Video summary

How To Counter The Best 15 Brawlers ft Angelboy

Main summary

Key takeaways

Gaming

Storyline / Context

  • The video isn’t focused on a narrative “story.” It’s a meta breakdown for Brawl Stars, explaining which brawlers can counter top picks (the “best 15 brawlers”) as the competitive landscape changes.

Gameplay Highlights & Key Ideas (Meta / Drafting Focus)

  • The core strategy throughout is drafting and matchup knowledge:
    • Identify the opponent’s likely top pick.
    • Choose brawlers that either out-range, shut down movement/engagement, deny ammo, or survive burst combos.
    • Use the suggested brawlers in draft/ban logic, sometimes recommending hard banning when no reliable counter exists.

Counter / Strategy Breakdown

Serge (now spawns with super)

Recommended counters (Angelboy):

  • Ruffs — use Sandbags gadget to waste Serge ammo.
  • StewWool Break helps deny/handle Surge; at lower levels Surge lacks the range to pressure safely.
  • Griff — abundant health + Wall Break gadget; can burst Surge when he gets close.

Soft / extra mentions (host):

  • Ash (Tank trait + synergy with rats)
  • Charlie (spider pets; soft counter)
  • Penny (control/outreach; only “soft”)
  • Brock (sometimes good if it lets you open the map and outrange)

Damian (still “a menace”)

Recommended counters (Angelboy):

  • M (Meg) — super/speaker break + knockback gadget + hypercharge super; star power immunity can win 1v1s if timed.
  • Serge — jump pressure + Power Shield gadget helps in the matchup.
  • Lou — freezes/shuts down aggression; tanks damage during jumps then bursts back.

Other notes:

  • Ash is also seen by pros (buffed Tank trait), though not a complete hard counter.

8-Bit

Recommended counters (Angelboy):

  • Max — overwhelm 8-Bit through aggression and synergy; pairing with other aggressive brawlers makes it hard for 8-Bit to stand and defend.
  • Lou — 8-Bit is slow; Lou gets easy value, including through Pierce and can destroy 8-Bit consistently.
  • (Pierce + Hypercharge value mentioned) — Lou’s projectiles can also pressure the 8-Bit turret.

Other counters / mentions (host):

  • Rico — easier to hit around walls on certain maps; helps punish the turret.
  • Belles — soft counter mostly by stopping grouping; not strongest in this meta.
  • Kle(i)tt(e) (unclear transcription) — previously strong; still can work in modes like Hot Zone sometimes.

Max

Suggested counters to Max (Angelboy / host):

  • Crow — easy-to-hit pressure; slow keeps on top of Max.
  • Glowy (likely a misspelling; described as a strong anti-Max option via cycle pressure/anti-damage) — idea is that Max hypercharge cycling can’t deal with it effectively.
  • Stu — mid-range outdamage and strong 1v1 potential.

Soft counters mentioned:

  • Piper / Poker (likely transcription confusion; described as poke and healing strategy into Max)
  • Meg — sustain-based plan; can work in Hot Zone.

Griff

Recommended counters (Angelboy):

  • Mina — if Griff’s slow unload telegraphs, Mina can dodge (“juke”) each attack with good timing/ping.
  • Stew — mid-range where you can juke Griff’s damage (also references dodging Griff super follow-ups).
  • Mo — outranges Griff; with star powers can keep distance.

Extra reasoning:

  • Claims there are few true counters because Griff is very strong, especially with Keep the Change star power.

Star Nova (very “broken”)

Main advice:

  • The “clear counter” is essentially ban her.

Counters recommended (Angelboy):

  • GriffWall Break can make Star Nova’s short-range form much harder to play (Star Nova’s weakness is lack of range).
  • Crow — partially helps via damage reduction star power and slow gadget (but not portrayed as a perfect answer).

Bolt

Bolt is treated as strong/annoying and often a late-pick threat.

Recommended counters (host / Angelboy):

  • Otusmutes Bolt so he can’t deal damage (noted possibly bug-like; timing matters if Bolt uses super/gadgets).
  • Lou — freeze removes Bolt’s speed and makes shots easier; use both gadgets effectively.
  • Surge — free super + interruption to disrupt Bolt’s movement.

Other counters / mentions:

  • Griff — avoid opening map too hard; rely on pure damage and gadget pressure.
  • Gale — twister gadget can interrupt Bolt’s super; slow/stun effects help.
  • Spike — “Popping Pincushion” can route/punish Bolt and deny chase (situational).

Key theme:

Interrupt Bolt’s movement and slow/disable him.


Meg

Recommended counters (host / Angelboy):

  • 8-Bit — high damage + outrange Meg; Meg “has no chance” in the matchup.
  • Crow — outrange + slow; annoys Meg (damage reduction star power mentioned as valuable).
  • Lola — very common in pro play; clone pressure + keeps up with Meg picks.
  • Colt (CL) (unclear transcription, described as health-destroying pressure) — can be good due to volume/health-kill potential; notes Kle(i)tt(e) may be weaker right now.

Crow (looking for counters to Crow)

Top counter highlighted:

  • Pearl — repeatedly stated as the best/current counter; in open Gem Grab maps, interactions “destroy” Crow.

Other counter:

  • 8-Bit — outranges and Crow struggles to kill at distance.

Additional mention:

  • M(ele) (unclear transcription) — possibly viable at mid-range.

Nani / “Nori” (transcription inconsistent)

Angelboy’s suggested counters:

  • Kenji — strong 1v1s; Kenji can heal and potentially dash away from Nori’s super.
  • Jackie — close-range pressure is hard for Nori to handle due to limited range/slashing patterns.

Other possible mention:

  • BB — “pretty good” idea, but less emphasized.

Brock

Recommended counters (Angelboy / host):

  • Max — mid-range mobility + juking slow projectile shots; invulnerability frames help tank shots.
  • Mina — mobility/pressure; save ammo to dash into pressure.
  • J(…) (unclear; could be Jessie/Byron/Bibi/Jay mix-up) — described as a speedster-style pressure pick that forces Brock back to spawn (Brock hates pressure nearing mid-range).

Lou

Recommended counters:

  • Max — previously hard countered Lou more; still effective though less “broken” after buffs.
  • Crow — mid-range juke and poke; gadget spacing if Lou gets close.
  • Byron — “snipers” style can work because Lou’s easier to hit and can be punished.

Host also mentions:

  • Poco (with Protective Tunes) as a potential option (not always recommended as a first pick only).

Key theme:

Lou dominates Hot Zone/zone time—counters may need to do what Lou does, but with different tools.


Ruffs

Recommended counters:

  • Damian — Ruffs is squishy; Damian can jump on him and burst before Ruffs can respond.
  • Bolt — Bolt’s damage reduction makes Ruffs struggle; hard to interrupt Bolt effectively (unless hitting super).

Soft notes:

  • Throws are worse into Ruffs than before.
  • Plan suggested: either overwhelm aggressively (examples mentioned: Shade, Mortis, Bow, Damian) or use other pressure like Squeak as a soft option.
  • Edgar can be annoying, though the real requirement is disrupting Ruffs’ broken synergy + hypercharge tempo.

Lumi (Luna / Loumi; lower pick-rate)

Recommended counters (Angelboy / host):

  • Damian — aggressive anti-close brawler logic (Lumi hates rush-down).
  • Mortis — similarly, aggressive flanks punish Lumi.
  • Crow — poke from outside her range.
  • Edgar also mentioned as workable due to a Lumi-related gadget nerf giving more time to take him down.

Stu (final “best 15” counter section)

Recommended counters (Angelboy):

  • Ruffs — listed as a frequent counter due to Sandbags value and annoying chip/deny patterns.
  • Crow — mid-range poke; if Stu gets close, Crow gadget + attacks can pressure him.

Host extra strategic tip:

  • Stu has weaknesses (notably stated as “lack of damage”).
  • Winning idea: use synergy (e.g., “Max + Glowy” style or aggressive partners) to overwhelm Stu rather than trying to outlast him alone.

Gamers / Sources Featured

  • Angel Boy (primary featured source; “ft Angelboy”)
  • Mentions of other pro/community voices:
    • Joker talk (referenced multiple times)
    • Joker also referenced alongside Angel Boy discussions
    • pros” generally (not named individually)
    • Ninja Boy” is referenced once in the Stu section (spelling unclear in transcript)

Original video