Video summary
Audio Post 207 pt 2: Pro Tools Mixing - Foley and SFX
Main summary
Key takeaways
Tech/Product Concepts + Workflow (Pro Tools SFX/Foley Mixing)
Top-Down Mixing Priority
- Start with the most important elements (typically dialogue), then move to:
- Music
- Main sound effects (e.g., weapons/hits)
- Lower-priority backgrounds and foley
- Notes on exceptions:
- Some projects/genres may invert this priority (e.g., ambience-heavy storytelling like Apocalypto).
- Foley can sometimes carry story rather than serving only as detail.
LFE Usage in 5.1
- Use LFE conservatively using a “tickling” approach rather than constant bass.
- LFE is described as “extra oomph” rather than strict bass management.
- Analogy: occasional LFE use is like hot sauce—powerful when used intentionally.
Reverb Workflow (Pro Tools)
- Uses two reverbs.
- Sends certain SFX layers to effects reverb 2 (5.0 reverb).
- Preview mode + automation writing:
- Adjust plugin parameters in Preview.
- Write automation to the current selection using Option-Command-? (macOS).
- Reverb tuning focuses on:
- Center/rears levels
- Spread
- Rear shape
- Pre-delay
- Pre-delay preference:
- Reduce pre-delay (e.g., from ~150 ms down to ~80 ms) so reverb “glues” to the gunshot rather than sounding detached.
- Plugin choice:
- Mentions PhoenixVerb as used for years, but suggests replacing it due to lifecycle/ownership changes (iZotope → Native Instruments).
- Recommends Revibe:
- Included with Pro Tools
- Less “premium/buttery” sounding than some options, but still workable.
- Automation bug/verification:
- Notes a Revibe automation glitch (rear link control not writing correctly).
- Confirms the issue is fixed and that center/rear levels are present.
Automation + Panning for Spatial Motion
- Uses dynamic panning (front-to-back / front-to-rear) to create motion.
- Especially helpful for multi-layer transitions (e.g., vehicles and weapon changes).
- For 5.1, creates rotational motion by spreading a sound across channels (e.g., counter-clockwise motion in surround terms).
Track Management / Stems
- Uses track groups such as:
- A sound effects (punches/fight/body falls)
- B sound effects (weapons)
- Later categories like cars/vehicles:
- VCA-style group examples: Charlie (truck), Dog (bike), E (extraneous SFX)
- Mentions starting from fully muted states and then mixing down categories.
Handling Layers + Editing Consistency
- When cuts are trimmed similarly, reuse decisions by:
- Copying automation
- Using selection-based preview automation writing (Option-Command-?)
- Applying fill/repeat to selection and copying special automation
- The approach benefits from editors maintaining consistent settings across similar clips, enabling fast reuse.
EQ Philosophy for Foley/SFX
- Warning: HP/LP shelf filters must be used judiciously for Foley/SFX that weren’t recorded to match the scene—otherwise they can “stick out.”
- “Dynamic low-pass” idea:
- Low-pass starts higher and moves downward as the sound decays.
- Works for dialogue as well.
Gain Staging: Clip Gain vs Faders
- Strong preference:
- Use clip gain during editing so plugins see healthy input levels.
- During the mix:
- Mostly uses faders (touch/trim/latch/automation).
- Exception: quick “grab and boost” moves for a specific SFX using Control-Shift + mouse wheel style actions.
- Dialogue target (rough guide):
- Average clip gain around ~ -27 dBFS to reduce compressor makeup needs.
Touch / Latch / Trim Behavior
- Uses Preview mode for plugin automation tweaks.
- Typical automation behavior:
- Touch/Trim when writing through clips
- Latch for music dips (e.g., loud needle drops) when dialogue needs to sit lower.
Dynamic Correction During Playback
- Emphasizes auditioning in context by muting/soloing selectively.
- Example strategy:
- Mute engine intake while keeping interior exhaust cues, rather than relying on soloed decisions.
Stereo Alignment Considerations (Engine Multi-Tracks)
- Considers aligning stereo recordings clip-by-clip.
- Tradeoff:
- Phase alignment can reduce width but increase punch.
- In the discussed case:
- Alignment didn’t improve punch/width enough to be worth it.
Crossfade Timing Note
- Two-frame crossfades are described as common/standard, but not always ideal:
- Two frames can be too smooth if a sharper perceptual shift is desired.
- More than ~four frames can feel overly soft.
- Sometimes a hard cut (no crossfade) works better for specific effects.
Practical Stream/Demo Content
Weapons (Gunshots)
- Builds weapons using multiple layers:
- Body/“thump” layers
- Distant layers
- LFE routing
- Reverb sends
- Dynamic panning
- Sub-hit suggestions
- Decay low-pass automation
Vehicles
- Sets levels and applies EQ (e.g., low-mid/bass emphasis).
- Uses front-to-back/whoosh panning.
- Adds/adjusts reverb selectively:
- Often avoids reverb to prevent clutter
- Prioritizes clarity
- Uses automation copying to maintain consistency across similar POV shots:
- “copy all automation” / fill-paste behavior
Streaming Tools / Preventing Feedback
- Uses Mute-O-Matic to avoid feedback when monitoring with open microphones.
- Mentions chat/audio verification via responses in chat to confirm things are working.
Reviews / Tutorials / Guides Extracted
- Tutorial-style Pro Tools SFX/Foley mixing guide covering:
- Layered mixing (most important → least important)
- Safe 5.1 + LFE handling using “tickle LFE”
- Pro Tools plugin automation with Preview mode and Option-Command-?
- Recommendation: use Revibe (included in Pro Tools) instead of PhoenixVerb for availability
- Gain staging:
- clip gain during edit
- faders during mix
- dialogue target around ~ -27 dBFS average
- Automation reuse:
- copy/paste and selection-based writing to preserve EQ/pan/reverb decisions
- Surround motion:
- dynamic panning for rotation-style movement
- EQ best practices for non-matching Foley/SFX:
- use HP/LP conservatively
- consider dynamic low-pass for decay
Main Speakers / Sources
- Tom (primary speaker; streamer/host; audio post-production instructor and mixer)
- Justin Chow (asks about clip gain vs volume automation)
- Martin S. (asks about ambient fade/crossfade standards)
- Josh (provides streaming feedback; participates in chat)
- Tyrell Massie (Sisters, Oregon) (chat participant)
- Anup (chat participant; mentions cameras)
- Paul (chat participant)
- Dane Smith (chat participant; chooses “linear first” vs continuing)
- Tools/plugins referenced as sources of functionality (not speakers):
- Revibe
- PhoenixVerb
- Sound Radix suggestion
- Mute-O-Matic