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Are We Using These Chips WRONG?! 4 Chip Effects Explained | Clash Of Critters

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Summary

This guide covers four Season 2 chips in Clash of Critters, focusing on how their bonuses depend on team composition and positioning. The presenter says these chips encourage players to experiment with formations instead of using the same layout every time.

Weak Spot / Weakest Link

The bonus applies to the deployed elements tied for the fewest units on the battlefield. Elements with no units deployed are excluded. For example, if water is least represented, its deployed units receive the bonus; if electric and fire are tied for the lowest count, both elements benefit.

The presenter’s examples describe a 15% increase to attack, defense, and attack speed, though the captions also show a conflicting figure of 50%. The key strategy is to balance the deployed element counts so more of the team qualifies.

Rear Support

A unit deals 45% more damage when exactly one ally is positioned in front of it. Because this can be difficult to activate for many units, the presenter recommends building around a single frontliner. A damage-dealing unit behind that ally can benefit, potentially alongside other support buffs.

Rear Guard

The two rows at the very back of the map gain 30% attack speed. Placing units in what appears to be the back two rows of a regular formation may not be enough; the formation needs to be pushed all the way to the map’s edge. The presenter suggests repositioning the whole team to make the most of the chip.

Exile

Units with no allies directly adjacent to them—on the left, right, above, or below—gain 35% to attack, maximum HP, and defense. This can make isolated units stronger and more durable, but requires leaving spaces around them and may disrupt other formation synergies.

The presenter suggests testing Exile with units that can heal themselves, generate shields, or receive healing support.

Overall Takeaway

These chips reward deliberate formation and element planning, but they can be awkward to build around. Simpler chips with a straightforward elemental damage bonus may be easier to use. The video also notes that the presenter finds rainbow and yellow chips more appealing in Season 2, while the blue mission-reset chip remains useful for gaining energy.

Gamers and Sources Featured

  • Harley — presenter from the Artiar channel
  • Game support — consulted for clarification of chip mechanics
  • Holy Invasion team-building website — referenced for checking deployed element counts

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