Video summary

The Only FM26 Scouting Guide You’ll Ever Need

Main summary

Key takeaways

Gaming

Storyline / Premise

The video is a Football Manager 26 scouting guide focused on building a scouting system that works across different club types:

  • Top clubs: hunting wonder kids
  • Mid-table teams: using a “Moneyball” approach to compete above budget
  • Non-league sides: relying on free agents, trials, and loans

Gameplay / Scouting Setup (Foundations)

The creator emphasizes that you should get your save/database/staff/screening views/shortlists correct first, because scouting quality depends heavily on these inputs.

Database matters

  • If you don’t have the right regions/leagues loaded, you may not see talents spawn or appear correctly.

Ultimate database recommendation

  • Download a large “ultimate database” setup via the creator’s Patreon.
  • Player count is roughly 100,000+ (per the guide).

Staff verification

  • Check each scout’s world knowledge.
  • Example issue shown:
    • In the creator’s example save, the scout team had no one capable of scouting Africa, so recruitment focuses for African wonder kids failed.
  • Fix:
    • Review staff and reassign scouts who can cover specific regions (e.g., Africa, South America).

Recruitment focus setup

  • Use Edit search → Staff role = Scout
  • Set conditions based on world knowledge:
    • Set a minimum “good” level for the target nation/region
  • Staff selection also considers adaptability, so scouts can ramp up faster in unfamiliar regions.

Views, Shortlists, and Organization

Recommended custom views

  • Kempe squad view (downloadable)
  • Player database view
    • Helps you see performance/value/contract info
    • Includes scout opinions

Recommended shortlists

Shortlists are organized around:

  • Moneyball targets
  • International youth
  • Free agents
  • Wonder kids

Create these shortlists using an Add button and preconfigure them for faster filtering later.


Wonder Kid Finding Methods (Main / “On the Board” Prospects)

1) Recruitment focuses (primary method)

  • The creator simulates June 2026 to demonstrate recruitment focuses working (including regens).
  • Best time for scouting results:
    • Typically between transfer windows (January/June and surrounding months)

Tuning recruitment focus star thresholds

  • Star rating thresholds must be tuned carefully:
    • Gold star potential can be misleading or overly restrictive.
    • If scouts only see low “known” potential, they can stop early.
  • Suggested logic for thresholds:

    • Europe / South America (high spawn): set minimum potential around ~2.5 stars
    • Asia / North America / Africa (lower wonder kid yield): lower or adjust thresholds differently to uncover hidden talent

Region note: Oceanana

  • Oceanana is usually skipped because Australia is treated as part of Asia in-game, and smaller islands typically yield fewer results.

2) Under-22 filter in the player database (second stage refinement)

After recruitment focuses populate your interest list, use database filters to find true bargain targets:

  • Filter by:
    • Under 22
    • Scouted players interest
  • Then narrow further by:
    • Transfer value maximum (example: ~£10m)

Key idea

  • Don’t only take the highest-rated prospects.
  • Look for undervalued players with very high potential, including those whose current ratings look unimpressive.

Final selection step

  • Sort by production output (example: goals) to quickly spot players who will contribute immediately.

Hidden Wonder Kids (Not Found via Recruitment Focuses)

Method A: International-capped appearances at a young age

Core filter concept:

  • Search age 15–21
  • Require international appearance(s)

Why it works:

  • You’re not relying on names—regens/random youth can surface based on caps.

Recommended nations/pipelines (general guidance):

  • Many strong youth-producing countries, including:
    • Serbia, Croatia, Norway/Scandinavia
    • Nigeria, South Africa, Ghana, Egypt, Morocco
    • Brazil, Argentina, Colombia (and much of South America)
    • Japan (in Asia)
    • Also mentions Belgium as a useful talent pipeline

Workflow:

  • Add discovered players to the appropriate shortlist (e.g., International Youth)
  • Scout them

Method B: Youth appearances at age ≤18

Similar concept to Method A, but using:

  • Youth caps/appearances
  • Age threshold: ≤18

Method C: Inspect national teams’ youth squads (U-20 / U-21 / etc.)

Example workflow:

  • Go to a nation’s Men’s National Team
  • Open tabs for Under-20s / Under-21s / Under-18s
  • Scan for 16-year-olds appearing there in regen years
  • Add promising players (including non-glamorous roles like backup goalkeepers) to a shortlist and scout them

Moneyball (Data-Driven Squad Building)

Setup / data requirements

  • Moneyball requires a Moneyball-capable database, ideally with relevant leagues loaded for stats.
  • Even if leagues are view-only, key match stats (e.g., minutes, goals, xG) can still populate.

Filter philosophy

  • The guide adapts to FM changes (removal of some older “chalkboard-style” stats) by using:

    • Per-90 thresholds
    • Shortlists fed by those thresholds

Example statistical targets by role

  • Striker-type targets

    • Goals per 90 > 0.5
    • Prefer per-90 over raw totals to avoid minute-volume bias
    • Example conversion rate target: around ~20%
  • CAM (central attacking midfielders)

    • Expected assists
    • Expected goals per 90
    • Key passes per 90
  • Wingers

    • Expected assists per 90: ~0.1
    • Expected goals per 90: ~0.2
    • Key passes per 90: ~2
    • Dribbles per 90: above ~5
  • Defensive midfielders

    • Running: >~12km per 90
    • Defensive: tackles per game ~1.5–2
    • Passing: pass completion ~90%
    • Adjustment tip:
      • Lowering thresholds can increase results, but may flood irrelevant players
  • Wing backs

    • Tackle completion: ~80%
    • Cross completion:
      • Surprisingly, ~20% is described as a “gold mine”
      • Higher can collapse results
  • Center backs

    • Tackle completion: ~80%
    • Pass completion:
      • Raised to ~90%
    • Ball-playing CM/CB logic is implied by the approach

Applying Moneyball results

  • Add Moneyball-filter players to role-specific shortlists
  • Deep dive using:
    • Season stats graphs (because older detailed “chalkboard” data is limited)
  • Example signings discussed:
    • Adam Carabetz (backup CAM idea)
    • Julian Brandt (starter/rotation CAM-type)
    • Samu/Shinyamada-type role-suitability examples (after scouting)

Non-League Scouting (Trials + Free Agents Focus)

Core strategy

  • Shortlist players at or above your level and push trials
  • Filters emphasized:

    • Players in leagues around your level
    • Minimum appearances (example: League 2, at least ~10 apps)
    • Contract expiring within ~3 months
  • Additional approach:

    • Look one or two leagues above
      • Less volume, fewer results, but potentially higher upside

Recruitment principles for lower leagues

  • Don’t chase “perfect” attribute matches.
  • Look for role-fit compromises.
  • Star ratings can be misleading in non-league; prioritize match-ready performance.
  • Squad construction:
    • Avoid overloading one position
    • Aim for a full promotion-capable squad (mix of experience + youth)

Trials workflow (practical method)

Recommended routine:

  1. Put targets on your shortlist
  2. Offer trials (example: “for two weeks”)
  3. Use fast holiday/director-of-football processing to accept trials efficiently
  4. After trials begin, analyze quickly and decide signings

International-capped / free trial workaround for non-league

  • Use a “world” scouting filter trick:
    • Temporarily set scouting method to World
    • Adjust view/search to control list size (example: England shown as 24 players)
  • Sort by nationality or world reputation
  • Offer trials to players who might be interested even if they come from smaller nations

January free-agent timing (important tip)

  • Check January 1st every season
  • Sign players with ~6 months left on contract (often bargains)
  • The video notes that many top free agents get snapped up later—by June they’re largely gone.

Additional overlooked source: Player Recommendations tab

  • The recommendations tab can surface players that:
    • Don’t appear in searches
    • Don’t appear in recruitment focuses
  • The tutorial demonstrates adding these recommended players to shortlists and scouting them.

Loan strategy (nuanced use)

  • The creator is generally against loans, but describes a specific use:
    • Loans with optional future fees as a financial safety valve
  • Loan uses described:
    • Loan a player to prove value
    • Convert via optional future fee if they perform (example given: proving themselves in a championship season, then making the deal permanent)

Gamer / Sources Featured (mentioned at the end)

  • No specific other gamers/creators are named in the provided subtitle text as being “featured.”
  • The creator references their own Patreon and downloadable resources instead.

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