Video summary

ULTIMATE 5⭐Selector Guide I New Units + E1-E6 Dupe Tierlist I Chaos Zero Nightmare

Main summary

Key takeaways

Gaming

Storyline / Context

  • The video centers on a “Half Anniversary Selector” available during a login event.
  • It’s claimed on login day 3 via the Half Anniversary menu.
  • The selector pool is expanded with characters such as Haruyuki Shizuru, Naja, and Ninetail Erina.
  • It also references Reggie’s upcoming unit/dupe tier guidance, implying the event helps players obtain key new units for future content like Chaos Zero / Nightmare runs.

Gameplay Highlights & Key Takeaways

Universal guidance

  • New characters > dupes
    • The speaker emphasizes that getting missing characters is usually better than investing into duplicate copies.
    • This strengthens your roster options for more team compositions and future strategies/buffs.
  • You can still pick favorites, but the “maximize account power” mindset is:
    1. Fill holes first
    2. Then refine and optimize

Selector baseline tier logic (what to pick)

The tier logic is organized into three main categories:

  • “Nine” tier (special/priority)

    • If you don’t have Nine, pick her immediately.
    • She’s described as a top hyper-carry—she “hits the hardest,” and defense-based damage dealers are less common.
  • S Tier (supports)

    • Mostly reserved for support units because they enable more team comps and make certain strategies workable.
    • Some supports are described as “required” so that other units can truly perform.
  • A Tier (top picks once you’re covered)

    • If you already have Nine, the speaker highlights priority supports/damage boosters such as:
      • Aoleus
      • Naja
      • Typhaera

The “most valuable” support/damage-boosting quartet

Per the video, these four are the highest-impact picks:

  • Aoleus

    • Best “singular-hit damage booster.”
    • Noted as extremely strong for single big hits.
  • Naja

    • Best for multi-hit / repeated attacks damage boosting.
    • Also easy to use in Chaos runs via attunement:
      • Stacks gained from draws without spending AP for her.
  • Typhaera (sometimes compared to “Mika 2.0,” with that comparison noted as debatable)

    • Brings:
      • Healing + shielding
      • High AP generation (if built/played correctly)
      • Two damage-boosting mechanics (via triangle effect and purple card)
    • Strong synergy with units that rely on big burst hits (Nine/Rita/Typhaera interactions are mentioned).

“No wrong way” conclusion (within reason)

  • Beyond the strongest recommendations, you likely won’t regret choosing among these top-value options.
  • Playstyle preference matters once your essentials are covered.

Dupe (E1–E6) Strategy & When It Matters

E1 (early awakenings)

  • Core principle: E1 value depends on how important a character’s purple card is to their kit.
    • If the kit revolves around that purple card, dupes/E1 become much more meaningful.
  • The video frames E1 as something to consider mainly for characters you love and plan to keep using.
  • Examples of E1 impacts mentioned:
    • Aoleus: improved purple card retention/utility
    • Typhaera: better purple card stacking (higher ceiling) and help toward later awakenings
    • Nine: E1 targeting/control quality matters even if she’s strong without it
    • Rita: AP gains
  • “Ceiling vs necessity” warning:
    • For some lower-tier E1s, the change is nice but not game-changing.

E2 (end of “reasonable investment”)

  • E2 is where most players don’t need to chase further dupes.
  • After E2, dupes are mostly for favorites or gem “splurges.”
  • Example E2 upgrades described:
    • Haru: enables using a key damage card (Anchor Shot) even when AP isn’t enough
    • Multiple units gain new mechanics/cards that improve:
      • damage
      • consistency
      • debuffs
      • retention/chance effects
      • ramping

E3 (generally not worth chasing alone)

  • Guidance:
    • Don’t hunt E3 unless you’re planning to push further into E4/E5/E6.
  • Reasoning:
    • E3 typically buffs the ultimate, but the ultimate is used once per battle, and the gain is mostly damage-only and hard to scale endlessly.
  • Slight exceptions:
    • Oleana/Rita get E3 benefits that affect how abilities function (e.g., softer upgrades or next-attack damage setups).

E4 (damage buff / stacking focused)

  • E4 is framed as mostly a damage buff that leverages stacking mechanics or internal kit interactions.
  • Key point:
    • No E4 is “required,” and you can’t realistically afford everyone to E4.
  • Typhaera E4 is highlighted as unusually team-wide oriented, supported by:
    • attack cards
    • order cards
    • defense-based damage considerations

E5 (small multiplier, big return for high-base-damage kits)

  • Simple explanation:
    • E5 increases the damage multiplier.
    • The speaker describes base damage × multipliers, with E5 boosting a multiplier from 1.2 to 1.26.
  • Rule of thumb:
    • Characters with higher base damage benefit more from E5.
  • Big E5 value group mentioned:
    • Nile, Tera, Rita, Rin, Kayron, Haru

E6 (transformative “dream” awakenings)

The strongest E6 transformations listed:

  • Nine

    • Adds a final damage multiplier (+15% to final damage added).
  • Liu Kang

    • E4 scaling improvements
    • A new “truck-hitting” bullet-style card.
  • Haru

    • Reduces the penalty for using Anchor Shot below intended cost:
      • 40% less damage becomes 20% less
  • Typhaera

    • Her triangle effect no longer disappears when using her own cards
    • Stacking cap increases, enabling her main DPS role more strongly
  • Rin

    • Morale for herself and the whole team.
  • Chiron

    • Access to more debuffs (“debuffing machine”).
  • Yuki

    • Increases E4 scaling.
  • Naja

    • Extra damage hit and healing scaling based on amount of predations used in a turn
    • Can become a high hit-count “machine gun” style
  • Rita

    • Doubles the effect of Chrono Ascension
    • Adds fixed-damage extra hits based on consumed Chrono Ascension
    • Potentially creates machine gun-style output
  • Shizuru

    • Additional hit on Shadow of the Moon becomes more noticeable depending on how often it’s used
    • Stack vs spam playstyle considerations are mentioned

Closing stance:

  • Don’t treat E6 as a must—it’s more of an aspirational goal; most characters don’t require it to succeed.

Key Tips / Strategy Summary

  • Pick new units first, not dupes (for roster flexibility and strategy coverage).
  • If you don’t have Nine, choose Nine from the selector.
  • If you do have Nine, prioritize high-value supports/damage boosters:
    • Aoleus (single-hit damage boost)
    • Naja (multi-hit/repeated attack boosting + Chaos-friendly attunement gameplay)
    • Typhaera (healing + shielding + AP generation + burst damage scaling/team utility)
  • E1 value depends heavily on how central the character’s purple card is.
  • E2 is usually the stopping point for most players; chase dupes mainly for favorites.
  • E3 is generally inefficient unless you plan to go into E4/E5/E6.
  • E4 is for damage stacking/interactions—avoid spreading resources too thin.
  • E5 rewards high base-damage kits.
  • E6 is the biggest role-changing breakpoint—especially for Nine/Typhaera/Naja/Rita and others listed—but is otherwise optional.

Gamers / Sources Mentioned

  • Reggie (the video speaker)
  • No other external gamers/sources are clearly credited or cited by name in the subtitles.

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