Video summary
ULTIMATE 5⭐Selector Guide I New Units + E1-E6 Dupe Tierlist I Chaos Zero Nightmare
Main summary
Key takeaways
Storyline / Context
- The video centers on a “Half Anniversary Selector” available during a login event.
- It’s claimed on login day 3 via the Half Anniversary menu.
- The selector pool is expanded with characters such as Haruyuki Shizuru, Naja, and Ninetail Erina.
- It also references Reggie’s upcoming unit/dupe tier guidance, implying the event helps players obtain key new units for future content like Chaos Zero / Nightmare runs.
Gameplay Highlights & Key Takeaways
Universal guidance
- New characters > dupes
- The speaker emphasizes that getting missing characters is usually better than investing into duplicate copies.
- This strengthens your roster options for more team compositions and future strategies/buffs.
- You can still pick favorites, but the “maximize account power” mindset is:
- Fill holes first
- Then refine and optimize
Selector baseline tier logic (what to pick)
The tier logic is organized into three main categories:
-
“Nine” tier (special/priority)
- If you don’t have Nine, pick her immediately.
- She’s described as a top hyper-carry—she “hits the hardest,” and defense-based damage dealers are less common.
-
S Tier (supports)
- Mostly reserved for support units because they enable more team comps and make certain strategies workable.
- Some supports are described as “required” so that other units can truly perform.
-
A Tier (top picks once you’re covered)
- If you already have Nine, the speaker highlights priority supports/damage boosters such as:
- Aoleus
- Naja
- Typhaera
- If you already have Nine, the speaker highlights priority supports/damage boosters such as:
The “most valuable” support/damage-boosting quartet
Per the video, these four are the highest-impact picks:
-
Aoleus
- Best “singular-hit damage booster.”
- Noted as extremely strong for single big hits.
-
Naja
- Best for multi-hit / repeated attacks damage boosting.
- Also easy to use in Chaos runs via attunement:
- Stacks gained from draws without spending AP for her.
-
Typhaera (sometimes compared to “Mika 2.0,” with that comparison noted as debatable)
- Brings:
- Healing + shielding
- High AP generation (if built/played correctly)
- Two damage-boosting mechanics (via triangle effect and purple card)
- Strong synergy with units that rely on big burst hits (Nine/Rita/Typhaera interactions are mentioned).
- Brings:
“No wrong way” conclusion (within reason)
- Beyond the strongest recommendations, you likely won’t regret choosing among these top-value options.
- Playstyle preference matters once your essentials are covered.
Dupe (E1–E6) Strategy & When It Matters
E1 (early awakenings)
- Core principle: E1 value depends on how important a character’s purple card is to their kit.
- If the kit revolves around that purple card, dupes/E1 become much more meaningful.
- The video frames E1 as something to consider mainly for characters you love and plan to keep using.
- Examples of E1 impacts mentioned:
- Aoleus: improved purple card retention/utility
- Typhaera: better purple card stacking (higher ceiling) and help toward later awakenings
- Nine: E1 targeting/control quality matters even if she’s strong without it
- Rita: AP gains
- “Ceiling vs necessity” warning:
- For some lower-tier E1s, the change is nice but not game-changing.
E2 (end of “reasonable investment”)
- E2 is where most players don’t need to chase further dupes.
- After E2, dupes are mostly for favorites or gem “splurges.”
- Example E2 upgrades described:
- Haru: enables using a key damage card (Anchor Shot) even when AP isn’t enough
- Multiple units gain new mechanics/cards that improve:
- damage
- consistency
- debuffs
- retention/chance effects
- ramping
E3 (generally not worth chasing alone)
- Guidance:
- Don’t hunt E3 unless you’re planning to push further into E4/E5/E6.
- Reasoning:
- E3 typically buffs the ultimate, but the ultimate is used once per battle, and the gain is mostly damage-only and hard to scale endlessly.
- Slight exceptions:
- Oleana/Rita get E3 benefits that affect how abilities function (e.g., softer upgrades or next-attack damage setups).
E4 (damage buff / stacking focused)
- E4 is framed as mostly a damage buff that leverages stacking mechanics or internal kit interactions.
- Key point:
- No E4 is “required,” and you can’t realistically afford everyone to E4.
- Typhaera E4 is highlighted as unusually team-wide oriented, supported by:
- attack cards
- order cards
- defense-based damage considerations
E5 (small multiplier, big return for high-base-damage kits)
- Simple explanation:
- E5 increases the damage multiplier.
- The speaker describes base damage × multipliers, with E5 boosting a multiplier from 1.2 to 1.26.
- Rule of thumb:
- Characters with higher base damage benefit more from E5.
- Big E5 value group mentioned:
- Nile, Tera, Rita, Rin, Kayron, Haru
E6 (transformative “dream” awakenings)
The strongest E6 transformations listed:
-
Nine
- Adds a final damage multiplier (+15% to final damage added).
-
Liu Kang
- E4 scaling improvements
- A new “truck-hitting” bullet-style card.
-
Haru
- Reduces the penalty for using Anchor Shot below intended cost:
- 40% less damage becomes 20% less
- Reduces the penalty for using Anchor Shot below intended cost:
-
Typhaera
- Her triangle effect no longer disappears when using her own cards
- Stacking cap increases, enabling her main DPS role more strongly
-
Rin
- Morale for herself and the whole team.
-
Chiron
- Access to more debuffs (“debuffing machine”).
-
Yuki
- Increases E4 scaling.
-
Naja
- Extra damage hit and healing scaling based on amount of predations used in a turn
- Can become a high hit-count “machine gun” style
-
Rita
- Doubles the effect of Chrono Ascension
- Adds fixed-damage extra hits based on consumed Chrono Ascension
- Potentially creates machine gun-style output
-
Shizuru
- Additional hit on Shadow of the Moon becomes more noticeable depending on how often it’s used
- Stack vs spam playstyle considerations are mentioned
Closing stance:
- Don’t treat E6 as a must—it’s more of an aspirational goal; most characters don’t require it to succeed.
Key Tips / Strategy Summary
- Pick new units first, not dupes (for roster flexibility and strategy coverage).
- If you don’t have Nine, choose Nine from the selector.
- If you do have Nine, prioritize high-value supports/damage boosters:
- Aoleus (single-hit damage boost)
- Naja (multi-hit/repeated attack boosting + Chaos-friendly attunement gameplay)
- Typhaera (healing + shielding + AP generation + burst damage scaling/team utility)
- E1 value depends heavily on how central the character’s purple card is.
- E2 is usually the stopping point for most players; chase dupes mainly for favorites.
- E3 is generally inefficient unless you plan to go into E4/E5/E6.
- E4 is for damage stacking/interactions—avoid spreading resources too thin.
- E5 rewards high base-damage kits.
- E6 is the biggest role-changing breakpoint—especially for Nine/Typhaera/Naja/Rita and others listed—but is otherwise optional.
Gamers / Sources Mentioned
- Reggie (the video speaker)
- No other external gamers/sources are clearly credited or cited by name in the subtitles.
Rate this summary
Your feedback will help improve summaries.
Improve this summary
Reprocess with a stronger model when the summary feels incomplete or inaccurate.
Translate summary in another language
Ask questions to this video
Chat for follow-up questions, clarifications, and source-backed answers.