Summary of "Land of Eem - Session Two: Wally's Waffles & Rats (part two)"
Storyline (what’s happening)
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Wally Pervvis Dump Whiffle (owner of the tavern/restaurant “Wallally, Waffles”) is in trouble. A company called Subterranean Pits and Lees LLC claims it now owns the property after taking over the nearby town of Fire Damp, and it wants to shut the tavern down.
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Wally hires the group to find his missing property deed, which he believes is hidden in the basement cellar.
- The basement is infested with giant killer rats that have tunneled out into surrounding caves.
- The party explores connected tunnels, fighting and evading threats while encountering multiple hazards:
- Bone-filled cave areas
- Wicked “bitey mushrooms” (fun ghoul/fungals) that can paralyze or harm by toxic bite
- A sticky/inky web cave that traps the party with an Underlands ink-pot spider
- A dark chasm leading to a rat boss zone with giant crystals, where a powerful rat leader appears
- A water pool with lurking scumseers (tentacled underwater predators) that attempt to lure/capture the party
Gameplay highlights (major encounters & moments)
Mushroom cave discovery
- Players are warned not to touch the mushrooms.
- A “fake blood” bottle is thrown to test them, but a large killer rat appears—forcing the party to proceed carefully.
Repeated rat combat
- The group alternates between:
- scouting
- parlay/intimidation attempts
- fights
- Goop uses a quick knife attack to kill a killer rat after other characters try social/utility approaches first.
Fungal ambush
- When a dead killer rat is thrown onto the mushroom field, the “mushrooms” react violently:
- Eyes open
- Mouths open
- They attack
- The fungus is identified as small carnivorous “fungals” / “fun ghouls” with toxic/paralyzing bites.
Spider web trap + dynamite solution
- The party investigates a web cave and learns it’s a dangerous Underlands spider (ink-pot spider).
- Neville gets entangled.
- The party uses dynamite to blast mushrooms near the area, creating temporary safer movement space while trying to avoid further spider trouble.
Darkness navigation & improvised lighting
- In the chaos, characters get separated and must improvise light:
- Two mushroom stalks rubbed together glow, acting like a candle/glowstick lamp.
Water pool encounter
- While probing the water depth using a glowing mushroom piece, a tentacled predator attacks.
- It’s identified as scumseers, paranoid cult-praying creatures that lure victims into ritual danger.
- The party chooses escape instead of a fight, retreating back through the tunnels.
Chasm traversal
- A 20-ft wide gap is crossed using a rope/vine “tightrope” system.
- They improve safety by using rope as a tie-off/assist.
Huge spider boss-style hazard + rescue
- Neville falls into the chasm and lands into a web where a large spider begins emerging/tugging.
- The party improvises a coordinated response:
- Goop distracts the spider
- Ludo saves Neville using the rope/vine as a swing/assist method
- Neville then kills the spider as it climbs out of the chasm/web.
Final rat boss negotiation and combat
- With King Click identified as the rat leader, the party attempts to:
- negotiate/trick using “cheese” and deed-for-supply bait
- King Click refuses to help directly and summons/pressures killer rats, starting the fight.
- Ludo uses music-based “wrangling” style effects to distract/herd smaller rats briefly.
- Cini climbs onto King Click and attacks while Goop searches and distracts.
- Neville lands the killing blow; King Click dies.
- In/near King Click’s crown, the party finds Wally’s deed.
Key strategies / tips shown
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Test hazards from range first Throwing a bottle to provoke reactions in the mushroom field helps avoid immediately touching dangerous areas.
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Use social skills strategically—but don’t rely on them Parley/intimidation can buy advantage or distract briefly, but major threats still tend to become combat.
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Explosives to create temporary safe lanes Dynamite clears/neutralizes portions of the environment (fungals/web-adjacent zone) to enable traversal.
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Improvise utility tools Mushroom-glow “lighting” is crucial in darkness, and rope/vine planning across the chasm prevents party losses.
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Control the battlefield with positioning Ludo’s music distracts/reroutes enemy attention to protect key allies long enough to act.
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Rescue/cover with combined actions When Neville falls, the team coordinates distraction + swing rescue rather than attempting brute-force recovery.
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Track the “deed” goal even during chaos Search actions may pause during emergencies to keep combat manageable, but the deed is confirmed once King Click is defeated.
Gamers / sources featured (mentioned at the end of the video/session)
- Rico (credited/mentioned during the “welcome” moment)
- Oliver (credited/mentioned for the raid)
- Hosted under Land of Eim, published by Exalted Funeral (roleplaying game source/company)
Category
Gaming
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