Video summary

Qwable 3.6 27B tested - 16GB Local LLM setup

Main summary

Key takeaways

Technology

Tech summary (Qwable / Qwen fine-tune, local 16GB LLM test)

  • Model under test: Qwable
    • A Qwen model fine-tuned on “Fable 5” style reasoning/instruction data.
    • Subtitles mention training on “Unsloth’s Qwen 3.6 27B” with cleaned Fable 5 style reasoning and instruction data.
  • Quantization / runtime: 4-bit quantization in GGUF format so it can be run with llama.cpp.
  • Test goal: Run the same set of browser-based coding challenges as prior 27B comparisons to benchmark/compare output quality.

Hardware / setup

  • Inference system: 16GB VRAM and 32GB DDR4
    • Explicit note: the 27B model cannot fully fit in 16GB VRAM, so offloading is required.
  • Development workflow:
    • VS Code with a client extension to connect to llama.cpp
    • A GitHub link was referenced for prompt files and model configs

Evaluation / tests performed

1. 2D Driving Game

  • Initial behavior: Model followed the prompt and produced code/checklists.
  • Major failure mode:
    • Got stuck in a verification loop due to context length explosion
    • Attempted ~100K context while limited to 64K
  • Required intervention: Manual kill/restart of the instance after the loop.
  • After fixes: Game ran, but with additional issues:
    • Background initially blank, later improved to show labels (e.g., trees/meadows)
    • Crash handling: On crash it resets to start, and pressing R to restart didn’t work; required a page reload
  • Overall sentiment:
    • Worse than the “Qwable/Quipus” 27B comparison
    • Also worse than the base model (per the speaker’s opinion)
    • One positive: car orientation was sometimes handled better

2. Sand Physics (browser sandbox sim)

  • Output: Produced the index file and appeared relatively one-shot
  • Functionality observed:
    • Materials: sand and water work
    • Sand/water interaction: described as somewhat buggy/glitchy
    • Building/walls: wall placement restricted—can’t build through existing materials
      • Speaker notes this wasn’t present in earlier tests, but doesn’t strongly penalize it
    • Acid: degrades materials over time (not instant); progresses in gradual “steps”
    • Eraser, brush size, clear: all worked
  • Overall sentiment: Generally good, with acid behavior specifically called out as interesting/different

3. Dungeon Crawler / Raycasting + procedural generation

  • Expected tasks: Ray casting and procedural generation, using algorithm options
  • Major failure mode: Browser became stuck loading; DevTools wouldn’t load
  • Observed looping behavior:
    • Repeatedly opened the browser
    • Tried verification/screenshot-like steps
    • Entered loops that caused system lag
  • Required intervention: Repeated stopping/killing
  • Prompt adherence issue: Poor adherence—model keeps opening the browser even though guidance said not to use it directly
  • Conclusion: Author largely abandoned this test as non-progressing and too resource-intensive

Human eval / scoring (OpenAI human eval mentioned)

  • Initial run:
    • Took about 5.5 hours
    • Score: 53%
    • Pass rate: 88
    • Author suspicion: harness likely not broken; model probably spent too much “thinking budget” without producing final answers
  • Second run (after tweaking):
    • Nearly 6 hours
    • Many “no answers” again
    • For questions it did answer: 90%, but overall it still didn’t answer enough
  • Final decision: Author chose not to further tinker due to time cost

Author’s overall verdict

  • Not recommended: “Personally, I’m just going to say I wouldn’t bother with this one.”
  • Reasons cited:
    • Weak performance across challenges
    • Poor prompt adherence
    • Looping behavior
    • Heavy compute usage without successful completion
  • Upcoming: Next comparison planned with Gemma 12B, trained on Fable and Cursor Composer

Main speakers / sources

  • Speaker: Luke (host of “Luke’s DevLab”)
  • Primary model referenced: Qwable / Qwen 3.6 27B fine-tuned on Fable 5 (via Unsloth)
  • Runtime/tools referenced: llama.cpp, GGUF 4-bit quantization, VS Code extension, GitHub-linked prompts/configs (source not otherwise detailed)

Original video