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The 6-Week Drawing Bootcamp ✏️
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The 6-Week Drawing Bootcamp
Marc Brunet presents a progressive drawing program that builds skills in a deliberate order: hand control, perspective and form, figure drawing, construction, values, and character design.
Each week includes four exercises and one finished project. Brunet recommends practicing for roughly 20–40 minutes a day, spreading exercises across the week, and using the optional harder versions only if you have more experience. References are an important part of learning.
Week 1: Control and Basic Forms
- Fill a page with confident, shoulder-driven straight lines, curves, and ellipses. Avoid scratchy strokes.
- Draw 20 boxes and 20 cylinders in varied orientations. Do a little each day rather than all at once.
- Draw 10 simple idle poses, spending 2–3 minutes on each. Focus on observation rather than polished results.
- Fill a page with forms that you stack, cut, bevel, and extrude to practice imagining solid objects.
- Project: Before the week begins, spend about an hour copying a character of your choice without tracing. Save this drawing as a benchmark to compare with your work in Week 6.
Week 2: Form and Perspective
- Review perspective fundamentals using the linked class.
- Draw a pose from reference for 10 minutes, then put the reference away and redraw it from memory.
- Draw 10 boxes of different sizes in one-point perspective.
- Block out a simple room with a floor, two walls, and one piece of furniture.
- Project: Draw a simple prop, such as a chest, in two-point perspective.
Week 3: Figure Drawing and Observation
- Review the quick-pose lesson from Week 2.
- Draw 30 quick poses at 2 minutes each, spread across the week.
- Draw five character poses at 5 minutes each, showing only the torso and above.
- Spend 20 minutes studying one pose, then overlay your drawing on the reference to find and correct inaccuracies.
- Project: Draw two characters interacting and touching, using reference. Spend about 30–60 minutes; prioritize the bodies and leave details until last.
Week 4: Figure Construction
- Review the fundamentals of construction, especially building a figure with a classic mannequin.
- Draw five simple mannequins from photo or drawn references.
- Copy a character’s body in a neutral pose, without face, hair, or clothing. First construct the figure, then make a clean sketch over it.
- Redraw one of your mannequins from memory, bringing back the reference at the end to check and correct it.
- Project: Construct a full standing figure from boxes and cylinders in a dynamic pose, using reference.
Week 5: Values and Shading
- Review the linked shading lesson.
- Shade five of your Week 4 figure drawings using references. A posing tool such as Magic Poser can help with setting up figures and lighting.
- Make a grayscale master study of a partial character, separating midtones, highlights, and shadows onto three layers. Keeping the value groups separate encourages deliberate decisions rather than aimless smudging.
- Shade another artist’s line art. You may use Brunet’s work, but do not claim it as your own.
- Project: Create a grayscale portrait from a mirror or a reference photo. Keep highlights, midtones, and shadows in mind as you work.
Week 6: Character Design and Combining Skills
- Review the character-design basics lesson.
- Draw a standing character from construction without reference or clothing.
- Create a character by combining parts from three different references—for example, a torso, legs, and arm from separate sources.
- Redraw the Week 1 benchmark character using the same reference, then compare the two drawings.
- Project: Design and draw an original character using the skills covered throughout the bootcamp.
Brunet recommends repeating the bootcamp after a few months with a new benchmark. The exercises are intended to remain challenging as your results improve. The program can be done digitally or with pen and paper.
Creator featured: Marc Brunet.
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