Video summary
WARDOGS ► A Quick Start Guide To Flying Helicopters - Controls, Settings, Sensitivities
Main summary
Key takeaways
Main ideas / lessons conveyed
- Purpose of the video: The speaker (Ghost) shares a quick-start guide for flying helicopters in Watch Dogs (in the context of a testing/early access period), focused on practical setup and basic flight techniques.
- Why helicopters matter early: Helicopters are portrayed as a good way to earn money early, before players unlock weapons like stingers and RPGs.
- Goal of the guide: Learn how to:
- Fly basic helicopter controls (altitude, momentum, turns)
- Use inertia effectively
- Land safely without flipping or damaging the propeller/skids
- Emphasis on practice: Crashes happen; players should use training zones and iterate with adjustments.
Method / instructions (detailed)
1) Pre-takeoff setup: control settings & peripherals
- Go into control settings before doing anything else.
- Mouse sensitivity:
- Set sensitivity to 0.55.
- This sensitivity also affects helicopter control.
- DPI:
- Use 1600 DPI.
- Reference for tuning: ~25–26 cm for a 360° turn.
- “Relative” parameter:
- The speaker sets Relative preference.
- Note: It appears in the infantry section, implying relevance might be indirect.
- Freeview settings:
- Leave most freeview values at 100.
- Air transport multiplier:
- Adjust if you want mouse sensitivity higher/lower than the base.
- The speaker prefers the “unit” meaning/behavior (exact phrasing unclear due to subtitle errors).
- Tuning advice:
- If movement feels too slow → increase slightly
- If too abrupt → reduce slightly
- Battlefield-like feel:
- The speaker wants helicopter controls to resemble Battlefield, which requires:
- Enable mouse control of the helicopter
- Assign mouse axes to helicopter actions:
- Mouse left/right → Roll
- Mouse up/down → Pitch
- The speaker wants helicopter controls to resemble Battlefield, which requires:
2) Alternative mouse aiming approach (and recommendation)
- “Rifle aiming” option (not recommended by the speaker):
- Would map:
- Left/right to yaw
- Up/down to pitch
- The speaker says yaw in Watch Dogs feels weak and less comfortable than in games like Battlefield.
- Conclusion: The speaker doesn’t recommend rifle aiming for Watch Dogs.
- Would map:
3) Rotor control tuning
- Separate adjustments:
- Pitch and roll of the rotor can be adjusted independently.
- The speaker keeps both at 50%.
- Axis isolation:
- Rotor mouse axis isolation set to 0%.
- Y-axis inversion:
- Y axis is inverted.
- Reasoning: mimics joystick behavior:
- Push forward → nose down
- Pull back → nose up
4) Flight assistance systems (stabilization & restrictions)
- Enabling assist features:
- The speaker says it’s okay and even a good start, but explains what each does.
- Stabilization system:
- Mitigates pitch/roll/yaw to keep the helicopter level.
- Can be turned off for more free/manual control.
- Flight mode restrictions:
- Limits extreme angles for safe flight.
- Can be turned off for more aggressive maneuvers.
- Speaker’s preference:
- Turns both stabilization and restrictions off to gain full control.
5) Keyboard mappings (aircraft control)
- Pitch controls:
- W = pitch up (climb / gain altitude)
- S = pitch down (descend / lose altitude)
- Roll/turn controls:
- A = left
- D = right
- Why some keys feel “strange” (F-keys and X):
- During alpha/beta testing, leaving certain helicopter-related keys unassigned caused them to reset to default after restarting, leading to crashes.
- To avoid that, the speaker assigns helicopter-related functions mostly to keys he doesn’t use often:
- F6, F7, F8 for special/cyclic controls
- One is used for an “air barrel” gag
- Optional alternative:
- Could use F9 or similar if you don’t want it on a specific key (like Space)
- F6, F7, F8 for special/cyclic controls
- Countermeasures:
- Assign countermeasure activation to X
- Motivation: feels comfortable and familiar (Battlefield habit).
6) Basic flight: takeoff, altitude control, turning
- Taking off:
- Pick up a helicopter at a vendor/training ground.
- Start engine:
- via menu “start engine”, or
- press W (also starts engine)
- Climb/descend:
- After reaching full speed:
- Hold W → gain altitude
- Hold S → descend/lose altitude
- After reaching full speed:
- Using controls simultaneously:
- Mouse (hand on mouse):
- Mouse right/left = roll
- Mouse forward/back = pitch changes
- Keyboard (A/D):
- Causes side-to-side turning/rotation.
- Mouse (hand on mouse):
7) Core mechanics: inertia (how to climb/descend efficiently)
- Key concept: use helicopter inertia.
- Examples given:
- Climb quickly:
- Pull the handle toward you
- This reduces speed but increases altitude
- Then level the helicopter to stabilize while keeping the gained height
- Lose altitude quickly:
- Hold S to descend
- Instead of just holding W to climb, tilt forward to bleed speed/altitude
- Descend faster by accelerating the rotor:
- Helps drop altitude faster
- Costs speed (and can be advantageous depending on combat/tracking needs)
- Climb quickly:
- Combat survival tactic:
- Fly low to reduce targeting effectiveness.
- Speaker notes inability to target at low altitude (exact meter value not specified).
8) Steering strategy: roll-heavy turning
- Direction control:
- Use roll on the mouse to control flight direction.
- Banking guidance:
- For a right bank, the speaker often also turns the nose right.
- Turning note:
- A full turn results in ~180-degree change (subtitle ambiguity).
- Therefore: rely on roll more than in Battlefield.
9) Training suggestions & practice locations
- Use training areas:
- Speaker references a riverbed at range for helicopter practice.
- Practice exercises:
- Approach a bridge:
- slow down
- dive under it
- later become more confident and stay lower to the ground
- Approach a bridge:
- Recovery from mistakes:
- If you crash:
- Press Escape
- Return to spawn
- Take another helicopter
- If you crash:
10) Landing methodology (altitude/momentum management)
Approach to land safely
- Don’t go too low while learning:
- “Just get used to the controls, experiment.”
- Landing approach goal:
- Focus on removing horizontal momentum.
If you overshoot
- Fix technique:
- If landing zone is overshot, jerk the rotor back sharply and turn around.
- This can nearly stop horizontal momentum quickly.
Speed/altitude planning for dropping players to a control area
- Suggested altitude/speed start:
- Begin slowing and descending around ~1000 meters (maybe 800–900 depending on team/drop preferences).
- Also:
- Study the map:
- look for flatter spots
- avoid buildings/obstacles to protect the propeller
- Study the map:
Landing setup while flying over trees (example)
- Example plan:
- When ~1000 meters from the target:
- hold S
- pull the helicopter slightly toward the speaker
- Effect:
- gives height while losing momentum
- When ~1000 meters from the target:
- Speaker’s claim:
- This is the safest way to land (per their experience).
Final descent and touchdown
- Select a landing spot (example: train tracks).
- Descent:
- Use light S presses
- Avoid sudden movements
- Touchdown / skids guidance:
- Landing is safe when you approach with forward momentum and set down “straight.”
- Reason:
- skid direction helps prevent flipping even after hard landings.
- Do NOT land with big sideways shift:
- Coming in “like that” (side-shifting) will flip the helicopter.
- Common failure scenarios:
- Crashing into buildings while trying to pick up passengers near vendors (usually bad alignment/side approach).
- Hitting trees with the propeller during landing attempts.
11) After crashes: repair procedure
- If propeller damage occurs (or helicopter flips):
- Buy/keep a wrench for vehicle repairs from the seller.
- Use the repair menu via F-menu:
- scroll to the bottom option like “move helicopter”
- then repair the propeller
- Attempt takeoff again.
12) Hovering / passenger exit safety
- You don’t always need a full landing:
- If you hover slightly above the ground and get close enough, passengers get a prompt to exit safely.
- Parachute exception:
- If passengers have parachutes, they could exit earlier and fall/crash—more often than expected.
13) Landing style variants (future content)
- The speaker briefly mentions:
- “professional pilots”
- “J-like turns”
- They say this will be covered in future videos.
- For now:
- Land softly and slowly near the control zone edge or near a nearby capture structure (e.g., first tower).
14) Low-altitude combat and evasive landing
- When targeted by anti-aircraft missiles:
- lean slightly to the side
- slowly lower yourself (implied for cover and timing)
- If landing site is uneven / helicopter rocks:
- pause a few extra seconds
- carefully align roll and heading using the mouse
- then land successfully
- Screen indicators (bottom UI):
- Vertical lines show pitch (up/down)
- Thin horizontal lines show roll
- Side arrows indicate whether you are gaining or losing altitude/situation
- Tilting forward:
- arrows move down (rapid altitude loss)
- Pulling handle back:
- arrows jump up (rapid altitude gain)
15) Final principles & learning mindset
- Helicopter control balance:
- You can rapidly change altitude and speed.
- You can also do small, smooth micro-maneuvers (described as the “joy” of helicopter flying).
- Encouragement:
- Anyone can learn; it’s not that hard.
- Future promise:
- Once helicopter variants (minigun / rocket launcher) unlock, the speaker will provide aiming tips.
Speakers / sources featured
- Ghost (speaker/host; YouTube creator)