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2XKO révèle pourquoi le jeu n'était pas viable / Marvel Tokon : gameplay de Phoenix Cyclops / Avatar

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Key takeaways

Gaming

Indie Fighting-Game News

  • Generic Fighter Maybe launched a demo from Chilean studio Astrobard. Its fast-paced 2D combat centers on a meter used for eight-directional dashes, combo extensions, combo-escape dodges, and supers. The demo includes three characters, local versus, training, and CPU battles. Online play with rollback netcode is planned for the full release.
  • Super Robot received a free PC demo. It uses two attack buttons and a meter-powered Hyper Mode, which lets players chain attacks and dashes into longer combos. Characters also have distinct resources and special attacks. The demo includes two characters, training, CPU and local versus, and an online beta.
  • Beatdown Dungeon Demon Day reached version 1.0. This RPG/fighting-game sequel features 11 playable characters and a large explorable world instead of randomly generated dungeons. Its campaign lets players create and customize a fighter. The update also adds local versus, improved training, and quality-of-life features.
  • Avatar Legends update 3 added an updated Osaille and open lobbies with spectator viewing on PC, PS5, and Xbox. The Switch update is due later.

Marvel Tokon: Fighting Souls

  • Arc System Works producer Takeshi Yamanaka apologized for the troubled PC launch. The developers said there was no single identifiable cause; reports pointed to a mix of software and hardware factors, including unusually high CPU use. The studio has issued fixes and hopes players will return.
  • The developers’ balancing approach is to establish each character’s identity first, then use experience and testing to balance the result. They view changing tier lists as evidence that the game still has depth.
  • Marvel’s character-selection principles include choosing iconic favorites, characters with fresh gameplay potential, and characters who could bring new fans to the Marvel universe.
  • The Phoenix Cyclops trailer showed Cyclops switching into Phoenix form through a power-management mechanic. Legacy and classic costumes were also announced as DLC.

2XKO: Support Ending and Community Discussion

  • Riot announced that most communication about 2XKO will stop after November 6, apart from competitive-event news and patch notes.
    • Samira is planned for patch 1.3.3 in late October, alongside additional Ultimate-pack skins.
    • A small balance update is planned for mid-November.
    • Active development is set to end in December 2026.
  • Riot’s CEO said the game had not attracted enough players to support its planned live-service model. Given the project’s costs, he estimated it needed several hundred thousand—or even millions—of monthly active players and said it was too expensive in its current form.
  • The panel argued that the game’s difficulties likely involved more than its free-to-play model. They cited high player-retention expectations, limited launch content, weak and scattered marketing, and a lack of awareness among League of Legends players. They also distinguished copies sold from players who keep playing.
  • The game’s tag format drew mixed reactions. Panelists discussed how 2v2 matchmaking and playing with a friend were not sufficiently supported at launch, and how newcomers could be overwhelmed by the game’s visual complexity and multiple Fuse options. Some felt that one clearly supported core Fuse might have been easier to understand.
  • The panel also noted the absence of substantial solo or PvE content at launch, which could have given friends something to do together before entering competitive matches. They debated whether 2XKO missed its best release window and whether Riot should have supported it for another season.
  • Despite the end of development, the panel emphasized that the game remains playable and has found a competitive audience. They expressed regret that support is ending while noting that final updates and community events are still ahead.

Gameplay Details

  • Samira was described as using a combo system inspired by Devil May Cry, where players vary their moves to build a style rating.
  • Sett was described as a risk-reward character who gains power by taking damage, enabling a hard-hitting attack.

Gamers and Sources Featured

  • Panel guests: Elias, Ra, Happy, TPK, Pap, Ar, Martelus, and White Black.
  • Host: Anis Kx Hmi.
  • Interview and reporting sources:
    • GameSpot, featuring Arc System Works producer Takeshi Yamanaka and director Kazutoshi Sekine, and Marvel senior product development manager Michael Francisco.
    • A previous interview with Famitsu.
    • Riot’s CEO on the Lemonade Stand podcast.
    • A video by Moist Critical.

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