Video summary

Perdition Ethel Best Team Level 4 Blessing Trial of the Constellations

Main summary

Key takeaways

Gaming

Storyline

No specific overarching storyline is discussed. The video centers on a boss trial encounter (“Perdition difficulty” in a Blessing Trial of the Constellations) against Ethel, featuring a multi-phase fight where ads/enemies must be controlled to prevent lethal “constellation energy” progress.

Gameplay / Fight Mechanics (What Happens)

Goal

  • Prevent Ethel from gaining favorable constellation energy.
  • Avoid dying when the fight reaches a critical threshold.

Core Control Mechanic: “Perma-provoke” Ads

  • You must perma-provoke the ads so they can’t attack your team.
  • If ads are allowed to attack:
    • your counter decreases
    • when it reaches 0, you die

Phase Changes

  • Phase 2 & 3
    • When Ethel uses S2, she:
      • blinds
      • also grants ads evasion
  • Phase 3
    • Ads become faster
    • Hit chance increases as conditions change (linked to a top-left buff/status, described as a “slashy effect” in the video)

Key Strategies & Team / Build Highlights

Required / Recommended Team Composition

  • Requirement: Four Dark units (cannot skip having a dark unit).
  • Blessings used:
    • Leo (level 1)
    • Sagittarius (level 5)
  • Level 5 Sagittarius value (described mostly through):
    • -50% speed
    • decreasing Ethel’s hit chance
    • (Level 4 is “bare minimum”; Level 5 is “nice to have,” especially for budget options)

Blessing Slot Requirements (to reach higher blessing levels)

  • Level 4: about 92 average equipment score on blessing units, and all 5 blessing slots enabled
  • Level 5: about 97 to hit level five (as stated)

Example Team Used in the Run

  • Pra — cleanser
  • Lua — provoker
  • Wanda — DPS/support slot (most replaceable)
  • Riot — main DPS nuke

Other options mentioned

  • Pillis can replace the Lua slot roles by covering provoker + cleanser, but is better with level 5 Sagittarius for soulburn/spam value.
  • Secondary provokers:
    • Fallen Cecilia
    • Assassin Cartuja
  • DPS alternatives (listed broadly):
    • Hu Yong
    • Closer Charles
    • Commander Lina
    • (“new kid” / multiple options)

Stat / Gear Priorities

  • Ethel damage stats: “Don’t really matter” for the run’s damage portion.
    • Priority is not taking damage and managing skill cooldowns for survivability/control.
  • Lua & Pra stats: largely unimportant (“whatever you have works”).
  • Riot
    • Built as a full damage nuke
    • Needs about 85% crit chance (as stated: he only needs 85 crit chance to risk him into damage)
    • Uses destruction pen with damage-focused stats
  • Wanda
    • Replaceable
    • Used mainly so the team isn’t fully idle during evasion phases
    • Her contribution is described as minor compared to Riot/Violet/Riolet damage
    • Hit/effectiveness tuning is flexible

Skill Tree Priorities (for Wanda, per subtitles)

  • Only a couple nodes are considered important:
    • nodes that increase S1 hit chance
    • nodes that increase S3 hit chance

Phase-by-Phase Execution Tips (How to Play)

General Loop (Applies Across Phases)

  • Do not let Ethel attack while ads are not provoked.
  • Hit Ethel only when she doesn’t have evasion buff
    • evaded damage leads to wasted output and complications
  • Track “constellation energy”:
    • Ethel gains +20% constellation energy when she takes her turn
    • constellation energy decreases by 20% per person that got hit when you evade
  • Prevent Ethel from getting boosted effects:
    • Ensure the two ads have different colors when Ethel takes a turn
    • If both ads are dark, you can’t damage Ethel effectively, so you must manage “flips”

Handling Blinds + Ads Evasion (Phase 2/3)

  • When blinded and/or ads gain evasion from S2:
    • Use Pra to cleanse blinds first.
    • Use Heli / Lua (per the described method) to provoke through evasion using non-attack logic.
      • The key callout: Heli/Lua is good because her S3 is nonattack, allowing provoke during evasion/blind states.
  • Color flipping (“darkness/flip over”) management
    • Provoke/extra hits can accidentally flip ad colors.
    • If needed, use Wanda hits to change ad colors so they remain different.
  • “Griefing” warning
    • Extra procs can hit Ethel with evasion or accidentally flip ads’ colors.
    • Watch whether attacks correct/flip colors at the wrong time.

Phase 2 Timing: Finish Quickly When Counter Hits Zero

  • When constellation energy hits 0:
    • Ethel receives a death break
    • you can immediately push to the next phase or finish her off
  • The player notes they got lucky and entered phase 3 with Ethel near the HP threshold, resulting in “free extra damage.”

Phase 3 Adjustments

  • Ads are faster, and hit chance increases as conditions worsen.
  • Advice:
    • Burn extra souls when possible to secure the DPS window (harder to manage evasion/death break without level 5 Leo).
  • Common phase 3 mistake described:
    • Hitting the wrong ad (bottom instead of top) created extra requirements to provoke/flip at once.
    • This led to taking a hit, reducing their “number” (counter).

Key Tips / Common Mistakes Called Out

  • Blinding without provoke = dangerous
    • If an ad takes a turn unprovoked, it can do AoE and drop counters.
  • Ads must remain different colors when Ethel takes her turn
    • If they’re the same color (especially both dark), damage/interaction can become ineffective.
  • Don’t waste attacks into evasion
    • If Ethel has evasion buff, hitting her wastes output.
  • Avoid skill sequences that cause unintended extra procs
    • “Violet griefing” is mentioned as a problem where a hit during evasion can boost constellation energy.

Sources / Gamers Featured

  • No specific external sources or clearly identified creator/channel names are provided.
  • Subtitles name no other gamers/channels beyond the game characters and the player doing the run.

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