Summary of "Ranking Every Call of Duty EVER! (Tier list)"
Storyline (Campaign-focused takes)
- Modern Warfare (2019): Framed as a franchise restart more than a legacy continuation, arriving after a rough period for CoD popularity. Emphasis is on overall modernization and design direction rather than plot specifics.
- Infinite Warfare: The campaign is heavily praised (“excellent”). The movement is criticized for feeling too similar to Black Ops 3 (boost-jumping/wall-running feel).
- World at War: Recommended for its simple approach, with a strong campaign and strong zombies. The WWII setting and tone are highlighted more than plot details.
- Black Ops (various / Treyarch entries): Repeatedly credited for campaign and tone—especially Black Ops 1 and Black Ops 2—more than for specific plot beats.
- Modern Warfare 2 (2009): Treated as a fan-favorite modern classic—“everybody’s top-tier CoD”—focused on the overall package rather than plot specifics.
- World War II (CoD WWII): Criticized mainly for launch and timing. The argument is that later-life updates (midseason changes) made it much better, implying the story/campaign suffered due to a botched start.
- Black Ops Cold War: Generally fair, but limited by timing and competition. Pandemic/remote work constraints are cited as reasons it didn’t fully land.
- Call of Duty: Vanguard / other late-era titles: Not given positive storyline emphasis; focus is largely on reception, mechanics, and mode quality.
Gameplay highlights & major complaints (by game mentioned)
Modern Warfare (2019)
-
Positives
- Brought many players back during a weaker period for the franchise.
- Guns praised (notably MP5/MP7).
- Returned minimap (UAV shows enemies on it).
-
Negatives / reasons for rank downgrade
- Dead Silence: argued as essential as a perk.
- Removed red dots: criticized because enemies could shoot from door/cover positions without clear counterplay.
- Design changes felt like some “classic CoD” elements were lost.
Warzone (2019)
-
Positives
- Strong nostalgia and connection: Verdansk, Rebirth Island, Fortune’s Keep highlighted.
- Helped unify the playerbase during a rough time.
-
Negatives
- Hackers and broken metas (especially DMR) prevented “S-tier perfection.”
Infinite Warfare
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Positives
- Campaign rated as a standout.
-
Negatives
- Multiplayer/system feels like a Black Ops 3-style re-skin (specialists/boost-wall movement similarity).
Call of Duty: Modern Warfare (CoD4)
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Positives
- Huge historical impact: camo grind, killstreaks, prestige.
- Multiplayer maps and progression systems praised.
-
Negatives
- When replayed today, it “wouldn’t fly” (outdated balance/feel: frag times, Juggernaut/M16 details).
Call of Duty: Black Ops (2010)
- Positives
- Repeatedly praised as “perfect” across:
- Single-player
- Multiplayer maps
- Zombies
- Zombies set-piece moments (e.g., Circling the Stage, Easter eggs) called out as memorable.
- Repeatedly praised as “perfect” across:
Call of Duty: Black Ops 2
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Positives
- Possibly the best overall: campaign branching/multiple paths, multiplayer, and zombies (with Buried singled out).
- League Play mentioned as a key competitive component.
-
Strategy/structure idea
- The creator hopes “maps are back” for a future competitive return (rumored for 2025).
Call of Duty: Black Ops 3
- Positives
- S-tier: the creator’s most-played CoD.
- Multiplayer: colorful design, level variety, weapon enjoyment (VMP, CudA mentioned).
- Zombies: described as top-tier; campaign praised (“Train go boom” referenced).
Call of Duty: Advanced Warfare
-
Positives
- Jetpack movement is the big draw (“jetpack kid” sentiment).
- Map enjoyment highlighted.
-
Negatives
- First CoD with strict skill-based matchmaking, described as “sweaty.”
- Pay-to-win weapons via supply drops (ASM1 referenced).
Call of Duty: Ghosts
-
Positives
- S&D (Search and Destroy) praised as “unbelievable.”
- Blitz credited for boosting competitive engagement.
-
Negatives
- Overall multiplayer criticized for trying to copy Battlefield (large maps, destruction/environmental events).
Call of Duty: Modern Warfare 3 (2011)
-
Positives
- Campaign described as great.
- Multiplayer modes praised:
- Face-off (1v1/2v2/3v3) called among the most fun moments (with brother + friends).
- Infection mentioned positively.
-
Core opinion
- Defends the game against the “it’s DLC of MW2” argument.
COD: WWII (Call of Duty: WWII)
-
Positives (late-life)
- Midseason improvements: reduced/removed higher-ups/dev direction changes described; made it “fun.”
- DLC maps/guns/outfits praised.
-
Negatives (launch)
- Called one of the worst launches.
- Competing with Fortnite at the same time.
- Also criticized for slow/limited sprint early and overall blandness at release.
COD: Black Ops 4
-
Positives
- Blackout and the concept are praised, but not maximized.
-
Negatives
- Multiplayer didn’t “hit.”
- Specialist burnout from BO3 era.
- Pay-to-win crate issues (fixed late).
- No campaign; overall missed the mark for the creator (still playing Fortnite more at the time).
COD: Cold War
-
Positives
- TTK appreciated; decent campaign and multiplayer improved toward the end.
-
Negatives
- Felt “too late” to matter because the creator was already focused on Modern Warfare 2019 + Warzone.
- Movement mismatch with MW2019 cited.
COD: COD (original), COD: Black Ops (etc. early entries)
-
COD 2
- Rated C.
- Praised for early FPS impact (split-screen 1v1 with a friend), but doesn’t hold up today (no sprinting).
-
COD 1
- Rated D.
-
COD 3
- Rated D, described as fun but not best in the series.
COD: Warzone 2
-
Criticism
- Too similar to Warzone 1’s problems, but with a focus toward a DMZ crowd.
- Creator rejects this as “not Call of Duty.”
-
Overall
- Not given a favorable stance.
COD: Modern Warfare 2 (2022)
-
Positives
- Step up from Warzone 2: feels like “Warzone 2.2.”
- Slide cancel and improved gunplay called out.
-
Negatives
- Battle royale feels stale; no meaningful “switch up.”
- Resurgence (e.g., Rebirth) presented as the preferred direction.
COD: Vanguard
- Rank given: F
Key strategies / play tips mentioned
-
Perk critique (Modern Warfare 2019)
- Dead Silence should be a perk (implied as a necessary tool for stealth play).
-
Minimap / red-dot design (Modern Warfare 2019)
- Removing red dots hurt counterplay by enabling players to shoot from cover/doors without clear intel.
- Minimap/UAV helps identify threats.
-
Competitive mode preference (Ghosts)
- Points to S&D and Blitz as what “opens” competitive engagement.
-
Preferred BR format
- Resurgence described as the healthiest direction (and that Rebirth returning could improve feelings about Warzone).
Tier list outcomes explicitly stated (as given)
- Modern Warfare (2019): B
- Warzone (2019): A
- Infinite Warfare: D
- COD4 (Modern Warfare Remastered/CoD4): A
- COD3: D
- Modern Warfare 3 (2011): B
- COD Mobile: Not ranked (creator hasn’t played)
- Advanced Warfare: B
- Ghosts: C
- Black Ops 2: S
- Modern Warfare 2 (2022) / “worzone 2.2” portion: no full-letter rank for the whole game, but described as “a step up.”
- WWII: C
- COD 2: C
- Black Ops 4: C-
- Black Ops 1: S
- Black Ops 3: S
- World at War: S (described as “simple” and top-tier)
- Cold War: C
- COD 1: D
- Vanguard: F
- Modern Warfare 3 (2023): A? (creator avoids A; implies more like B due to DLC stigma and bad campaign)
- Warzone 2 / Warzone 2 DMZ direction: criticized (no formal tier letter given in that moment)
- COD (original MW2 “favorite”): described as highly rated, but no precise letter grade for MW2 (2009) is clearly stated in this excerpt.
Gamers / sources featured (mentioned by name)
- Dr Disrespect (mentioned for Advanced Warfare map involvement)
- Mason (referenced during “Modern Warfare 2” soundtrack moment)
- Treyarch (studio referenced positively; not a player)
- Infinity Ward (studio referenced negatively)
- Treyarch fanboy / Treyarch Fanboy (descriptor by creator)
- Boston Breach (CDL team) (creator says they work for this team now)
- Fortnite (referenced as influencing reception; also described as competing at the time)
- Activision Blizzard: no direct mention
Category
Gaming
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