Video summary

REVIEW OF THE [0.5] RETURN OF THE ANCIENTS PATCH NOTES (WE WON)

Main summary

Key takeaways

Gaming

Storyline / Setting

  • Game: Path of Exile
  • This video is a patch-notes review for the “Return of the Ancients” (0.5) update, not a narrative playthrough. The “story” discussed is essentially the patch’s impact on build viability and endgame progression (maps/trials/encounters).

Gameplay Highlights (what the patch changes do to builds)

Main “important” buff/change called out

Salvo Support (character-level change; affects Tornado/Twister builds)

  • Old:
    • Gained a seal every 2 seconds (max 3)
    • Granted 2 projectiles per seal
  • New:
    • Gains a seal every 1 second (max 6)
    • Grants 1 projectile per seal

Key takeaway: The reviewer doesn’t treat this as a straight nerf. They say Twister “did not get nerfed”, and that Salvo + Barrage have synergy due to the extra projectile generation.

Tech/support interactions

Anticipation + Unleash support interaction

  • Skills supported by Unleash gain 25% increased skill gain frequency
  • The patch notes claim this applies to all seal skills, and the reviewer says this helps keep Twister viable.

Flicker Strike bug fix

  • Heightened Charge support now correctly applies to Flicker Strike extra flickers per power charge consumed
  • The reviewer calls it one of the best supports for Flicker Strike—now it works as intended.

Notable removals (big “the build is dead” moments)

Reverse Chill build-enabling setup nerfed

The reviewer says a unique interaction related to Reverse Chill is effectively over:

  • Shackles of the Wretched can no longer roll:
    • “all elemental ailments other than freeze”
  • Instead, it can roll:
    • % increased cold damage per curse on you

Conclusion: Reverse Chill won’t be a thing next league.

Other removed/changed tech

  • Soulcore Ultimatum (“Fight Club tech”)
    • Fixed a bug that allowed completion using a single soul core
    • Now it requires the intended method → trial takes longer
  • Infernal Legion 3
    • Removed (the reviewer hears/chat says it’s “dead,” but notes they can’t personally verify future playability claims)
  • Overextend support
    • Removed
    • The reviewer highlights it as a daze-on-crit-style support that’s gone

Major balance themes (survivability/defenses)

Energy Shield nerfs across the board

  • Vile robe base ES reduced (example: 171 instead of 184)
  • Energy shield recharge nodes reduced (example: ~15% down to ~6%)
  • Convolescence notable cut roughly in half:
    • 40% faster start → 20%
  • Overall takeaway: ES “got slammed pretty hard.”

Shield Wall nerfs

  • Fortifying Cry change:
    • Shockwaves from one Shield Wall can’t hit the same enemy multiple times
  • Shield Wall damage scaling changed:
    • 5–7 added fizz per 15 armor instead of 6–8
    • Reviewer notes shield base armor was raised, so the practical impact may be mixed

Build-specific nerfs (reviewer’s “watch-outs”)

Eternal Rage nerf (weapon set restriction)

  • Old: could place it on one weapon set and avoid spirit ruin
  • New: like Blink, it draws from both spirit totals
    • Result: it can’t be localized to one weapon set

The reviewer expects this will change or hurt builds relying on weapon-set tricks (including a poison-burst interaction).

Argent reload mechanic nerf

  • Previously: 100% reload on killing blow (the reviewer references “100% use rate” earlier)
  • Now: effectively 1 in 4 chance equivalent behavior

Patch-history reference by the reviewer:

  • ~35% → 100% → 25%

They still consider it good due to pack size, just less guaranteed.

Leech system nerf

Reviewer summary:

  • Pretty much every source of leech changed
  • An added upper limit:
    • If a hit would deal more than 40,000 total damage, leech calculations treat it as 40,000
  • Mentions additional changes to deflect/armor/evade to make scaling more linear
  • Blood Mage is expected to be hit because of leech nerfs

“Hard targeted” build casualty

Time of Need interaction removed/reshaped

The reviewer explains a previously broken/abusive setup using:

  • Time of Need + Hexeous Fulmination (Hyad?) lineage support
  • Purpose: keep mana/life stable

Key changes:

  • The support behavior no longer functions the same way
  • Time of Need is no longer a duration skill
    • Interval and recovery/blessing frequency values reduced

Outcome:

  • The associated Hierophant/poison-leech variant (described as “this character might be on the chopping block”) is likely no longer viable.

Gameplay Strategies / Key Tips Mentioned

  • Patch-note triage strategy: The reviewer purposely focuses only on changes they consider most important, skipping reveal details and “everything else.”

  • League-start plan after the patch: They intend to campaign with Twister/Lich, then swap to Abyssal Lich for league start. They explicitly dislike leveling spells then swapping to attacks for newer players.

  • What to expect for “safe” archetypes (reviewer’s assessment):

    • Abyssal Lich and Spiral Volley / Projectile Acceleration / Rain of Arrows are described as unchanged (reviewer says they remain safe)
    • Chayula described as safe
    • Whirling Assault only slightly nerfed (not a big deal)
    • Flicker Strike described as improved due to the bug fix

Gamer(s) / Sources Featured (mentioned at the end)

  • Rabbit (referred to as having a guide)
  • EDC (mentioned alongside Rabbit as part of guide references)
  • Kparian (mentioned in a chat claim about Infernal Legion playability)
  • K/“Kparian said” / chat members (general “chat told me” references; no other specific usernames provided)
  • The Path of Exile YouTube channel (where the reveal video is hosted)

(No other named gamers/creators are clearly specified beyond Rabbit/EDC and the brief mentions above.)

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