Summary of "[Перевод] Я перевёл что бы тебе не пришлось. 3.28 Q&A DEVELOPER INTERVIEW Zizaran Octavian Андрей."
Summary — developer interview (Zizaran, Octavian, Andrey) — key points, mechanics, tips
Mirage (new child‑instance map mechanic)
- Mirage is a child instance of the original map:
- Death behaves normally: your portal is consumed; if you have a portal you enter the mirage again.
- Freeing genies gives no direct reward — the reward is obtained by finding and breaking the astral chain inside the Mirage.
- Master missions (Alva, Jun, Nika, Beast masters), Wildwood, and other child instances (Walls portal trail, Abyss dungeons, etc.) do NOT spawn inside the Mirage.
- Delirium appears in the Mirage only if you activated the Delirium mirror in the parent map.
- Valdo/Valdec (LDA) maps work with Mirage, but you do not get doubled LDA rewards; dying in a Mirage on such a map sends you to the Void.
- Rituals in Mirage:
- If a normal map would have had four rituals, the Mirage contains a single uber‑ritual that grants the combined tribute and increased rewards of those rituals.
- Map‑consumed by Mirage mod:
- The “map completely consumed by Mirage” mod is intentionally mutually exclusive with the originator mod (they share the same drop pool). This creates two distinct farming strategies.
- Rare spawns:
- Very rare Mirage wishes can spawn rare bosses (example: Sirus as a rare wish); these bosses drop the regular versions of their unique items.
Wishes, shrines and the new belt
- Wishes / park‑ripping strategy:
- Mirage wishes are color‑coded (blue/red/green). Some wishes can grant a special currency that modifies a skill of the same color.
- The modification adds a first‑level support gem effect to the skill (effectively a “seventh link” style change).
- The skill is scaled by this change but cannot be further modified (no quality increase, no rework), so planning is required before committing.
- Shrines and the new unique belt:
- The new belt (name mangled in the transcript — “Scream of …”) has strong interactions and tradeoffs:
- It requires flasks to be disabled to get shrine bonuses (works like existing items that disable flasks).
- It cannot be divined.
- It always spawns one offensive and one defensive shrine on use.
- Developers are balancing this item because shrine effects can be very powerful (especially with mechanics like Ghoul).
- There will not be a “Divine Shrine” available to players.
- Devs are still tuning shrine strength and belt combinations; some ascendancies can potentially exploit these strongly.
- The new belt (name mangled in the transcript — “Scream of …”) has strong interactions and tradeoffs:
New / adjusted bosses and encounters
- League mechanic boss (example: Likmechanika):
- Designed to be stronger than an average boss but much weaker than an uberboss — intentionally approachable so most players can experience it.
- Developers will adjust difficulty post‑launch if bosses are too weak.
Skills, balance, and design philosophy
- General philosophy:
- Mirage was not designed specifically with PoE2 transfer in mind.
- Balance changes are done cautiously; devs avoid sweeping mid‑league changes that would force everyone to relearn everything.
- Priority is to identify and buff underused ascendancies, passives, and archetypes.
- Specific notes:
- Some skills (example: Leech/“leakstart” in the transcript) have been left comfortable for leveling rather than radically changed.
- Mid‑league small buffs are more likely than large overhauls; big reworks may be considered between leagues.
- Elemental Hit + the new Bridgelord passive initially had a risky interaction (huge buff via damage type conversions); devs stated they will prevent that unintended interaction.
Loot, currency and drop changes
- Currency and special item drop tuning:
- Some base currencies and quality on certain items (scarabs, etc.) are doubled per the dev statement — but not every special item was doubled.
- Items not affected by doubling include some boxes / unique vendor items (transcript lists Hinikor, Walda Box, Reliquary Keys, Calandra Mirror — Calandra Mirror drop rate is slightly increased).
- Drop location changes:
- Fossils and resonators now only drop in Delve (removed from Legion and other sources).
- Cluster jewels removed from Tuzun & Kinzmarsh drop pools — now only obtainable in Delirium.
- Sanctum received extra rewards (Ancient Orb and Fracture items), but devs said Sanctum needs improvement in future leagues.
- Vendor recipes:
- Vendor recipe for shard currency changed: a set of influence items now vendors for a full Exalt.
- Folborn uniques:
- These drop only from bosses and specific fortress chests, not from general mob packs.
Gems / support changes
- “Griefer” / Greater support changes:
- Some supports were renamed and re‑distributed:
- Greater Projectile Support and Greater Volley Support are available at league start.
- Naming in the transcript is noisy — one rename mentioned is Greater Projectile Support → Multiple Projectile Support Vol.
- There is no upgraded version of some older supports in this new league format — check the in‑game support lists at release.
- Some supports were renamed and re‑distributed:
Miscellaneous Q&A and quality‑of‑life
- Astrolabes: you cannot use multiple Astrolabes in the same Atlas quadrant — each quadrant uses one Astrolabe type.
- Harvest beasts: some harvest beasts were removed; most remain and are twice as common (except some Synthesiser beasts).
- Strongbox casino: discussed as a possible future addition (e.g., 0.3.29) to provide a gold sink — not confirmed.
- Trade / stash tab requests:
- Devs were asked to enable Merchant tab requests like Premium — at least one dev requested this change internally because of trading inconvenience.
- Console crossplay, overlay mod coloring, test dummies, and exact timing of some features: answers were “we don’t know” or “depends” — not decided in the interview.
Player / strategy tips arising from the interview
- Mirage runs:
- Decide before committing whether you want a wish that modifies a skill — the added “support” effect is permanent on that gem and can be game‑changing.
- Use Mirages for concentrated ritual rewards (one uber‑ritual gives combined tribute).
- Item / loot planning:
- Expect fossils and resonators to be Delve‑centric; adjust farming routes and expectations accordingly.
- Consider investing chisels and similar map‑improvement items more carefully (chisels may be more valuable due to Atlas passive changes).
- Balance watch:
- If you rely on niche builds, monitor dev balance updates; devs indicated they will prioritize fixing underused archetypes over time.
Notable names / sources mentioned
- Zizaran (streamer / host)
- Octavian (GGG developer)
- Andrey / Andryukha (GGG designer)
- Chris Wilson (GGG co‑founder, mentioned)
- Belakai (mentioned in context of follow‑up posts/decisions)
- Jonathan (asked about console crossplay)
- Jangrown (YouTuber / translator mentioned at the end)
- Grinding Gear Games (GGG) — development studio / source
Note: the original transcript included an offer to convert this summary into a checklist for Mirage runs or to extract only loot/crafting changes.
Category
Gaming
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