Video summary
Audio Post 206: Pro Tools Mixing - Dialogue and Music
Main summary
Key takeaways
Main ideas / lessons conveyed
-
Purpose of the session (mixing approach): The speaker runs a live “audio postproduction” stream in Pro Tools, mixing dialogue first in 5.1, then preparing the session so sound effects and music can later be mixed and balanced.
-
Workflow philosophy: Mixing is mostly reductive/problem-solving (minimal processing until something clearly sounds off). At the same time, organized templates and grouping (VCAs) keep the session manageable.
-
Importance of setup and routing: Use a prebuilt 5.1 mix template with routing folders (stem/bus folders for 5.1 + stereo deliverables), plus broadcast-oriented processing (e.g., a “web mix”).
-
Session organization is central: Emphasis is repeatedly placed on naming, folder structure, deleting unused tracks, and using VCAs for quick global moves.
-
Dialogue mixing strategy (high level):
- Start with clip gain / ballpark level.
- Then use EQ for shaping (including de-booming).
- Apply noise reduction only when needed.
- Finish with volume automation.
- Prefer matching ADR to production using similar mic characteristics and EQ to reduce proximity/boominess (avoid one-size-fits-all EQ curves).
- Use loop preview and write EQ changes directly to selected regions.
- Preserve performance integrity (sometimes let dialogue “bloom” if it’s part of acting; avoid extreme loudness problems).
-
Handling multi-mic ADR (boom + lav pairs): Use mono treatment/processing where needed so phase/coherency and mic-specific issues can be handled separately.
-
Noise reduction practical rules:
- Don’t overdo broadband processing—noise reduction should not feel like obvious “processing.”
- Use reduction selectively, often setting thresholds based on full-volume sections (avoid applying settings during fade-ins/outs).
-
Automation workflow: Uses touch vs latch depending on context (e.g., bouncing around dialogue vs holding music levels).
-
Music mixing overview: Creative EQ (often low-pass + reverb), sending appropriate elements to LF, and riding VCAs for global balance.
-
Pre-dub / production scheduling: Pre-dubs (dialogue/music/effects groups) are mixed before combining. When clients/directors join, the session is already organized and usable. “Client-ready” isn’t really until per-track/group pre-mixes are done.
-
Timecode + delivery considerations: For music cue sheets with timecode, deliver with embedded timecode and output as Broadcast WAV.
-
Tools discussion (examples mentioned):
- Sound Radix Muteomatic
- Pro Q3 EQ
- Cedar for noise reduction
- RX Connect
- Sado Pitch and Time Pro for pitch/time matching
- Avid Multiband Dynamics as a “poor man Cedar” approach
Methodology / step-by-step instructions (detailed)
A) Set up the Pro Tools mixing session (from template)
- Launch Pro Tools and open a new project.
- Import/open the 5.1 mix template:
- Includes routing folders with stem/bus deliverables.
- Deliverables are organized for 5.1 + stereo monitoring.
- Add microphone output routing:
- Use Pro Tools Mic Ox (microphone output) instead of routing through OBS.
- Use “Muteomatic” plugin (Sound Radix):
- Locks mic muting to transport playback to prevent feedback when the speaker isn’t wearing headphones.
- Prepare monitoring surfaces:
- Confirm the fader control device (e.g., FaderPort FP16) is functioning (unplug/replug if needed).
- Review template folders/buses:
- Stem and bus folders contain 5.1/stereo monitoring routes.
- Includes “web mix” crushing/broadcast-style processing.
- Includes VCAs for group control (dialogue, footsteps, effects categories, music).
B) Import assets from the previous “sound edit” session (linking for efficiency)
- Label the new session consistently (e.g., date + project type).
- Use Import/Link to Source Media:
- Bring in audio without copying/consolidating when possible.
- Exclude routing-related items if the mixing template already defines routing (e.g., “import everything except routing oxes”).
- When linking:
- Saves disk space
- Avoids repeatedly creating new media files
C) Place dialogue tracks correctly into dialogue template areas
- Identify dialogue tracks: production sound, ADR/voiceover, VO.
- Remove unused tracks to reduce clutter and prevent mistakes.
- For multi-track dialogue:
- Duplicate/expand tracks to match needed channel counts (example: to get 8 or 4 derived tracks).
- Route stereo VO to the correct dialogue sub/bus (e.g., dialogue sub 5.0 / 5.0 dialog bus logic).
- Add minimal EQ first:
- Avoid heavy pre-processing if the voice is already processed.
- Create/assign VCAs for dialogue groups (e.g., VO group to a VCA for quick solo/control).
- Keep video on top of the timeline:
- Tracks above are routing/VCAs; tracks below reduce confusion.
D) Organize sound effects by categories using the sound effects template
- Don’t cut over organization mid-mix—use the template’s prepared structure.
- Put SFX into categories such as:
- fight
- vehicles/truck
- weapons
- bike
- heart effects/random effects
- Use VCAs for SFX groups:
- Rename VCAs (e.g., “FXA fight”, “FXB weapon”) so balancing is fast.
- Delete unused SFX tracks:
- Prevent empty/incorrectly routed tracks from cluttering the session.
E) Music track routing and creative preparation
- Route music stems to the music sub.
- Add required music processing at a stem level (EQ, verbs/sends).
- Create a music group (score/score stem).
- Pan/position music in the room gradually.
- Use LF/Ox approach selectively:
- Often send only certain elements to low-frequency so QC doesn’t flag unnatural low content.
F) Dialogue mixing: the practical “loop + EQ + reduce + ride” order
- Mute non-dialog groups first
- Mute music/SFX automation while focusing on dialogue.
- Listen section-by-section
- Solo problem tracks to understand what’s wrong.
- Clip gain / volume pass
- Get lines into rough “pocket” level quickly before deeper processing.
- EQ as problem-solving
- Use high-pass/low-shelf and bells to reduce boominess and improve clarity.
- Match production using subtle adjustments rather than generic curves.
- Noise reduction when necessary
- Use Cedar (or similar) selectively.
- Rules:
- Don’t set noise reduction on fade-ins/outs—do it on the “meat” (full volume).
- Ensure reduction is not obvious when listening back.
- If Cedar over-reduces, adjust threshold/clip gain instead of “chasing.”
- Automation writing via preview/selection
- Use loop preview.
- Use write EQ to selection.
- Then use fader moves/automation passes once tone is correct.
- Wrap-up strategies
- Copy EQ/automation settings between lines when mic/setup is consistent.
- Otherwise tweak line-by-line when matching diverges.
G) ADR matching specifics (boom vs lav considerations)
- Use ADR editing/matching tools mentioned:
- Sado Pitch and Time Pro (timing/lip-sync; expensive but recommended)
- Auto-Align / RX Connect mentioned for editing support
- EQ matching logic:
- If ADR is recorded with a closeup condenser (more proximity/boominess), reduce proximity with:
- high-pass + low shelf, and/or
- targeted cuts/boosts around typical voice areas.
- For lav-based presence alignment:
- presence often needs careful EQ (including a cut around ~500 Hz mentioned, plus additional shaping around ~2 kHz).
- If ADR is recorded with a closeup condenser (more proximity/boominess), reduce proximity with:
- Maintain performance continuity:
- ADR should sound like it “fits” without sounding artificially processed.
H) Voiceover / stereo spread technique (dialog FX-like decisions)
- When VO needs width:
- Adjust panning and use reverb sends for a wider feel in 5.1.
- For inverse/reverse elements:
- Write reverb/panning to selections.
- Dynamically pan reverse/reverb tails.
- For mono “centered” VO:
- Use center channel approaches or “quick mono-in-stereo” without adding more tracks.
I) Scene-level dialogue mixing tactics
-
Dialogue hotness planning: Keep dialogue averages high enough (rough target mentioned around -23 dBFS) anticipating loud engines underneath.
-
Handle actor dynamics: Sometimes ride a fader manually for clarity instead of only using track compression.
-
Noise philosophy: Don’t remove all noise—masking/noise can be realism. Reduce only enough for intelligibility and smoothness.
-
Separate boom/lav processing when necessary: When dialogue/noise reduction becomes complex, process boom and lav tracks separately due to different noise characteristics.
J) Mixing music after dialogue is established
- Re-enable music gradually.
- Pan and EQ each music segment/clip:
- Low-pass + reverb is repeatedly used for “Blade Runner”-style depth/backing.
- Ride music/VO/SFX via VCAs rather than many individual faders.
K) End-of-stream workflow: pre-dub → combine → final review
- Pre-dubbing:
- Mix dialogue/music/effects into grouped, semi-final states before combining.
- This helps clients/directors join without starting from scratch.
- Final stage:
- After pre-dubs, watch the full downmix.
- Do the “last 10%” gross balance between dialogue, music, and SFX.
Speakers / sources featured (as stated or clearly referenced)
- Primary speaker: Tom Cruz (often referenced as “Mr Cruz”; also “my name’s Tom”)
- Other people mentioned in the workflow:
- Kyle (actor/musician/audio engineer; recorded/processed VO/music elements)
- Josh (ADR/voice role)
- Sarah H (mentioned in chat context)
- Third-party plugins / companies referenced:
- Sound Radix — Muteomatic
- iZotope — RX / RX Connect
- Sado Pitch and Time Pro
- Avid / Pro Tools tools, including Avid Multiband Dynamics
- Isotope RX Advance (referenced in context vs spectral repair)
- “Phoenix verb” (older reverb plugin mentioned)
- Hardware/software references:
- Pro Tools (main DAW)
- YouTube streaming (context for monitoring)
- FaderPort FP16 (control surface)
- Room EQ Wizard (REW) (room/acoustics tool mentioned during Q&A)
- JBL LSR 308s (monitor brand mentioned during Q&A)