Video summary

Why the Guardian is the best gun in Valorant

Main summary

Key takeaways

Gaming

Storyline

No specific storyline is discussed. The video focuses on gameplay and progression in VALORANT (climbing ranks) rather than narrative content.

Gameplay highlights (Guardian-specific)

  • Why the Guardian is strong

    • One-shot headshot damage (195) with a 2250 credits cost.
    • High penetration rounds, which can occasionally let you shoot through certain barriers (used for “sneaky wallbangs” and utility interactions like dealing with Killjoy’s ALTs).
    • Longer zoom than other rifles, helping with longer-range engagements and mid/long angles (e.g., Ascent mid, Bind/Long, and various angles on Breeze).
  • Core skill the weapon forces

    • Using the Guardian punishes sloppy crosshair placement because you can’t rely on spray/adjustment like with the Phantom.
    • The main improvement credited is perfecting crosshair placement so you get the kill on the first shot.
  • Multi-kill play pattern

    • Emphasizes consistent one-tap potential: kill one, acquire the next target quickly, instead of spraying and confirming.

Strategies / key tips mentioned

Economy and team impact (Eco-to-buy logic)

The speaker argues the Guardian can be used as a reliable “almost every round” buy due to its economy-friendly plan:

  • Force-buy a Guardian on eco rounds and claim it won’t hurt the team’s economy even if the round is lost, because the next round you can still buy it.
  • Guardian usage helps with money stability, letting you buy for both you and teammates more often.

How to shoot (aim approach)

  • ADS-heavy style

    • Over 70% of Guardian kills are from ADS.
    • Reason: at longer distance the head is “too small” for comfortable hipfire; ADS improves precision.
    • Still keeps hipfire for close-range flicks.
  • Pacing shots

    • Avoid spamming. If you’re missing, slow down and make shots count.
    • Since ammo is limited, you must better predict where opponents (especially heads) will be.

Defense angles / risk management

  • Uses hard peeks and holds angles like:
    • Mid on Ascent
    • Long on Bind
  • Warning/logic given:
    • If you get pre-fired or out-aimed, it can quickly become a 4v5.
    • Not worth it to die after only one pick—aim for at least two picks when committing.

If opponents rush

  • Put the crosshair where the head will be and let them push into your bullets (“wide” head level placement).

Disadvantages acknowledged (tradeoffs)

  • No spray advantage
    • Cannot spray/salvage like Phantom.
  • Smokes
    • Shooting through smokes is harder; Phantom is described as “very strong” here.
  • Breaking Sage barriers
    • Guardian is slow at breaking Sage walls compared to other approaches (it takes longer to shoot then walk in to knife).

Warm-up / settings advice

  • No aim trainers like KovaaK/Aimlabs.
  • Warm-up routine:
    • 2–3 Deathmatches before comp.
    • If it’s the first game of the day: a few rounds of practice/running gun to warm up muscle memory.
    • Otherwise: Guardian-only approach in warm-up.
  • Mentions:
    • Current crosshair/settings are available on their Twitch channel (see “Featured gamers/sources”).
    • Copying sensitivity/crosshair won’t magically improve you—find something you can consistently play.
    • Uses a visible crosshair since they struggle seeing a dot crosshair.

Featured gamers or sources

  • Twitch channel: fishy chair (for settings/crosshair mention)

Original video