Video summary
Launch Your First AppLovin Ads Campaign
Main summary
Key takeaways
Product reviewed
AppLovin Ads / XON Ads Manager (AppLovin’s ad platform focused on mobile game inventory). The video is a step-by-step guide to launching a first campaign and tuning creatives, landing pages, and campaign settings.
Key features / workflow (unique points mentioned)
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5-step setup process
- Sign up at xon.ai
- Install and verify the pixel
- Choose page and offer
- Upload creatives (video + “interactive” + image)
- Create the campaign and settings (ROAS/CPP goals, etc.)
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Brand settings
- Upload brand logo, brand name, description (max 75 characters), CTA label + CTA color
- Brand assets preview matters because it appears on the third ad screen
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Ad format structure (3 parts)
- Screen 1: Video
- Screen 2: “Interactive” (HTML interactive in the manager) or image (both treated as interactive-type assets)
- Screen 3: Brand assets or DPA (dynamic product ads) / DOA (dynamic offer ad)
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Integrations
- Connect Shopify (if used)
- Configure reporting key / API keys for third-party tracking tools (examples mentioned: TUNE, Northbeam)
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Pixel setup & verification
- Shopify users: integrate via the AppLovin app (quick)
- Non-Shopify/headless: set up via Google Tag Manager
- Troubleshooting: AppLovin Pixel Helper Chrome extension
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Geography / targeting availability
- Can run in “pretty much anywhere … except Western Europe” (as of the speaker’s info)
- Video examples assume United States campaigns
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Campaign optimization choices
- Two goal types: ROAS goal or CPP goal / cost per purchase
- Suggestion: start with ROAS for most cases (speaker claims ~70% run ROAS in “June 2026”)
- Audience strategy options:
- Universal: includes existing customers
- Prospecting: new customers
- Discovery: people who haven’t been pixelated yet
- Day target: optimization window (e.g., 24 hours vs 7 days)
- Suggestion: start with Day 7 (speaker claims ~70% use Day 7)
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Attribution difference vs Meta
- AppLovin uses click-based attribution and does not have view-through attribution like Meta
- Result: ROAS in AppLovin Ads Manager can be lower than Meta/third-party reporting
- Advice: don’t turn off campaigns too early due to lower in-platform ROAS
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Creative sets & testing strategy
- AppLovin structure emphasizes:
- Campaign level + Creative set level (no separate ad-set/ad layer like Meta)
- Recommendation: build multiple creative sets for different combinations, such as:
- Landing pages (home vs product vs sales page)
- Creators/batches
- Avoid mixing “new creatives into existing creative sets” because it can disrupt learning
- AppLovin structure emphasizes:
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Creative upload limits
- In a creative set: up to 10 videos and 10 interactives/images
Creative requirements and what works (unique points)
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Volume + diversity are critical
- Major warning: beginners often upload only 1 video + 1 image/interactive
- Instead: upload as much creative diversity and volume as possible
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Video length
- Must be shorter than 60 seconds
- Unlike Meta, longer videos (2–4 minutes) aren’t viable on XON
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Aspect ratio
- Prefer 9:16 videos
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Captions
- Add captions because many users are watching on mute
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Creatives can perform differently than Meta
- “What works on Meta can work on AppLovin,” but:
- Stuff that didn’t work on Meta may work on AppLovin
- Reason given: different mobile game ad user experience (ads appear between levels or rewarded video)
- “What works on Meta can work on AppLovin,” but:
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Example creative approaches mentioned
- AI-generated short videos with on-screen text (example: “Parlor Games”)
- Very short looping video (example: a 5-second clip looped to ~30 seconds)
- A “creative portfolio” helps the algorithm pair:
- video with interactives/images to match different users
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Second-screen strategy (Screen 2)
- Use both:
- HTML interactives created in the manager
- images (speaker mentions Thumbstop as an image tool)
- Screen 2 is described as important for communicating transformation (how life improves / pain solved / desired outcome)
- Use both:
Numeric / score-like claims included
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Format / engagement metric
- AppLovin ad medium watch time: ~35 seconds (speaker stated)
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Attribution / ROAS expectations
- AppLovin ROAS in the manager can be lower than Meta / third-party due to attribution differences
- Example target mapping:
- Aim for about 1.2 ROAS (120% goal) in AppLovin Ads Manager if expecting higher back-end performance (speaker references “TripleLift” comparisons)
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Performance examples (spend/profit)
- “Parlor Games” (last months):
- Their best-performing AI creative described as their best spending ad on XON
- Loop video example:
- “spent a couple of thousand a day profitably”
- Another referenced: $6,000+ profitably over 7 days and $1,000+ yesterday for an AI-generated video
- “SweetFlex”:
- Spend ~$1,500/day
- “Day zero ROAS just over one”
- “New customer day zero ROAS ~0.95”
- “Parlor Games” (last months):
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Creative spend share
- “Parlor Games”:
- “thumbs up” creatives reportedly got ~90% of the spend in the example view
- “Parlor Games”:
Note: These are reported by the speaker; there’s no independent verification or full chart context provided in the subtitles.
Pros (explicitly implied or directly stated)
- Faster setup to go live: “get live generally under 60 minutes” (after setup steps)
- Easy integrations: Shopify/AppLovin app; GTM docs for others
- More time in the ad experience than Meta → better for storytelling/transformation
- Creative flexibility: videos + interactive HTML + images; the algorithm can combine components
- Performance improvements possible beyond what failed on Meta (conceptually: different platform experience can unlock creatives)
- Evergreen improvements mentioned after an “algorithm update” from AppLovin
Cons / limitations (unique points)
- Attribution is stricter than Meta: click required; no similar view-through reporting → in-dashboard ROAS may look worse
- Fewer campaign options: speaker says there aren’t “that much options right now”
- Creative constraints:
- Videos must be < 60 seconds
- Requires 9:16 and captions
- Debugging measurement is harder:
- Harder to identify which specific video+image combination drove conversion
- AppLovin mainly shows impressions and spend by asset type
Comparisons made with similar products (Meta / Meta Ads)
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Creative fit comparison
- Meta-winning creatives often work on AppLovin, but some Meta failures can succeed on AppLovin due to different user experience.
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User experience comparison
- Meta: scrolling with minimal time → hook is everything
- AppLovin: mobile game context → ads are watched longer, with time for transformation storytelling
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Attribution / ROAS comparison
- Meta: view-through attribution by default (as described)
- AppLovin: requires click attribution → expect lower ROAS in the dashboard
Verdict / overall recommendation (based on the video)
Recommended for marketers who can produce/assemble a diverse set of short (under-60s), 9:16 creatives—especially with captions and strong Screen 2 “transformation” messaging.
The video suggests AppLovin/XON can perform well for both evergreen and scaled spend, but warns not to judge too quickly using AppLovin Ads Manager ROAS alone, due to click-based attribution differences versus Meta.
Unique points by speaker
Only one main speaker (Pep, CEO at Smart Marketer Agency) provides the guidance and all examples. No other speaker voices are present in the subtitles.
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