necklace/amulet focus” at the right time to avoid missing buffs or triggering hazards.
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Temple investigation as evidence gathering
- Uses corpse testimony + witness contradiction:
- the “detective” claims Brilgore did it;
- investigation shows poison, paralysis, torture mechanics, and tunnel concealment.
- Looks for definitive missing items:
- they determine the temple authorities never found the murder weapon, making it a key proof point.
- Uses corpse testimony + witness contradiction:
Key quest objectives / next steps implied
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Clear the Open Hand Temple plot and fully prove the truth by:
- finding the missing murder weapon in tunnels/hidden areas,
- using recovered evidence to restore refugee aid (and reopen the temple).
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Follow the larger cult thread
- The “dread tribunal / cult of Bál framing” is connected to:
- missing hand/credentials,
- underground passages,
- and potential routes to confronting Orin (and/or manipulating cult dynamics).
- The “dread tribunal / cult of Bál framing” is connected to:
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Expect more secrets inside the temple
- The episode ends with strong suspicion of hidden doors/tunnels still unexplored—setting up the next episode’s investigation.
Gamers or sources featured
- Many a True Nerd (John / narrator)