Video summary

Ranking Every Call of Duty EVER! (Tier list)

Main summary

Key takeaways

Gaming

Storyline (Campaign-focused takes)

  • Modern Warfare (2019): Framed as a franchise restart more than a legacy continuation, arriving after a rough period for CoD popularity. Emphasis is on overall modernization and design direction rather than plot specifics.
  • Infinite Warfare: The campaign is heavily praised (“excellent”). The movement is criticized for feeling too similar to Black Ops 3 (boost-jumping/wall-running feel).
  • World at War: Recommended for its simple approach, with a strong campaign and strong zombies. The WWII setting and tone are highlighted more than plot details.
  • Black Ops (various / Treyarch entries): Repeatedly credited for campaign and tone—especially Black Ops 1 and Black Ops 2—more than for specific plot beats.
  • Modern Warfare 2 (2009): Treated as a fan-favorite modern classic—“everybody’s top-tier CoD”—focused on the overall package rather than plot specifics.
  • World War II (CoD WWII): Criticized mainly for launch and timing. The argument is that later-life updates (midseason changes) made it much better, implying the story/campaign suffered due to a botched start.
  • Black Ops Cold War: Generally fair, but limited by timing and competition. Pandemic/remote work constraints are cited as reasons it didn’t fully land.
  • Call of Duty: Vanguard / other late-era titles: Not given positive storyline emphasis; focus is largely on reception, mechanics, and mode quality.

Gameplay highlights & major complaints (by game mentioned)

Modern Warfare (2019)

  • Positives

    • Brought many players back during a weaker period for the franchise.
    • Guns praised (notably MP5/MP7).
    • Returned minimap (UAV shows enemies on it).
  • Negatives / reasons for rank downgrade

    • Dead Silence: argued as essential as a perk.
    • Removed red dots: criticized because enemies could shoot from door/cover positions without clear counterplay.
    • Design changes felt like some “classic CoD” elements were lost.

Warzone (2019)

  • Positives

    • Strong nostalgia and connection: Verdansk, Rebirth Island, Fortune’s Keep highlighted.
    • Helped unify the playerbase during a rough time.
  • Negatives

    • Hackers and broken metas (especially DMR) prevented “S-tier perfection.”

Infinite Warfare

  • Positives

    • Campaign rated as a standout.
  • Negatives

    • Multiplayer/system feels like a Black Ops 3-style re-skin (specialists/boost-wall movement similarity).

Call of Duty: Modern Warfare (CoD4)

  • Positives

    • Huge historical impact: camo grind, killstreaks, prestige.
    • Multiplayer maps and progression systems praised.
  • Negatives

    • When replayed today, it “wouldn’t fly” (outdated balance/feel: frag times, Juggernaut/M16 details).

Call of Duty: Black Ops (2010)

  • Positives
    • Repeatedly praised as “perfect” across:
      • Single-player
      • Multiplayer maps
      • Zombies
    • Zombies set-piece moments (e.g., Circling the Stage, Easter eggs) called out as memorable.

Call of Duty: Black Ops 2

  • Positives

    • Possibly the best overall: campaign branching/multiple paths, multiplayer, and zombies (with Buried singled out).
    • League Play mentioned as a key competitive component.
  • Strategy/structure idea

    • The creator hopes “maps are back” for a future competitive return (rumored for 2025).

Call of Duty: Black Ops 3

  • Positives
    • S-tier: the creator’s most-played CoD.
    • Multiplayer: colorful design, level variety, weapon enjoyment (VMP, CudA mentioned).
    • Zombies: described as top-tier; campaign praised (“Train go boom” referenced).

Call of Duty: Advanced Warfare

  • Positives

    • Jetpack movement is the big draw (“jetpack kid” sentiment).
    • Map enjoyment highlighted.
  • Negatives

    • First CoD with strict skill-based matchmaking, described as “sweaty.”
    • Pay-to-win weapons via supply drops (ASM1 referenced).

Call of Duty: Ghosts

  • Positives

    • S&D (Search and Destroy) praised as “unbelievable.”
    • Blitz credited for boosting competitive engagement.
  • Negatives

    • Overall multiplayer criticized for trying to copy Battlefield (large maps, destruction/environmental events).

Call of Duty: Modern Warfare 3 (2011)

  • Positives

    • Campaign described as great.
    • Multiplayer modes praised:
      • Face-off (1v1/2v2/3v3) called among the most fun moments (with brother + friends).
      • Infection mentioned positively.
  • Core opinion

    • Defends the game against the “it’s DLC of MW2” argument.

COD: WWII (Call of Duty: WWII)

  • Positives (late-life)

    • Midseason improvements: reduced/removed higher-ups/dev direction changes described; made it “fun.”
    • DLC maps/guns/outfits praised.
  • Negatives (launch)

    • Called one of the worst launches.
    • Competing with Fortnite at the same time.
    • Also criticized for slow/limited sprint early and overall blandness at release.

COD: Black Ops 4

  • Positives

    • Blackout and the concept are praised, but not maximized.
  • Negatives

    • Multiplayer didn’t “hit.”
    • Specialist burnout from BO3 era.
    • Pay-to-win crate issues (fixed late).
    • No campaign; overall missed the mark for the creator (still playing Fortnite more at the time).

COD: Cold War

  • Positives

    • TTK appreciated; decent campaign and multiplayer improved toward the end.
  • Negatives

    • Felt “too late” to matter because the creator was already focused on Modern Warfare 2019 + Warzone.
    • Movement mismatch with MW2019 cited.

COD: COD (original), COD: Black Ops (etc. early entries)

  • COD 2

    • Rated C.
    • Praised for early FPS impact (split-screen 1v1 with a friend), but doesn’t hold up today (no sprinting).
  • COD 1

    • Rated D.
  • COD 3

    • Rated D, described as fun but not best in the series.

COD: Warzone 2

  • Criticism

    • Too similar to Warzone 1’s problems, but with a focus toward a DMZ crowd.
    • Creator rejects this as “not Call of Duty.”
  • Overall

    • Not given a favorable stance.

COD: Modern Warfare 2 (2022)

  • Positives

    • Step up from Warzone 2: feels like “Warzone 2.2.”
    • Slide cancel and improved gunplay called out.
  • Negatives

    • Battle royale feels stale; no meaningful “switch up.”
    • Resurgence (e.g., Rebirth) presented as the preferred direction.

COD: Vanguard

  • Rank given: F

Key strategies / play tips mentioned

  • Perk critique (Modern Warfare 2019)

    • Dead Silence should be a perk (implied as a necessary tool for stealth play).
  • Minimap / red-dot design (Modern Warfare 2019)

    • Removing red dots hurt counterplay by enabling players to shoot from cover/doors without clear intel.
    • Minimap/UAV helps identify threats.
  • Competitive mode preference (Ghosts)

    • Points to S&D and Blitz as what “opens” competitive engagement.
  • Preferred BR format

    • Resurgence described as the healthiest direction (and that Rebirth returning could improve feelings about Warzone).

Tier list outcomes explicitly stated (as given)

  • Modern Warfare (2019): B
  • Warzone (2019): A
  • Infinite Warfare: D
  • COD4 (Modern Warfare Remastered/CoD4): A
  • COD3: D
  • Modern Warfare 3 (2011): B
  • COD Mobile: Not ranked (creator hasn’t played)
  • Advanced Warfare: B
  • Ghosts: C
  • Black Ops 2: S
  • Modern Warfare 2 (2022) / “worzone 2.2” portion: no full-letter rank for the whole game, but described as “a step up.”
  • WWII: C
  • COD 2: C
  • Black Ops 4: C-
  • Black Ops 1: S
  • Black Ops 3: S
  • World at War: S (described as “simple” and top-tier)
  • Cold War: C
  • COD 1: D
  • Vanguard: F
  • Modern Warfare 3 (2023): A? (creator avoids A; implies more like B due to DLC stigma and bad campaign)
  • Warzone 2 / Warzone 2 DMZ direction: criticized (no formal tier letter given in that moment)
  • COD (original MW2 “favorite”): described as highly rated, but no precise letter grade for MW2 (2009) is clearly stated in this excerpt.

Gamers / sources featured (mentioned by name)

  • Dr Disrespect (mentioned for Advanced Warfare map involvement)
  • Mason (referenced during “Modern Warfare 2” soundtrack moment)
  • Treyarch (studio referenced positively; not a player)
  • Infinity Ward (studio referenced negatively)
  • Treyarch fanboy / Treyarch Fanboy (descriptor by creator)
  • Boston Breach (CDL team) (creator says they work for this team now)
  • Fortnite (referenced as influencing reception; also described as competing at the time)
  • Activision Blizzard: no direct mention

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