Video summary
The Only FM26 Scouting Guide You’ll Ever Need
Main summary
Key takeaways
Storyline / Premise
The video is a Football Manager 26 scouting guide focused on building a scouting system that works across different club types:
- Top clubs: hunting wonder kids
- Mid-table teams: using a “Moneyball” approach to compete above budget
- Non-league sides: relying on free agents, trials, and loans
Gameplay / Scouting Setup (Foundations)
The creator emphasizes that you should get your save/database/staff/screening views/shortlists correct first, because scouting quality depends heavily on these inputs.
Database matters
- If you don’t have the right regions/leagues loaded, you may not see talents spawn or appear correctly.
Ultimate database recommendation
- Download a large “ultimate database” setup via the creator’s Patreon.
- Player count is roughly 100,000+ (per the guide).
Staff verification
- Check each scout’s world knowledge.
- Example issue shown:
- In the creator’s example save, the scout team had no one capable of scouting Africa, so recruitment focuses for African wonder kids failed.
- Fix:
- Review staff and reassign scouts who can cover specific regions (e.g., Africa, South America).
Recruitment focus setup
- Use Edit search → Staff role = Scout
- Set conditions based on world knowledge:
- Set a minimum “good” level for the target nation/region
- Staff selection also considers adaptability, so scouts can ramp up faster in unfamiliar regions.
Views, Shortlists, and Organization
Recommended custom views
- Kempe squad view (downloadable)
- Player database view
- Helps you see performance/value/contract info
- Includes scout opinions
Recommended shortlists
Shortlists are organized around:
- Moneyball targets
- International youth
- Free agents
- Wonder kids
Create these shortlists using an Add button and preconfigure them for faster filtering later.
Wonder Kid Finding Methods (Main / “On the Board” Prospects)
1) Recruitment focuses (primary method)
- The creator simulates June 2026 to demonstrate recruitment focuses working (including regens).
- Best time for scouting results:
- Typically between transfer windows (January/June and surrounding months)
Tuning recruitment focus star thresholds
- Star rating thresholds must be tuned carefully:
- Gold star potential can be misleading or overly restrictive.
- If scouts only see low “known” potential, they can stop early.
-
Suggested logic for thresholds:
- Europe / South America (high spawn): set minimum potential around ~2.5 stars
- Asia / North America / Africa (lower wonder kid yield): lower or adjust thresholds differently to uncover hidden talent
Region note: Oceanana
- Oceanana is usually skipped because Australia is treated as part of Asia in-game, and smaller islands typically yield fewer results.
2) Under-22 filter in the player database (second stage refinement)
After recruitment focuses populate your interest list, use database filters to find true bargain targets:
- Filter by:
- Under 22
- Scouted players interest
- Then narrow further by:
- Transfer value maximum (example: ~£10m)
Key idea
- Don’t only take the highest-rated prospects.
- Look for undervalued players with very high potential, including those whose current ratings look unimpressive.
Final selection step
- Sort by production output (example: goals) to quickly spot players who will contribute immediately.
Hidden Wonder Kids (Not Found via Recruitment Focuses)
Method A: International-capped appearances at a young age
Core filter concept:
- Search age 15–21
- Require international appearance(s)
Why it works:
- You’re not relying on names—regens/random youth can surface based on caps.
Recommended nations/pipelines (general guidance):
- Many strong youth-producing countries, including:
- Serbia, Croatia, Norway/Scandinavia
- Nigeria, South Africa, Ghana, Egypt, Morocco
- Brazil, Argentina, Colombia (and much of South America)
- Japan (in Asia)
- Also mentions Belgium as a useful talent pipeline
Workflow:
- Add discovered players to the appropriate shortlist (e.g., International Youth)
- Scout them
Method B: Youth appearances at age ≤18
Similar concept to Method A, but using:
- Youth caps/appearances
- Age threshold: ≤18
Method C: Inspect national teams’ youth squads (U-20 / U-21 / etc.)
Example workflow:
- Go to a nation’s Men’s National Team
- Open tabs for Under-20s / Under-21s / Under-18s
- Scan for 16-year-olds appearing there in regen years
- Add promising players (including non-glamorous roles like backup goalkeepers) to a shortlist and scout them
Moneyball (Data-Driven Squad Building)
Setup / data requirements
- Moneyball requires a Moneyball-capable database, ideally with relevant leagues loaded for stats.
- Even if leagues are view-only, key match stats (e.g., minutes, goals, xG) can still populate.
Filter philosophy
-
The guide adapts to FM changes (removal of some older “chalkboard-style” stats) by using:
- Per-90 thresholds
- Shortlists fed by those thresholds
Example statistical targets by role
-
Striker-type targets
- Goals per 90 > 0.5
- Prefer per-90 over raw totals to avoid minute-volume bias
- Example conversion rate target: around ~20%
-
CAM (central attacking midfielders)
- Expected assists
- Expected goals per 90
- Key passes per 90
-
Wingers
- Expected assists per 90: ~0.1
- Expected goals per 90: ~0.2
- Key passes per 90: ~2
- Dribbles per 90: above ~5
-
Defensive midfielders
- Running: >~12km per 90
- Defensive: tackles per game ~1.5–2
- Passing: pass completion ~90%
- Adjustment tip:
- Lowering thresholds can increase results, but may flood irrelevant players
-
Wing backs
- Tackle completion: ~80%
- Cross completion:
- Surprisingly, ~20% is described as a “gold mine”
- Higher can collapse results
-
Center backs
- Tackle completion: ~80%
- Pass completion:
- Raised to ~90%
- Ball-playing CM/CB logic is implied by the approach
Applying Moneyball results
- Add Moneyball-filter players to role-specific shortlists
- Deep dive using:
- Season stats graphs (because older detailed “chalkboard” data is limited)
- Example signings discussed:
- Adam Carabetz (backup CAM idea)
- Julian Brandt (starter/rotation CAM-type)
- Samu/Shinyamada-type role-suitability examples (after scouting)
Non-League Scouting (Trials + Free Agents Focus)
Core strategy
- Shortlist players at or above your level and push trials
-
Filters emphasized:
- Players in leagues around your level
- Minimum appearances (example: League 2, at least ~10 apps)
- Contract expiring within ~3 months
-
Additional approach:
- Look one or two leagues above
- Less volume, fewer results, but potentially higher upside
- Look one or two leagues above
Recruitment principles for lower leagues
- Don’t chase “perfect” attribute matches.
- Look for role-fit compromises.
- Star ratings can be misleading in non-league; prioritize match-ready performance.
- Squad construction:
- Avoid overloading one position
- Aim for a full promotion-capable squad (mix of experience + youth)
Trials workflow (practical method)
Recommended routine:
- Put targets on your shortlist
- Offer trials (example: “for two weeks”)
- Use fast holiday/director-of-football processing to accept trials efficiently
- After trials begin, analyze quickly and decide signings
International-capped / free trial workaround for non-league
- Use a “world” scouting filter trick:
- Temporarily set scouting method to World
- Adjust view/search to control list size (example: England shown as 24 players)
- Sort by nationality or world reputation
- Offer trials to players who might be interested even if they come from smaller nations
January free-agent timing (important tip)
- Check January 1st every season
- Sign players with ~6 months left on contract (often bargains)
- The video notes that many top free agents get snapped up later—by June they’re largely gone.
Additional overlooked source: Player Recommendations tab
- The recommendations tab can surface players that:
- Don’t appear in searches
- Don’t appear in recruitment focuses
- The tutorial demonstrates adding these recommended players to shortlists and scouting them.
Loan strategy (nuanced use)
- The creator is generally against loans, but describes a specific use:
- Loans with optional future fees as a financial safety valve
- Loan uses described:
- Loan a player to prove value
- Convert via optional future fee if they perform (example given: proving themselves in a championship season, then making the deal permanent)
Gamer / Sources Featured (mentioned at the end)
- No specific other gamers/creators are named in the provided subtitle text as being “featured.”
- The creator references their own Patreon and downloadable resources instead.
Rate this summary
Your feedback will help improve summaries.
Improve this summary
Reprocess with a stronger model when the summary feels incomplete or inaccurate.
Translate summary in another language
Ask questions to this video
Chat for follow-up questions, clarifications, and source-backed answers.