Video summary
I Tried the PC Ports Everyone Keeps Posting
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Summary
The video tests a collection of fan-made PC ports and recompilations, many of which use AI-assisted coding. The reviewer installs and plays them, using a controller where possible, and compares their performance with emulation or the original console versions. Most projects require the original game files.
Games tested
- Burnout 3: Takedown — Easy to install, with options for resolution, aspect ratio, and anti-aliasing. High settings caused severe lag and audio crackling. Even after adjustments, input delay made the fast-paced racing difficult to play, so the reviewer preferred emulation.
- Super Mario Sunshine — A standout, running at 120 FPS with HD textures and smooth, enjoyable gameplay. Upscaled cutscenes looked poor, and save states could crash the game, but the reviewer considered it the best way to play once the bugs are fixed.
- Ratchet & Clank — Booted and ran, but felt sluggish, offered few options, and seemed early in development. Keyboard controls behaved strangely, including an undocumented key that returned the player to the start.
- The Legend of Zelda: The Wind Waker — Offered high render resolutions, widescreen, keyboard-and-mouse support, and very high frame rates. However, flickering water and clouds, along with other visual glitches, made the build feel unfinished.
- Spider-Man: Edge of Time — A fully human-made project rather than an AI-assisted port. Its 1.0 release included resolution and field-of-view settings, color-grading options, and performance of roughly 90 FPS at the reviewer’s 2K settings. The reviewer praised it as an excellent way to play.
- inFAMOUS Second Son — The launcher was confusing and overcomplicated. The game ran, and DualSense motion controls worked well for actions such as shaking and spraying paint, but performance hovered around 33 FPS and the experience was unstable. The reviewer rated it poorly.
- Uncharted: The Nathan Drake Collection — Uncharted 1 ran well, reaching about 118 FPS and responding nicely to keyboard and mouse. Frame generation could push the displayed rate higher. Uncharted 2 ran at about 60 FPS before frame generation, but both Uncharted 2 and Uncharted 3 crashed during testing. The project was promising but not yet reliable.
- God of War III — The reviewer’s strongest result among the AI-assisted ports. It ran smoothly at a locked 120 FPS and offered useful options, such as skipping videos and changing controller button prompts. The reviewer described it as a definitive way to play.
- Bloodborne — Ran at 2K with DLSS and well over 100 FPS in the tested sections, though it occasionally stuttered. The reviewer played through the opening area and defeated the Cleric Beast on the first attempt. Online play options were also shown. Despite some hitching, it was another top recommendation.
Overall takeaways
The ports varied widely: some were smooth and impressive, while others were buggy, sluggish, or unstable. The reviewer’s clearest recommendations were Bloodborne and God of War III, with Super Mario Sunshine also a strong choice once its issues are addressed. Spider-Man: Edge of Time stood out as an especially polished, human-made project.
Gamers and sources featured
No individual gamers are named. Sources, developers, and tools mentioned include Claude, Grain (a lead developer on Edge of Time), Cashto (the Sunshine HD texture pack), ShadPS4, BB Launcher, the Hunter’s Dream and Supero servers, and the projects for the games listed above.
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