Video summary
Essential Tips I Wish I Knew Sooner - CONTROL Resonant
Main summary
Key takeaways
Storyline (Control / Remedy)
- You play Jesse Faden, trying to regain/maintain control in the Federal Bureau of Control, a reality-warping facility known for strange distortions and “anomalies.”
- The world is organized around zones, missions, and hidden progression points tied to “Resonant” encounters/entities.
- Progression also depends on finding Faults—special locations that unlock new movement mechanics and let you reach previously unreachable areas.
- The video also highlights recurring Boss/Resonant fights, which shape important build/ability choices in the gap afterward.
Gameplay Highlights & Key Systems
Buildcrafting is central
- Early build decisions matter a lot because you can’t unlock everything in one playthrough.
- You can switch unlocked weapons/combat options, but:
- Changing primary/secondary forms, combo finishers, and combat ability choices costs Reset items
- Reset items are limited; vendors sell them in small quantities.
Faults and exploration gating
- Look for psychedelic Jesse-face projections while exploring—these indicate you’re near a Fault.
- Faults unlock movement mechanics to access new areas.
- Fault locations mentioned:
- Near a subway entrance by Railyard Street Station in the Evacuation Zone
- In the parking garage in the West Incursion Zone
Combat core: Falter & Execution loop
- Enemies have a yellow “Falter” bar (stagger/stun equivalent).
- When Falter is fully built, you can perform an Execution
- Controller: L3
- Keyboard: R
- Executions trigger Dominance (a talent-driven buff) that:
- boosts damage
- improves healing drops
Power management
- Abilities consume a white power bar.
- If it turns red, you can’t use abilities until power recharges (about half is typically needed to resume).
- Power charges outside combat, so it often starts fights topped off—but you should still build power via attacks to avoid being locked out mid-fight.
Major Strategies / Recommended Early Build Approach
1) Get Inferno (burn) ASAP
- The video emphasizes early fire/burn progression as a major advantage.
- Why: burn increases Falter over time, and is especially strong versus mold enemies.
- Where it comes from:
- Beating a resonant entity in the patterned factory (Central Zone) unlocks Inferno vs Ignite
- Recommendation:
- Inferno for easier burn application
- Ignite is also noted as fun with Volatile Anomaly
2) Early combat ability: Volatile Anomaly
- After beating the first Resonant boss, you choose one of:
- Shield
- Barrage
- Volatile Anomaly
- Recommendation: Volatile Anomaly
- Summons a ball that automatically shoots small projectiles
- Key payoff: throw it low on enemy health so it explodes, dealing high damage and large Falter build-up (good AoE)
- Boss synergy:
- Resonant enemies rapidly lose Falter if you stop damaging them
- Volatile Anomaly helps keep consistent pressure
Practical usage loop
- Summon Volatile Anomaly and let it shoot briefly
- Monitor its health bar
- When it’s low:
- aim at enemies
- tap the ability button again to launch/throw
- Repeat while preserving power
3) Deal with laser Hiss: Perfect Dodge + back attacks
- For Hiss laser flyers:
- Unlock Perfect Dodge
- Grants slow-motion + invincibility
- Triggers retaliation: +50% damage and Falter build-up
- Strategy: dodge through their lasers a few times, then strike
- Unlock Perfect Dodge
- Also recommended:
- Unlock Skilled Backstop to reward attacking from behind with improved damage and Falter
4) Healing/tempo strategy: “Falter Dominance Loop”
Goal: shorten fights so you get more healing drops and executions reliably.
Loop (described)
- Build an enemy’s Falter to full
- Perform Execution
- Triggers Dominance (active ~8 seconds)
- Immediately kill a small enemy to secure health elements (“healing snacks”)
- Dominance improves health drops and increases damage while active
Dominance targeting tip
- Plan the next target so it can be killed within the 8-second Dominance window.
5) Early Falter-building unlocks
- Secondary form: Crush
- Applies strong Falter and quickly knocks off armor
- Especially effective for armored enemies (blunt damage/armor breakdown)
- Combo finisher: Uppercut Surge
- Triggered on the 4th hit of the primary combo
- Recommended pattern:
- do your normal 3-hit combo
- on the 4th hit, hold to charge Uppercut Surge
- release to lift the enemy and apply heavy Falter (lifting can chain repeatedly)
6) First primary form recommendation: Glaive
- Why:
- Strong damage and long reach reduces the chance of getting hit
- A strong opener upgrade helps charge power by hitting enemies without fully damaging them
- Suggested early loadout:
- Glaive (Primary)
- Crush (Secondary)
- Uppercut Surge (Combo Finisher)
Alternative:
- Cleave
- Can lift enemies easily with a dodge+attack pattern after an upgrade
- Has an opener that boosts damage/Falters for breaking full-health targets quickly
7) Ground Slam is an ASAP traversal/combat unlock
- Acquire Ground Slam from a Resonant Entity in the theater hall (West Incursion Zone).
- Benefits:
- AoE slam that knocks down enemies
- Damage scales with how high you are before slamming
- Exploration utility:
- can break through certain barriers (e.g., trap doors)
Additional Key Tips & Quality-of-Life Guidance
- Gap choice testing after Resonant bosses
- After beating a Resonant entity, Jesse sends you to the gap, where you can swap combat ability options until you leave the gap.
- Reset item availability
- Reset items are scarce and partly tied to missions/vendors; changes aren’t free.
- Extra resets
- Red flashing vending machines may drop reset-related resources if destroyed.
- Map navigation shortcuts
- Instant zoom out: controller Left D-pad or keyboard A
- Switch zones quickly: D-pad Up/Down (W/S on keyboard)
- Power level matters
- If enemy power is higher than Dylan’s, fights become much harder
- Dylan power can be checked in the Loadout tab
- Don’t forget the gap
- Talent/unlock choices improve power; the game doesn’t always remind you to return.
- Artifacts
- If you craft an artifact, you must equip it manually via the menu.
- Environmental interactions
- Some buildings open via control panels (e.g., garage doors)
- “Lit” doorways are often enterable
- Push enemies off ledges—especially with large explosive abilities (Volatile Anomaly) or Alternate Ground Slam
- Rush removes status effects
- Getting Cleansing Rush earlier is recommended so Rush clears statuses faster.
- Ignite + mold spore clouds
- Ignite can cause spore-cloud explosions, spreading fire to more mold enemies.
Gamers / Sources Featured
- No other gamers, creators, or external sources are explicitly named in the provided subtitles.
- Only game characters/roles like Jesse and Dylan are referenced, along with system terms (e.g., Resonant entities), plus an implied “next video” without identifying a creator.
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