Video summary
Develop your players into WONDERKIDS
Main summary
Key takeaways
Storyline / Context
This video isn’t about a traditional narrative storyline. Instead, it’s a career-management guide for Football Manager, focused on developing “Wonderkids” (high-potential teen players) so they reach their full potential—whether that means Champions League glory or simply promotion from lower leagues.
Core Gameplay Highlights (What to do in Football Manager)
1) Start development with the right age focus (15–17)
- Training is the most effective development method when players are roughly 15 to 17.
- You don’t need to micromanage everything:
- It’s acceptable to let the assistant manager control training broadly.
- But for young players, you should take control of individual training to ensure they develop the right attributes and match their role.
2) Train players for the correct position/role
- Pick the role your wonderkid will actually play.
- Common examples mentioned:
- Advanced Forwards
- Pressing Forwards
- Avoid “wasted development” by training the player for an irrelevant position/role.
Example walkthrough: James Crosby
- Player: young right winger
- Training setup: set Right Wing → Winger on Attack
- This alignment ensures attribute development matches the player’s real role.
3) Use attribute timing to guide what to train first
The speaker emphasizes an attribute “growth order”:
- Physicals develop quickest at younger ages
- Example: at 16, physical attributes improve fastest.
- Technicals improve next as the player gets older.
- Mental attributes tend to improve later with age.
Mentors can help, but training still matters:
- Low mentals now can improve faster later, especially if physicals/tech are strong.
4) Add “Additional Focus” to fix weaknesses (training emphasis)
After setting the correct role, use Additional Focus to target weak areas.
Example (James Crosby)
- Strength and jumping reach were low → add focus on screen strength / jumping-type improvements.
- Finishing wasn’t the main area because the player is better suited to technique/dribbling.
- Added focus on:
- Ball control
- First touch
- Dribbling
- Added focus on:
Key principle: training should reduce wasted time and emphasize what the player actually lacks.
Match / Age Progression Strategy (18+)
5) Use the right team level for match ratings (Under-18 / U23 / B team)
Once players are 18+, matches become far more effective for development than training.
- Performance matters:
- If players are getting low match ratings (e.g., around 6.2), they likely aren’t developing well.
- Recommendation:
- Keep a strong U18, U23, or B team that can win consistently.
- Target match ratings:
- Above 7.0 is described as “fantastic.”
- If U18 ratings stay poor, consider moving them up to U23 for better challenge.
6) Avoid “restriction” in youth teams; use loans when needed
Problem described:
- Some wonderkids outgrow youth teams.
- Limited club resources may stop U21s/U23s from performing well.
Solution:
- Use loans to clubs where players can develop through strong match experience and facilities.
Loan process (step-by-step as described):
- Check coach report to determine current readiness.
- Set expectations for wage handling
- Example: youth players often have low wages, so it’s fine if the loan club won’t pay much.
- Configure agreed playing time:
- Start with Regular starter and lock it.
- If clubs don’t bid, unlock it to make terms negotiable.
- Evaluate destination club quality:
- Compare league level vs. the player’s ability
- Ideal scenario: a higher-league club is willing to use the player as a starter
- Caution: weaker clubs can still produce poor match performances.
- If sending mid-season: check pre-season previews or the league table.
- Check training facilities (better facilities generally improve development).
- Compare league level vs. the player’s ability
7) Don’t blindly accept any loan bid
The video strongly warns against accepting loans just because a club bids.
Instead, spend time choosing a club based on:
- expected match quality and likely match ratings
- coaching/training environment
- the player’s developmental stage
Traits and Mentoring (Later-stage development)
8) Add player traits later (after ~20+ on average)
Example (Juan Diego Largo / striker, age 21):
- Strong: dribbling, first touch technique, composure
- Weak: finishing
Proposed solution:
- Add a trait that complements the weakness
- Example described: “finishing-school” style improvement—improving how he scores (e.g., one-on-one “go around the keeper” finishing approach).
Timing rule:
- Traits reduce training time, so they’re generally not recommended for 15–16-year-olds.
- Recommended start window: around 20–22
- Exceptions can happen for exceptional players, case-by-case.
9) Use mentoring to transfer mental + hidden attributes
Mentoring is framed as especially powerful once players are around 21+.
- Mentors can transfer:
- mental attributes
- hidden attributes
Example mentor selection workflow:
- Use Coach Report to find suitable mentors.
- Look for high scores in:
- Consistency
- personality traits such as professional
- Example given:
- Dion Abello was identified as effective due to high consistency and professional personality.
- Example assignment:
- Dion mentored Juan Diego Lago and Kiba de Anya
Effect described: mentors influence youngsters over time, boosting mental/hidden development.
Late Bloomers (Development can be delayed)
10) Some players peak later—don’t force them too early
An experiment described two players with:
- poor current ability
- high maximum potential
Outcome:
- One played lots of games early → reached potential by early 20s.
- The other barely played → reached potential only by late 20s.
Conclusion:
- Some players develop well into their mid-to-late 20s, so loans and patience matter.
11) Use league context to explain underperformance
Example: Clement Pen (striker)
- Looks good on paper (finishing/composure numbers mentioned)
- Performs poorly in the Premier League
- Performs better in the Championship
- Treated as a possible late bloomer who needs more Championship-level match experience.
Example: Muhammad Haidari (midfielder)
- Not ready for the Premier League yet (despite potential)
- Loan example:
- Sent to Estoril (Portugal) → scored/assisted well
- Their team secured Champions League football
- Point: the player may simply need more time at the right competitive level and club environment.
Key Tips / Takeaways (Condensed)
- 15–17: Train heavily (correct position + Additional Focus).
- 18+: Matches matter more—ensure strong U18/U23/B-team performance and move up if ratings stay low.
- Loans: Don’t accept every bid—choose based on coach report, agreed playing time, league reality, and training facilities.
- Traits: Add typically around 20–22 (case-by-case), since traits consume training time.
- Mentoring: Use consistent, professional mentors (often effective around 21+) to boost mental/hidden attributes.
- Late bloomers: Some players need time into mid/late 20s—develop via the right competitive environment.
Gamers / Sources Featured
- YouTuber / Trainer via Lincoln City save: the creator (example player references from the creator’s saves; no name given in subtitles)
- Twitch source: mentions “James Crosby” came through the creator’s youth intake on Twitch
- Tool/source mentioned: OneFootball app (used to find real international youth teams)
- No other specific real-world streamers/players were named beyond the Football Manager player examples in the video:
- James Crosby
- Freddie Draper
- Juan Diego Largo / Juan Diego Lago (name varies slightly in subtitles)
- Kiba de Anya
- Dion Abello
- Clement Pen
- Muhammad Haidari
- (Also referenced as real-world example): Erling Haaland
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