Video summary
How To Counter The Best 15 Brawlers ft Angelboy
Main summary
Key takeaways
Storyline / Context
- The video isn’t focused on a narrative “story.” It’s a meta breakdown for Brawl Stars, explaining which brawlers can counter top picks (the “best 15 brawlers”) as the competitive landscape changes.
Gameplay Highlights & Key Ideas (Meta / Drafting Focus)
- The core strategy throughout is drafting and matchup knowledge:
- Identify the opponent’s likely top pick.
- Choose brawlers that either out-range, shut down movement/engagement, deny ammo, or survive burst combos.
- Use the suggested brawlers in draft/ban logic, sometimes recommending hard banning when no reliable counter exists.
Counter / Strategy Breakdown
Serge (now spawns with super)
Recommended counters (Angelboy):
- Ruffs — use Sandbags gadget to waste Serge ammo.
- Stew — Wool Break helps deny/handle Surge; at lower levels Surge lacks the range to pressure safely.
- Griff — abundant health + Wall Break gadget; can burst Surge when he gets close.
Soft / extra mentions (host):
- Ash (Tank trait + synergy with rats)
- Charlie (spider pets; soft counter)
- Penny (control/outreach; only “soft”)
- Brock (sometimes good if it lets you open the map and outrange)
Damian (still “a menace”)
Recommended counters (Angelboy):
- M (Meg) — super/speaker break + knockback gadget + hypercharge super; star power immunity can win 1v1s if timed.
- Serge — jump pressure + Power Shield gadget helps in the matchup.
- Lou — freezes/shuts down aggression; tanks damage during jumps then bursts back.
Other notes:
- Ash is also seen by pros (buffed Tank trait), though not a complete hard counter.
8-Bit
Recommended counters (Angelboy):
- Max — overwhelm 8-Bit through aggression and synergy; pairing with other aggressive brawlers makes it hard for 8-Bit to stand and defend.
- Lou — 8-Bit is slow; Lou gets easy value, including through Pierce and can destroy 8-Bit consistently.
- (Pierce + Hypercharge value mentioned) — Lou’s projectiles can also pressure the 8-Bit turret.
Other counters / mentions (host):
- Rico — easier to hit around walls on certain maps; helps punish the turret.
- Belles — soft counter mostly by stopping grouping; not strongest in this meta.
- Kle(i)tt(e) (unclear transcription) — previously strong; still can work in modes like Hot Zone sometimes.
Max
Suggested counters to Max (Angelboy / host):
- Crow — easy-to-hit pressure; slow keeps on top of Max.
- Glowy (likely a misspelling; described as a strong anti-Max option via cycle pressure/anti-damage) — idea is that Max hypercharge cycling can’t deal with it effectively.
- Stu — mid-range outdamage and strong 1v1 potential.
Soft counters mentioned:
- Piper / Poker (likely transcription confusion; described as poke and healing strategy into Max)
- Meg — sustain-based plan; can work in Hot Zone.
Griff
Recommended counters (Angelboy):
- Mina — if Griff’s slow unload telegraphs, Mina can dodge (“juke”) each attack with good timing/ping.
- Stew — mid-range where you can juke Griff’s damage (also references dodging Griff super follow-ups).
- Mo — outranges Griff; with star powers can keep distance.
Extra reasoning:
- Claims there are few true counters because Griff is very strong, especially with Keep the Change star power.
Star Nova (very “broken”)
Main advice:
- The “clear counter” is essentially ban her.
Counters recommended (Angelboy):
- Griff — Wall Break can make Star Nova’s short-range form much harder to play (Star Nova’s weakness is lack of range).
- Crow — partially helps via damage reduction star power and slow gadget (but not portrayed as a perfect answer).
Bolt
Bolt is treated as strong/annoying and often a late-pick threat.
Recommended counters (host / Angelboy):
- Otus — mutes Bolt so he can’t deal damage (noted possibly bug-like; timing matters if Bolt uses super/gadgets).
- Lou — freeze removes Bolt’s speed and makes shots easier; use both gadgets effectively.
- Surge — free super + interruption to disrupt Bolt’s movement.
Other counters / mentions:
- Griff — avoid opening map too hard; rely on pure damage and gadget pressure.
- Gale — twister gadget can interrupt Bolt’s super; slow/stun effects help.
- Spike — “Popping Pincushion” can route/punish Bolt and deny chase (situational).
Key theme:
Interrupt Bolt’s movement and slow/disable him.
Meg
Recommended counters (host / Angelboy):
- 8-Bit — high damage + outrange Meg; Meg “has no chance” in the matchup.
- Crow — outrange + slow; annoys Meg (damage reduction star power mentioned as valuable).
- Lola — very common in pro play; clone pressure + keeps up with Meg picks.
- Colt (CL) (unclear transcription, described as health-destroying pressure) — can be good due to volume/health-kill potential; notes Kle(i)tt(e) may be weaker right now.
Crow (looking for counters to Crow)
Top counter highlighted:
- Pearl — repeatedly stated as the best/current counter; in open Gem Grab maps, interactions “destroy” Crow.
Other counter:
- 8-Bit — outranges and Crow struggles to kill at distance.
Additional mention:
- M(ele) (unclear transcription) — possibly viable at mid-range.
Nani / “Nori” (transcription inconsistent)
Angelboy’s suggested counters:
- Kenji — strong 1v1s; Kenji can heal and potentially dash away from Nori’s super.
- Jackie — close-range pressure is hard for Nori to handle due to limited range/slashing patterns.
Other possible mention:
- BB — “pretty good” idea, but less emphasized.
Brock
Recommended counters (Angelboy / host):
- Max — mid-range mobility + juking slow projectile shots; invulnerability frames help tank shots.
- Mina — mobility/pressure; save ammo to dash into pressure.
- J(…) (unclear; could be Jessie/Byron/Bibi/Jay mix-up) — described as a speedster-style pressure pick that forces Brock back to spawn (Brock hates pressure nearing mid-range).
Lou
Recommended counters:
- Max — previously hard countered Lou more; still effective though less “broken” after buffs.
- Crow — mid-range juke and poke; gadget spacing if Lou gets close.
- Byron — “snipers” style can work because Lou’s easier to hit and can be punished.
Host also mentions:
- Poco (with Protective Tunes) as a potential option (not always recommended as a first pick only).
Key theme:
Lou dominates Hot Zone/zone time—counters may need to do what Lou does, but with different tools.
Ruffs
Recommended counters:
- Damian — Ruffs is squishy; Damian can jump on him and burst before Ruffs can respond.
- Bolt — Bolt’s damage reduction makes Ruffs struggle; hard to interrupt Bolt effectively (unless hitting super).
Soft notes:
- Throws are worse into Ruffs than before.
- Plan suggested: either overwhelm aggressively (examples mentioned: Shade, Mortis, Bow, Damian) or use other pressure like Squeak as a soft option.
- Edgar can be annoying, though the real requirement is disrupting Ruffs’ broken synergy + hypercharge tempo.
Lumi (Luna / Loumi; lower pick-rate)
Recommended counters (Angelboy / host):
- Damian — aggressive anti-close brawler logic (Lumi hates rush-down).
- Mortis — similarly, aggressive flanks punish Lumi.
- Crow — poke from outside her range.
- Edgar also mentioned as workable due to a Lumi-related gadget nerf giving more time to take him down.
Stu (final “best 15” counter section)
Recommended counters (Angelboy):
- Ruffs — listed as a frequent counter due to Sandbags value and annoying chip/deny patterns.
- Crow — mid-range poke; if Stu gets close, Crow gadget + attacks can pressure him.
Host extra strategic tip:
- Stu has weaknesses (notably stated as “lack of damage”).
- Winning idea: use synergy (e.g., “Max + Glowy” style or aggressive partners) to overwhelm Stu rather than trying to outlast him alone.
Gamers / Sources Featured
- Angel Boy (primary featured source; “ft Angelboy”)
- Mentions of other pro/community voices:
- Joker talk (referenced multiple times)
- Joker also referenced alongside Angel Boy discussions
- “pros” generally (not named individually)
- “Ninja Boy” is referenced once in the Stu section (spelling unclear in transcript)