Video summary
UN ÉCHEC INATTENDU... Revenus Gacha, Lancement NTE, 7DS et Anniversaire HSR
Main summary
Key takeaways
Finance-focused summary (markets / investing angle on mobile game revenues)
Macro / industry context mentioned
- The subtitle discusses April monthly revenues across multiple “gacha” mobile games (publisher-level monetization/performance).
- A key external factor is a “shift/change with the topups” (payment/top-up policy changes and some shop closures).
- The presenter expects this could affect mobile revenues on Android/iOS and across games, with potential positive or negative impact.
Key game revenue takeaways (rankings & relative performance)
Expected April leaders / predictions
- HSR (Honkai: Star Rail): positioned as Top 1. The speaker references a prior expectation of ~80 million, while noting the outcome was higher than that expectation.
- Genshin Impact: described as unexpectedly high and stable.
- Love and Deepspace: cited as Top 2 in the speaker’s prediction.
- Zenless Zone Zero / Zenless: discussed as a “flop” due to timing/patch-counting issues.
- Pokémon TCG: mentioned as Top 4/Top 5 in predictions.
Explicit revenue numbers cited
- HSR: ~80 million (explicitly called out).
- NTE / new gacha “NE”: the speaker says it’s too early to judge; the launch window matters more in May.
- A specific month-to-month comparison:
- “Doan battle” drops from ~15 million to ~8 million.
- Other explicitly mentioned figures:
- 21 million: discussed in the context of Infinity Nikki’s milestone/anniversary performance.
- 7 million: mentioned regarding Zenless, where the speaker concludes the calculation missed counting due to timing.
- “8 million for 27”: referenced without clear instrument/context.
Infinity Nikki (milestone context)
- “3.5th birthday” / 6-month celebration framing.
- “21 million” is cited as impressive performance.
Company/event-level drivers (monetization catalysts)
- HSR birthday event:
- Repeatedly described as a major driver; the speaker says it “crushed it” and ranks HSR Top 1.
- Genshin Impact patch stability:
- The speaker claims Genshin’s revenue is “stable” and that it matches Japanese outcomes across character cycles.
- A noted anomaly: “What happened in November?” (described as an outlier tied to a specific banner/character, though details are garbled).
- Zenless patch / timing problem:
- The speaker says “Yuki isn’t counted or hardly counted”, implying Zenless impact may show up in May, not April.
- Zenless is characterized as suffering from weak patch performance.
- The speaker also suggests that S3 could be affected by lack of a currently running anime, reducing sustained hype.
Explicit caution / uncertainty
- The presenter repeatedly implies uncertainty due to:
- counting window mismatches (e.g., Zenless outcomes shifting once May’s window is included),
- and data/counting limitations.
- For some games, the presenter questions whether certain numbers (e.g., “34 million”) were meaningful.
Methodology / framework mentioned (informal, not portfolio-like)
- The speaker uses a step-by-step revenue analytics workflow:
- Open multiple tabs showing Japanese revenues for “the four gacha games.”
- Compare April results while attributing event contributions to release dates/patch boundaries (what is counted in April vs May).
- Incorporate external policy changes (top-up/payment shifts) as possible explanations.
- Produce rankings, then cross-check with expectations and past patterns (e.g., Genshin stability vs more uneven performance for another title).
- Discuss character/banner effects qualitatively (bait marketing, niche vs broad audience, collabs).
Specific game/company/instrument mentions (assets / “instruments”)
- No financial tickers (e.g., AAPL) or ETFs/bonds were mentioned.
- The “instruments” are mobile game titles, including:
- NTE / “NE”
- Genshin Impact
- Zenless Zone Zero
- Honkai: Star Rail (HSR)
- Love and Deepspace
- Pokémon TCG
- Infinity Nikki
- Arknights (and related “Ark / Arknight” phrasing)
- One Chaos Z0 Nightmare (name appears garbled)
- Grand Cross
- Dragon Ball Legends
- FGO (referenced as “Dark Knights are missing FGO”)
- Pad (likely Puzzle & Dragons, name garbled)
- Celeste / “C of Origin” (unclear garbled reference)
- Withering Waves / W Strike (garbled but clearly a title reference)
- Naruto mobile
- Collab/marketing mention:
- Porsche collab for NTE.
Key launch dates / timelines (NTE)
- Download from April 27
- Release April 29
- Launch/monetization details mentioned:
- 0.99% chance per single to get the S character
- Guaranteed S at 90 pulls
- No mention of a “50/50” system (i.e., no standard pity split described)
Recommendations (explicit)
- No direct buy/sell investing recommendations.
- The main implicit takeaway is interpretation caution: top-up policy changes may alter monetization outcomes, so performance interpretation should account for these structural shifts.
Disclosures / disclaimers
- No explicit “not financial advice” / legal disclaimer appears in the subtitles.
Presenters / sources
- Presenter: Appears to be one speaker (name not clearly legible from subtitles).
- No clear third-party source is cited by name.
- References to “Japanese revenues” panels/tabs appear, but not attributed to a specific analytics firm.