Video summary
10 Websites That Will Make You Smarter Than 99% of People
Main summary
Key takeaways
Main ideas / lessons
- Much of the internet is designed to steal attention, but some websites can actively train thinking and learning through interactive experiences.
- The video highlights 10 sites that build intelligence by engaging different cognitive skills, including:
- memory
- perception
- problem-solving
- decision-making
- learning frameworks
- simulation-based understanding
- resilience/financial planning
- hands-on making
- game theory
- A common theme across many recommendations is learning by doing—interacting, experimenting, and playing rather than passively consuming information.
Methodologies / instructions presented (by website)
-
Human Benchmark (brain testing)
- Take quick cognitive tests.
- Focus on the verbal memory test:
- Words appear one at a time.
- For each word, decide whether you’ve seen it before.
- Continue as the list grows until the task becomes difficult due to familiarity.
-
Quick, Draw by Google (machine learning/vision game)
- An AI shows you an object.
- You have 20 seconds to draw it.
- While you draw, a neural network tries to identify your drawing.
- Watch how the AI can be wrong, illustrating how computer vision works in real time.
-
Supercook (reduce recipe trial-and-error)
- Enter the ingredients you already have at home.
- The site finds recipes you can make with those ingredients.
- Reduce friction by avoiding recipes that require ingredients you don’t have.
-
Lichess Practice (chess pattern recognition training)
- Skip long chess theory and go straight to interactive puzzles.
- Practice common tactics (examples mentioned):
- forks
- pins
- skewers
- checkmates
- You make the move, and the site immediately tells you whether you found the right idea.
- Use it like a “gym” for recognizing patterns.
-
Book recommendation tool using sliders (mood-based discovery)
- Instead of choosing a genre, adjust preference sliders.
- Example slider dimensions mentioned:
- Funny ↔ serious
- Happy ↔ sad
- Safe ↔ disturbing
- Predictable ↔ unpredictable
- Recommendations change as you move sliders, guiding you toward the experience you want.
-
Untools (visual thinking frameworks)
- Use a library of visual frameworks to support:
- problem solving
- decision making
- communication of ideas
- Framework examples mentioned:
- Minto Pyramid
- feedback frameworks
- systems thinking
- other mental models
- Goal: view a complete framework on one screen instead of reading a long critical thinking book.
- Use a library of visual frameworks to support:
-
PhET (interactive science simulations)
- Use interactive simulations created by the University of Colorado Boulder.
- Examples mentioned:
- build circuits
- experiment with gravity
- explore chemistry
- drop a virtual skater onto a ramp to observe kinetic vs. potential energy changes in real time
- Emphasis: interact with the phenomenon instead of only reading formulas.
-
Spent (financial decision simulation)
- Start with $1,000 and try to survive a full month.
- Life events occur (examples mentioned):
- a car breaks down
- bills arrive
- someone gets sick
- You must choose between competing priorities; decisions affect future outcomes.
- Lesson emphasized: financial problems can compound quickly when there’s little room to recover.
-
Instructables (hands-on step-by-step projects)
- Browse a large project library made by people who built the projects.
- Project categories mentioned:
- electronics and Arduino
- 3D printing
- crafts
- cooking
- robotics
- science experiments
- unusual/weird inventions
- Learning approach:
- pick a project
- follow step-by-step instructions
- progress from not knowing how to building it
-
The Evolution of Trust (Nikki Case) (game theory via play)
- Play an interactive game teaching game theory.
- Start with a basic choice: cooperate or cheat.
- As play continues:
- different strategies compete
- mistakes are introduced
- observe outcomes with vs. without trust
- Lesson: complex theory becomes understandable through direct gameplay.
Overall wrap-up conveyed in the video
- The video claims these 10 sites can make you smarter than most people by turning learning into interactive practice.
- It notes that all 10 links are provided in the description and encourages choosing which one to try first.
Speakers / sources featured (as mentioned)
- University of Colorado Boulder (source of PhET simulations)
- Nikki Case (author/creator of The Evolution of Trust)
- Google (Quick, Draw—implied via “from Google”)
- Human Benchmark (referenced for cognitive tests)
- Lichess (referenced via “Lichess practice”)
- Makers/users of Instructables (projects created by people in Instructables’ community)
- AI / neural network (used within Quick, Draw; referenced generally as AI/neural network, not as a specific named entity)
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