Video summary
10 Board Games for 5 or More Players
Main summary
Key takeaways
Overview
Monique and Naveen (from the channel) kick off by sharing 10 board games that work best with 5+ players, especially for groups that gather in summer. They also thank the sponsor, World Series of Board Gaming in Las Vegas (Sept 24–28), highlighting the $40,000 main tournament prize pool and various events/ticket options.
Before the main list, they note the video isn’t including obvious party games and provide honorable mentions in two categories:
- Party games / social games they like: Just One, Codenames / Codenames Pictures, Monikers, Time’s Up.
- Social deduction games they usually recommend instead of including in the top 10, including Two Rooms and a Boom, versions like Time Bomb / Don’t Mess with Cthulhu, and discussion of how One Night Ultimate Werewolf is addictive early on but can become a “phase.”
They stress the top 10 isn’t ranked.
The Standout Games (Best for Higher Player Counts)
1. Scythe
A strategy engine/resource management semi-war game on a large asymmetrical map. They joke that it “almost” gets mentioned every episode—until they admit they’re “sick of hearing it.”
- Naveen’s favorite player count: 5 (also likes 6–7)
- Monique prefers: 7, because it leaves “no place to hide,” preventing players from camping in corners.
2. QE (Quantitative Easing)
A thematic economy/auction game modeled after 2008-style QE.
- Best at 5 (they dislike 3; chaos is fun at 4–5+)
- Punchline-style twist: the person who spent the most money automatically loses
- Described as very group/meta dependent, and not great as a back-to-back game
3. Captain Sonar
An intense real-time (and turn-based) submarine team game—submarine Battleship—with roles like captain, engineer, navigator, etc.
- Monique prefers turn-based to reduce chaos
- Major complaint: if the captain gives unclear directions (wrong cardinal directions, too quiet), the whole game can fail
- They debate how to make it smoother, but don’t fully resolve it on-screen
- They note it can be played at 8, with odd variants mentioned (including intense 1v1 turn-based)
4. Not Alone (1 vs Many)
Humans vs a single creature on a planet. The creature is more powerful, but humans explore and open more location options, forcing the creature to adapt.
- Uses a rock-paper-scissors-style “choose locations, try to catch/avoid capture” mechanic with racing using tracks
- Highlighted as best around 5, and it scales with more humans (more capture opportunities)
5. Fujiflesh (Out of Print Warning)
A quick hand-shedding numeric card game (3–8 players).
- Fun mechanism: players with matching lows (e.g., multiple 8s) can combine forces additively
- Creates an “epic team” that’s very hard to beat
- Builds a crowd-chant/ganging-up vibe as players rally against whoever is closest to dumping their hand
6. Decrypto (Anniversary Edition)
A quirky two-team clue-giving game—described as “code namesy.”
- Each clue-giver helps teammates deduce a 3-digit code mapped to four visible words/positions
- Clues can’t be too obvious, or the other team will steal the code
- Running jokes: a friend who never understands it, and another friend who repeatedly says things like “left or right field,” derailing play
7. Cursed Court (Not Owned)
A bluffing/deduction + bidding game set across seasons/years, where you wager which nobles will appear.
- Knowledge is shared privately with neighbors, while public reveals affect betting
- Emphasis on table talk/meta gaming and bluffing (including “forcing” others to commit coins by outbidding strategically)
- They want it for their collection, especially because it tends to shine at higher counts
8. Modern Art
A classic auction game about manipulating the market for painters/art categories.
- Different auction types appear round-to-round
- Values are determined by rank (top artist earns most), and those values can accumulate
- Not simply “buy low sell high”—you can also flood the market and try to steer what others value
9. Hansa Teutonica
A euro-style game about building networks across the map by placing cubes and claiming cities/expanding through an upgraded player board.
- Turns feel fast (often 2 actions early, more as upgraded)
- Fits 5+ because there are more cubes and more direct interaction—frequent chances to bump other players off spots
- Described as ideal at 5, less great at 3
10. Euphoria: Build a Better Dystopia
A heavier race-to-win strategy game where you build a dystopia by using dice/worker factions and pushing your way to place all your stars.
- Mix of race + carousel timing + area control
- Worker placement can involve recalling, and some actions allow bumping others’ dice
- Player interaction is heavy due to markets requiring shared resources—leading to negotiation and betrayal risk
- There are punishments for those who don’t participate, but mitigation is possible
- Rules issues were fixed in later materials; they enthusiastically recommend an expansion (and mention reprint availability for the broader idea)
Closing Notes / Extra Recommendations
They end by reiterating that the list avoids party/social deduction games, then share additional audience suggestions they’ve heard for 5+ players, including:
- Blood on the Clocktower
- Heat: Pedal to the Metal
- Twilight Imperium variants like TI4
- More trading-game ideas like Dusty Gorillas
They encourage viewers to comment more recommendations.
Main Personalities (as shown)
- Monique
- Naveen